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User:Jan/sandbox
In game
Metal example
Workshop exampleMinimal change option
"Tab" option without tabs
GamefolderIf you installed Dwarf Fortress on Arch Linux using pacman, then running dwarffortress will dump the configuration files you should edit into your home directory under .dwarffortress - editing the files under /opt/dwarffortress/data/init will not change how the game behaves. SU by default we believe the itch.io app stores game files in `%APPDATA%/itch/apps`, at least on windows. MiscCategory:Message_box_templates
Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. — PTTG?? Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. — PTTG?? Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. — PTTG?? Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. — PTTG?? How does a dwarven light bulb looks like?
Note: Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. — PTTG??
Conserving Resources
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.
Conserving Resources
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers. Conserving Resources
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers. Conserving Resources
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers. Conserving Resources
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.
.wikitable, .prettytable{ border: none !important; width:auto; max-width:100%; margin-bottom:20px; background-color:transparent; border-spacing:0px; } .wikitable tr, .prettytable tr{ border-top:1px solid #dddddd; } .wikitable th,.prettytable th{ border: none !important; text-align:left; } .wikitable td,.wikitable th, .prettytable td,.prettytable th{ border: none !important; padding:0; } .wikitable tr > th, .prettytable tr > th{ padding:8px !important; line-height:1.42857143; vertical-align:top; border-top:1px solid #dddddd; border-collapse:collapse; border-spacing:0; text-align:center; vertical-align:middle; } .wikitable tr > td, .prettytable tr > td{ padding:8px !important; line-height:1.42857143; vertical-align:top; border-top:1px solid #dddddd; border-collapse:collapse; border-spacing:0 } .wikitable tbody > tr:nth-child(even), .prettytable tbody > tr:nth-child(even){ background-color:#f5f5f5 } .wikitable tr > th.headerSort, .prettytable tr > th.headerSort{ padding-right:21px !important } /* .wikitable tr:hover{ background: #f1f1f1; */ } User Interface:
Tools & Utilities
-- Misc Mechanics:
Reference
Other Misc curiosities{{Columns-list}} - css "fix" for the annoying margin glitch that skews columns sometimes. Download linksBay12Forum GitHubSomething
FilesMaybe merge many of the file articles stubs, and create an entry which documents all DF important files and folders. Dwarf Fortress
Tokens
syntax highlighting - for simple and quick code block highlight : * [MANNERISM_EYELIDS]
* [MANNERISM_FINGERS:finger:fingers]
* [MANNERISM_NOSE:nose]
Inline template stuff:
Template with anchor but no link: <span id="{{{1}}}" style="background-color: #eaecf0; font-family: monospace,monospace; font-weight: bold;"><span style="margin: 0 2px;">[</span><!-- --><span style="color: #008000">{{{1}}}</span><!-- -->{{#if:{{{2|}}}|<!-- --><span style="margin: 0 2px;">:</span><!-- --><span style="color: #7D9029;">{{{2}}}</span>}}<!-- -->{{#if:{{{3|}}}|<!-- --><span style="margin: 0 2px;">:</span><!-- --><span style="color: #BC7A00;">{{{3}}}</span>}}<!-- --><span style="margin: 0 2px;">]</span></span> Modding notes
[OBJECT:CREATURE] [CREATURE:<identifier>] Don't match [OBJECT:DESCRIPTOR_COLOR] - match article name, never used [COLOR:<identifier>] - what is used everwhere that I seen. [OBJECT:DESCRIPTOR_PATTERN] [COLOR_PATTERN:<identifier>] [OBJECT:DESCRIPTOR_SHAPE] [SHAPE:<identifier>] |