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− | # | + | This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for more information. |
+ | |||
+ | == Dwarf Fortress v50 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[Release information/50.07|50.07]] || 2023-02-07 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[Release information/50.06|50.06]] || 2023-02-07 | ||
+ | | Re-introduced [[arena mode]]. | ||
+ | |- | ||
+ | | [[Release information/50.05|50.05]] || 2023-01-05 | ||
+ | | ''Bugfixes and optimizations'' | ||
+ | |- | ||
+ | | [[Release information/50.04|50.04]] || 2022-12-22 | ||
+ | | '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow. | ||
+ | |- | ||
+ | | [[Release information/50.03|50.03]] || 2022-12-12 | ||
+ | | ''Premium-only bugfixes''. Improved UX for selecting building materials. | ||
+ | |- | ||
+ | | [[Release information/50.02|50.02]] || 2022-12-08 | ||
+ | | ''Premium-only bugfixes'' | ||
+ | |- | ||
+ | | [[Release information/50.01|50.01]] || 2022-12-06 | ||
+ | | '''Premium release''': launched the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]). | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.47 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.47.03|0.47.03]] || 2020-02-16 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.47.02|0.47.02]] || 2020-02-06 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29 | ||
+ | | ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.44 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.12|0.44.12]] || 2018-06-23 | ||
+ | | ''Hotfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.11|0.44.11]] || 2018-06-23 | ||
+ | | Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.10|0.44.10]] || 2018-05-05 | ||
+ | | Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.09|0.44.09]] || 2018-04-01 | ||
+ | | ''Hotfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.08|0.44.08]] || 2018-03-29 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.07|0.44.07]] || 2018-03-12 | ||
+ | | ''Hotfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.06|0.44.06]] || 2018-03-09 | ||
+ | | Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.05|0.44.05]] || 2018-01-14 | ||
+ | | ''Hotfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.04|0.44.04]] || 2018-01-10 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.03|0.44.03]] || 2017-12-25 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.02|0.44.02]] || 2017-11-23 | ||
+ | | ''Hotfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.44.01|0.44.01]] || 2017-11-22 | ||
+ | | ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.43 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.43.05|0.43.05]] || 2016-06-20 | ||
+ | | '''64-bit support''', bugfixes | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.43.04|0.43.04]] || 2016-06-20 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.43.03|0.43.03]] || 2016-05-22 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.43.02|0.43.02]] || 2016-05-11 | ||
+ | | ''Hotfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.43.01|0.43.01]] || 2016-05-09 | ||
+ | | ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.42 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.42.06|0.42.06]] || 2016-02-10 | ||
+ | | Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.42.05|0.42.05]] || 2016-01-17 | ||
+ | | Reputations for hunters and protection from bandits | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.42.04|0.42.04]] || 2015-12-26 | ||
+ | | More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.42.03|0.42.03]] || 2015-12-12 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.42.02|0.42.02]] || 2015-12-05 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.42.01|0.42.01]] || 2015-12-01 | ||
+ | | ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning) | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.40 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.24|0.40.24]] || 2015-01-07 | ||
+ | | ''Bugfix''; Misc. bugfixes; allowing 1x1 forts | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.23|0.40.23]] || 2014-12-24 | ||
+ | | ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.22|0.40.22]] || 2014-12-21 | ||
+ | | ''Bugfix''; Fixed multi-item jobs and toggle marker tweak | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.21|0.40.21]] || 2014-12-19 | ||
+ | | ''Hotfix''; Fixed a crash bug and other issues | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.20|0.40.20]] || 2014-12-18 | ||
+ | | Job priorities rewrite; vein and cluster automining | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.19|0.40.19]] || 2014-11-26 | ||
+ | | [[Gelding]] and related profession/skill/etc | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.18|0.40.18]] || 2014-11-20 | ||
+ | | ''Hotfix''; Fixed a smelting issue on Windows | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.17|0.40.17]] || 2014-11-19 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.16|0.40.16]] || 2014-11-12 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.15|0.40.15]] || 2014-11-05 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.14|0.40.14]] || 2014-10-25 | ||
+ | | Thought/emotion rewrite, stopped site invaders from always winning | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.13|0.40.13]] || 2014-09-17 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.12|0.40.12]] || 2014-09-10 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.11|0.40.11]] || 2014-09-03 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.10|0.40.10]] || 2014-08-24 | ||
+ | | ''Bugfix''; | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.09|0.40.09]] || 2014-08-17 | ||
+ | | ''Bugfix''; Misc. bugfixes | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.08|0.40.08]] || 2014-08-11 | ||
+ | | ''Hotfix''; Fixed a crash bug and issues with constructions | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.07|0.40.07]] || 2014-08-10 | ||
+ | | ''Bugfix''; AI and invasion fixes | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.06|0.40.06]] || 2014-08-03 | ||
+ | | ''Bugfix''; stack bugfixes. | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.05|0.40.05]] || 2014-07-27 | ||
+ | | ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes. | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.04|0.40.04]] || 2014-07-20 | ||
+ | | ''Bugfix''; several crash fixes, made saplings grow properly. | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.03|0.40.03]] || 2014-07-13 | ||
+ | | ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes. | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.02|0.40.02]] || 2014-07-10 | ||
+ | | ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes. | ||
+ | |- | ||
+ | | [[DF2014:Release information/0.40.01|0.40.01]] || 2014-07-07 | ||
+ | | ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing & jumping, and more. | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.34 == | ||
+ | In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases ("Short-term Goals" on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned "caravan" development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01. | ||
+ | |||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.11|0.34.11]] || 2012-06-04 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.10|0.34.10]] || 2012-05-21 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.09|0.34.09]] || 2012-05-17 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.08|0.34.08]] || 2012-05-14 | ||
+ | | Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.07|0.34.07]] || 2012-03-30 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.06|0.34.06]] || 2012-03-23 | ||
+ | | Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.05|0.34.05]] || 2012-03-06 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.04|0.34.04]] || 2012-02-29 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.03|0.34.03]] || 2012-02-28 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.02|0.34.02]] || 2012-02-18 | ||
+ | | ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues | ||
+ | |- | ||
+ | | [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14 | ||
+ | | Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, | ||
+ | |} | ||
+ | |||
+ | == Dwarf Fortress v0.31 == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28 | ||
+ | | ''Hotfix'' -- Final update of version 0.31. | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.23|0.31.23]] || 2011-03-26 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.22|0.31.22]] || 2011-03-24 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.21|0.31.21]] || 2011-03-06 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.20|0.31.20]] || 2011-03-06 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.19|0.31.19]] || 2011-02-16 | ||
+ | | Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series. | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.18|0.31.18]] || 2010-11-16 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.17|0.31.17]] || 2010-11-11 | ||
+ | | Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.16|0.31.16]] || 2010-10-04 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.15|0.31.15]] || 2010-10-03 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.14|0.31.14]] || 2010-09-23 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.13|0.31.13]] || 2010-09-15 | ||
+ | | Entity populations, sprawl, river density tweaking, TrueType font support | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.12|0.31.12]] || 2010-07-25 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23 | ||
+ | | Art of deities | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.09|0.31.09]] || 2010-07-10 | ||
+ | | Adventure mode knapping and butchery, combat improvements | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.08|0.31.08]] || 2010-06-19 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.07|0.31.07]] || 2010-06-19 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.06|0.31.06]] || 2010-06-09 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.05|0.31.05]] || 2010-06-04 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.04|0.31.04]] || 2010-05-16 | ||
+ | | Merge with the 40d19 branch | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.03|0.31.03]] || 2010-04-12 | ||
+ | | Ability to create undead in arena | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.02|0.31.02]] || 2010-04-08 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01 | ||
+ | | Overhaul of many aspects of the game, first 2010 release | ||
+ | |} | ||
+ | |||
+ | == 3D Version (before 2010) == | ||
+ | [[40d:Release information/''Branch'':|''Branch'':]] 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming | ||
+ | |||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.40d|0.28.181.40d]] || 2008-09-06 | ||
+ | | ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]] | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.40c|0.28.181.40c]] || 2008-08-21 | ||
+ | | ''Hotfix'', partial print now allows specifying a frame count | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.40b|0.28.181.40b]] || 2008-08-20 | ||
+ | | Partial print, windowed/fullscreen gridsizes | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.40a|0.28.181.40a]] || 2008-08-18 | ||
+ | | Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.39f|0.28.181.39f]] || 2008-08-09 | ||
+ | | [[Custom grid]] sizes added | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.39e|0.28.181.39e]] || 2008-07-23 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.39d|0.28.181.39d]] || 2008-07-23 | ||
+ | | Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.39c|0.28.181.39c]] || 2008-07-16 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.39b|0.28.181.39b]] || 2008-07-14 | ||
+ | | ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names | ||
+ | |- | ||
+ | | [[40d:Release information/0.28.181.39a|0.28.181.39a]] || 2008-07-13 | ||
+ | | Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.176.38c|0.27.176.38c]] || 2008-02-24 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.176.38b|0.27.176.38b]] || 2008-02-23 | ||
+ | | First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.176.38a|0.27.176.38a]] || 2008-02-15 | ||
+ | | Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.173.38a|0.27.173.38a]] || 2008-02-04 | ||
+ | | [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33g|0.27.169.33g]] || 2007-12-21 | ||
+ | | Mud no longer dries up during winter, occupied cages are named according to their contents, brand new "Bring to depot" interface, [[strange mood]]s no longer require glass until you actually make some | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33f|0.27.169.33f]] || 2007-12-14 | ||
+ | | ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again. | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33e|0.27.169.33e]] || 2007-12-08 | ||
+ | | ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33d|0.27.169.33d]] || 2007-11-30 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33c|0.27.169.33c]] || 2007-11-23 | ||
+ | | Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33b|0.27.169.33b]] || 2007-11-16 | ||
+ | | [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined. | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.33a|0.27.169.33a]] || 2007-11-01 | ||
+ | | added [[wood]]en [[block]]s, renamed aluminum ore to "native aluminum", [[mountain gnome]]s and [[dark gnome]]s no longer butcherable | ||
+ | |- | ||
+ | | [[40d:Release information/0.27.169.32a|0.27.169.32a]] || 2007-10-29 | ||
+ | | The very first fully 3D version | ||
+ | |} | ||
+ | |||
+ | == 2D Version == | ||
+ | {| class=wikitable | ||
+ | ! style="width:85px"|Version | ||
+ | ! style="width:100px"|Date of release | ||
+ | ! Note | ||
+ | |- | ||
+ | | [[23a:Release information/0.23.130.23a|0.23.130.23a]] || 2007-01-18 | ||
+ | | ''Hotfix'' - Final version | ||
+ | |- | ||
+ | | [[23a:Release information/0.23.125.23b|0.23.125.23b]] || 2007-01-16 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.23.125.23a|0.23.125.23a]] || 2007-01-16 | ||
+ | | Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[horse]]s are now made of [[iron]]. | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21 | ||
+ | | More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.121.23b|0.22.121.23b]] || 2006-12-16 | ||
+ | | The ability to disable temperature and weather were added (to boost FPS) | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.121.23a|0.22.121.23a]] || 2006-12-14 | ||
+ | | Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.120.23b|0.22.120.23b]] || 2006-12-10 | ||
+ | | Improved temperature support was added | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.120.23a|0.22.120.23a]] || 2006-11-23 | ||
+ | | The ability to use custom [[graphics sets]] was added | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.23c|0.22.110.23c]] || 2006-11-17 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.23b|0.22.110.23b]] || 2006-11-15 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.23a|0.22.110.23a]] || 2006-11-17 | ||
+ | | [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.22f|0.22.110.22f]] || 2006-11-03 | ||
+ | | ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version. | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.22e|0.22.110.22e]] || 2006-10-29 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.22d|0.22.110.22d]] || 2006-10-29 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.22c|0.22.110.22c]] || 2006-10-29 | ||
+ | | Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm). | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.22b|0.22.110.22b]] || 2006-10-21 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.110.22a|0.22.110.22a]] || 2006-10-21 | ||
+ | | Inventory system changes (most notably, gloves and boots were split into two items (left & right for gloves)) | ||
+ | |- | ||
+ | | [[23a:Release information/0.22.107.21a|0.22.107.21a]] || 2006-10-02 | ||
+ | | Various changes to [[adventurer mode]] - guards and families, plus "." as a wait key | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.105.21a|0.21.105.21a]] || 2006-09-25 | ||
+ | | ''Hotfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.21c|0.21.104.21c]] || 2006-09-25 | ||
+ | | Making potash no longer required making ashes into lye first. | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.21b|0.21.104.21b]] || 2006-09-16 | ||
+ | | Workshop profiles were added, along with showing genders on the Animal status screen | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.21a|0.21.104.21a]] || 2006-09-08 | ||
+ | | [[Designation|Designating]] with the mouse was added | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.19d|0.21.104.19d]] || 2006-09-02 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.19c|0.21.104.19c]] || 2006-09-02 | ||
+ | | The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31) | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.19b|0.21.104.19b]] || 2006-08-27 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.104.19a|0.21.104.19a]] || 2006-08-27 | ||
+ | | The ability to "chasm" items was added (complete with attacks from chasm creatures as a result), as well as butchering cats | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.102.19a|0.21.102.19a]] || 2006-08-24 | ||
+ | | Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.101.19d|0.21.101.19d]] || 2006-08-21 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.101.19c|0.21.101.19c]] || 2006-08-20 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.101.19b|0.21.101.19b]] || 2006-08-20 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.101.19a|0.21.101.19a]] || 2006-08-19 | ||
+ | | Adventurers could now have custom first names | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.100.19a|0.21.100.19a]] || 2006-08-16 | ||
+ | | Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.95.19c|0.21.95.19c]] || 2006-08-14 | ||
+ | | Farm plot fertilization could be controlled directly | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.95.19b|0.21.95.19b]] || 2006-08-13 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.95.19a|0.21.95.19a]] || 2006-08-12 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.93.19c|0.21.93.19c]] || 2006-08-10 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.93.19b|0.21.93.19b]] || 2006-08-10 | ||
+ | | ''Bugfix'' | ||
+ | |- | ||
+ | | [[23a:Release information/0.21.93.19a|0.21.93.19a]] || 2006-08-08 | ||
+ | | Initial public release | ||
+ | |} |
Revision as of 17:42, 15 February 2023
This page documents the complete release history of Dwarf Fortress, starting from the very first public release of 0.21.93.19a. See each release's page for more information.
Dwarf Fortress v50
Version | Date of release | Note |
---|---|---|
50.07 | 2023-02-07 | Hotfix |
50.06 | 2023-02-07 | Re-introduced arena mode. |
50.05 | 2023-01-05 | Bugfixes and optimizations |
50.04 | 2022-12-22 | Classic release: released the free Classic version on bay12games.com, and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow. |
50.03 | 2022-12-12 | Premium-only bugfixes. Improved UX for selecting building materials. |
50.02 | 2022-12-08 | Premium-only bugfixes |
50.01 | 2022-12-06 | Premium release: launched the paid Premium version on Steam and itch.io. Introduced graphics, full mouse support, a new user interface, tutorials, and new music and sound effects. A number of features from v0.47 were lost in 50.01 (see Missing features). |
Dwarf Fortress v0.47
Version | Date of release | Note |
---|---|---|
0.47.05 | 2021-01-28 | Bugfix |
0.47.04 | 2020-02-29 | Bugfix |
0.47.03 | 2020-02-16 | Bugfix |
0.47.02 | 2020-02-06 | Bugfix |
0.47.01 | 2020-01-29 | Release: introduced creation of guildhalls and temples. Introduced traitors and villains. |
Dwarf Fortress v0.44
Version | Date of release | Note |
---|---|---|
0.44.12 | 2018-06-23 | Hotfix; |
0.44.11 | 2018-06-23 | Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes |
0.44.10 | 2018-05-05 | Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved |
0.44.09 | 2018-04-01 | Hotfix; |
0.44.08 | 2018-03-29 | Bugfix; |
0.44.07 | 2018-03-12 | Hotfix; |
0.44.06 | 2018-03-09 | Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions |
0.44.05 | 2018-01-14 | Hotfix; |
0.44.04 | 2018-01-10 | Bugfix; |
0.44.03 | 2017-12-25 | Bugfix; |
0.44.02 | 2017-11-23 | Hotfix; |
0.44.01 | 2017-11-22 | Release; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts |
Dwarf Fortress v0.43
Version | Date of release | Note |
---|---|---|
0.43.05 | 2016-06-20 | 64-bit support, bugfixes |
0.43.04 | 2016-06-20 | Bugfix; |
0.43.03 | 2016-05-22 | Bugfix; |
0.43.02 | 2016-05-11 | Hotfix; |
0.43.01 | 2016-05-09 | Release; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used |
Dwarf Fortress v0.42
Version | Date of release | Note |
---|---|---|
0.42.06 | 2016-02-10 | Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images |
0.42.05 | 2016-01-17 | Reputations for hunters and protection from bandits |
0.42.04 | 2015-12-26 | More varieties of animal people and giant animals, Vampire purges during worldgen, bugfixes |
0.42.03 | 2015-12-12 | Bugfix; |
0.42.02 | 2015-12-05 | Bugfix; |
0.42.01 | 2015-12-01 | Release; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced needs to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning) |
Dwarf Fortress v0.40
Version | Date of release | Note |
---|---|---|
0.40.24 | 2015-01-07 | Bugfix; Misc. bugfixes; allowing 1x1 forts |
0.40.23 | 2014-12-24 | Bugfix; Fixed farming job cancellations, armies camping forever, typos, and channeling bug |
0.40.22 | 2014-12-21 | Bugfix; Fixed multi-item jobs and toggle marker tweak |
0.40.21 | 2014-12-19 | Hotfix; Fixed a crash bug and other issues |
0.40.20 | 2014-12-18 | Job priorities rewrite; vein and cluster automining |
0.40.19 | 2014-11-26 | Gelding and related profession/skill/etc |
0.40.18 | 2014-11-20 | Hotfix; Fixed a smelting issue on Windows |
0.40.17 | 2014-11-19 | Bugfix; |
0.40.16 | 2014-11-12 | Bugfix; |
0.40.15 | 2014-11-05 | Bugfix; |
0.40.14 | 2014-10-25 | Thought/emotion rewrite, stopped site invaders from always winning |
0.40.13 | 2014-09-17 | Bugfix; |
0.40.12 | 2014-09-10 | Bugfix; |
0.40.11 | 2014-09-03 | Bugfix; |
0.40.10 | 2014-08-24 | Bugfix; |
0.40.09 | 2014-08-17 | Bugfix; Misc. bugfixes |
0.40.08 | 2014-08-11 | Hotfix; Fixed a crash bug and issues with constructions |
0.40.07 | 2014-08-10 | Bugfix; AI and invasion fixes |
0.40.06 | 2014-08-03 | Bugfix; stack bugfixes. |
0.40.05 | 2014-07-27 | Bugfix; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes. |
0.40.04 | 2014-07-20 | Bugfix; several crash fixes, made saplings grow properly. |
0.40.03 | 2014-07-13 | Bugfix; broke save game compatibility again due to more save corruption, several crash fixes. |
0.40.02 | 2014-07-10 | Bugfix; broke save game compatibility due to save corruption, several crash fixes. |
0.40.01 | 2014-07-07 | Release; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing & jumping, and more. |
Dwarf Fortress v0.34
In a devlog entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases ("Short-term Goals" on the dev page) to finish off the long-planned "caravan" development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of 0.33 or 0.34 and was released on Valentine's Day 2012 as version 0.34.01.
Version | Date of release | Note |
---|---|---|
0.34.11 | 2012-06-04 | Bugfix |
0.34.10 | 2012-05-21 | Bugfix |
0.34.09 | 2012-05-17 | Bugfix |
0.34.08 | 2012-05-14 | Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links |
0.34.07 | 2012-03-30 | Bugfix |
0.34.06 | 2012-03-23 | Updates to animal training (dungeon master removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs |
0.34.05 | 2012-03-06 | Bugfix |
0.34.04 | 2012-02-29 | Hotfix |
0.34.03 | 2012-02-28 | Bugfix |
0.34.02 | 2012-02-18 | Bugfix; broke save compatibility due to save corruption, numerous fixes for old issues |
0.34.01 | 2012-02-14 | Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of interactions (necromancers, werebeasts, vampires, etc.), historical migrants, truly evil regions, updated justice system, |
Dwarf Fortress v0.31
Version | Date of release | Note |
---|---|---|
0.31.25 | 2011-03-28 | Hotfix -- Final update of version 0.31. |
0.31.24 | 2011-03-27 | Hotfix |
0.31.23 | 2011-03-26 | Hotfix |
0.31.22 | 2011-03-24 | Bugfix |
0.31.21 | 2011-03-06 | Bugfix |
0.31.20 | 2011-03-06 | Hotfix |
0.31.19 | 2011-02-16 | Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series. |
0.31.18 | 2010-11-16 | Hotfix |
0.31.17 | 2010-11-11 | Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles |
0.31.16 | 2010-10-04 | Hotfix |
0.31.15 | 2010-10-03 | Bugfix |
0.31.14 | 2010-09-23 | Hotfix |
0.31.13 | 2010-09-15 | Entity populations, sprawl, river density tweaking, TrueType font support |
0.31.12 | 2010-07-25 | Hotfix |
0.31.11 | 2010-07-23 | Art of deities |
0.31.10 | 2010-07-11 | Hotfix |
0.31.09 | 2010-07-10 | Adventure mode knapping and butchery, combat improvements |
0.31.08 | 2010-06-19 | Hotfix |
0.31.07 | 2010-06-19 | Bugfix |
0.31.06 | 2010-06-09 | Bugfix |
0.31.05 | 2010-06-04 | Bugfix |
0.31.04 | 2010-05-16 | Merge with the 40d19 branch |
0.31.03 | 2010-04-12 | Ability to create undead in arena |
0.31.02 | 2010-04-08 | Bugfix |
0.31.01 | 2010-04-01 | Overhaul of many aspects of the game, first 2010 release |
3D Version (before 2010)
Branch: 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming
Version | Date of release | Note |
---|---|---|
0.28.181.40d | 2008-09-06 | Bugfix; Cat bug introduced |
0.28.181.40c | 2008-08-21 | Hotfix, partial print now allows specifying a frame count |
0.28.181.40b | 2008-08-20 | Partial print, windowed/fullscreen gridsizes |
0.28.181.40a | 2008-08-18 | Embark profiles added, notes extended to embark map, customizable forbid orders added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones |
0.28.181.39f | 2008-08-09 | Custom grid sizes added |
0.28.181.39e | 2008-07-23 | Hotfix |
0.28.181.39d | 2008-07-23 | Added Site finder, can display hidden map features when choosing a site, Note support implemented, and worldgen presets added |
0.28.181.39c | 2008-07-16 | Hotfix |
0.28.181.39b | 2008-07-14 | Hotfix; trees in Elven forest retreats no longer have names |
0.28.181.39a | 2008-07-13 | Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing constructions now destroys engravings, and flying creatures no longer give birth in mid-air |
0.27.176.38c | 2008-02-24 | Bugfix |
0.27.176.38b | 2008-02-23 | First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes |
0.27.176.38a | 2008-02-15 | Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by weaponsmiths instead of bowyers, dwarves chat and make friends/grudges and get married, unhappy thoughts from masterpiece destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water |
0.27.173.38a | 2008-02-04 | Spheres added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead ruins removed |
0.27.169.33g | 2007-12-21 | Mud no longer dries up during winter, occupied cages are named according to their contents, brand new "Bring to depot" interface, strange moods no longer require glass until you actually make some |
0.27.169.33f | 2007-12-14 | Bugfix; mud and blood no longer spread, auto-forbid fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again. |
0.27.169.33e | 2007-12-08 | Bugfix; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats |
0.27.169.33d | 2007-11-30 | Bugfix |
0.27.169.33c | 2007-11-23 | Animals screen now labels war dogs and hunting dogs correctly, sliver barbs now have seeds, and process priority can now be configured in init.txt |
0.27.169.33b | 2007-11-16 | Carp and other fish no longer gain swimming skill (making them slightly less dangerous), and various ore types now properly show up as '*' when mined. |
0.27.169.33a | 2007-11-01 | added wooden blocks, renamed aluminum ore to "native aluminum", mountain gnomes and dark gnomes no longer butcherable |
0.27.169.32a | 2007-10-29 | The very first fully 3D version |
2D Version
Version | Date of release | Note |
---|---|---|
0.23.130.23a | 2007-01-18 | Hotfix - Final version |
0.23.125.23b | 2007-01-16 | Hotfix |
0.23.125.23a | 2007-01-16 | Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their v-p screen. Spirits of fire also got a lot hotter. For some reason, horses are now made of iron. |
0.22.123.23a | 2006-12-21 | Hotfix |
0.22.123.23a | 2006-12-21 | More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents |
0.22.121.23b | 2006-12-16 | The ability to disable temperature and weather were added (to boost FPS) |
0.22.121.23a | 2006-12-14 | Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby |
0.22.120.23b | 2006-12-10 | Improved temperature support was added |
0.22.120.23a | 2006-11-23 | The ability to use custom graphics sets was added |
0.22.110.23c | 2006-11-17 | Hotfix |
0.22.110.23b | 2006-11-15 | Hotfix |
0.22.110.23a | 2006-11-17 | Dyes and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed art (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth |
0.22.110.22f | 2006-11-03 | Bugfix; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. Boatmurdered began in this version. |
0.22.110.22e | 2006-10-29 | Hotfix |
0.22.110.22d | 2006-10-29 | Hotfix |
0.22.110.22c | 2006-10-29 | Custom stockpiles were added (previously, there were only 16 basic stockpile types; things like potash would be stored with your metal bars and you could not force seeds to be kept near the farm). |
0.22.110.22b | 2006-10-21 | Hotfix |
0.22.110.22a | 2006-10-21 | Inventory system changes (most notably, gloves and boots were split into two items (left & right for gloves)) |
0.22.107.21a | 2006-10-02 | Various changes to adventurer mode - guards and families, plus "." as a wait key |
0.21.105.21a | 2006-09-25 | Hotfix |
0.21.104.21c | 2006-09-25 | Making potash no longer required making ashes into lye first. |
0.21.104.21b | 2006-09-16 | Workshop profiles were added, along with showing genders on the Animal status screen |
0.21.104.21a | 2006-09-08 | Designating with the mouse was added |
0.21.104.19d | 2006-09-02 | Bugfix |
0.21.104.19c | 2006-09-02 | The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31) |
0.21.104.19b | 2006-08-27 | Bugfix |
0.21.104.19a | 2006-08-27 | The ability to "chasm" items was added (complete with attacks from chasm creatures as a result), as well as butchering cats |
0.21.102.19a | 2006-08-24 | Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed |
0.21.101.19d | 2006-08-21 | Bugfix |
0.21.101.19c | 2006-08-20 | Bugfix |
0.21.101.19b | 2006-08-20 | Bugfix |
0.21.101.19a | 2006-08-19 | Adventurers could now have custom first names |
0.21.100.19a | 2006-08-16 | Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map |
0.21.95.19c | 2006-08-14 | Farm plot fertilization could be controlled directly |
0.21.95.19b | 2006-08-13 | Bugfix |
0.21.95.19a | 2006-08-12 | Bugfix |
0.21.93.19c | 2006-08-10 | Bugfix |
0.21.93.19b | 2006-08-10 | Bugfix |
0.21.93.19a | 2006-08-08 | Initial public release |