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Difference between revisions of "Creature"

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{{Quality|Exceptional|18:04, 19 July 2013 (UTC)}}
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{{Quality|Masterwork|14:19, 12 February 2023 (UTC)}}
 
{{av}}{{Category|Creatures}}
 
{{av}}{{Category|Creatures}}
{{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Creature&oldid=223659}}
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[[File:creatures_preview2.png|right]]In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.
  
In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.
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Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead.
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Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[worm]]s).
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Nearly all creatures in the game, including [[Megabeast|very]] [[Giant sperm whale|large]] [[Sea serpent|ones]], take the space of a single tile, even if their [[Graphics|sprites]] imply otherwise ([[Wagons]] being the only exception). There are roughly 680 creatures in the game.
  
 
==Spawning==
 
==Spawning==
The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. In addition, there are several [[creature token|creature tokens]] in the [[raws]] that deal with creature spawning:
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[[File:creatures_many.png|thumb|right|124px|Same concept, but in ASCII mode.]]The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0 to 100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.  
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*<tt>[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.  
*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at a time on a map.
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*<tt>[CLUSTER_NUMBER:X]</tt>: This determines ''how many'' creatures will appear at one time on a map.
*<tt>[POPULATION_NUMBER:X]</tt>: This determines the ''total number'' of this type of creature that can ever visit your fortress. The exact number varies, depending on the map, but, for example, a [[deer]] has a <tt>[POPULATION_NUMBER:15:30]</tt>, meaning that if you kill between 15 and 30 deer, no more deer will ever visit your fortress.
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*<tt>[POPULATION_NUMBER:X]</tt>: This determines the ''total number'' of this type of creature that can ever visit your fortress. The exact number varies, depending on the map.
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For example, [[deer]] have a <tt>[POPULATION_NUMBER:15:30]</tt>, meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.
  
 
==Reading the Table==
 
==Reading the Table==
{{CreatureCurrent table head}}
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{{v50_creaturecurrent table head}}
 
|}
 
|}
 
The above columns indicate, in order:
 
The above columns indicate, in order:
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* '''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version]].
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* '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
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* '''Name:''' The name of the creature as it displays in-game.
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* '''Playable:''' If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ({{token|SITE_CONTROLLABLE|e}}). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an {{token|ALL_MAIN_POPS_CONTROLLABLE|e}} civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token|OUTSIDER_CONTROLLABLE|c}}, but an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needs to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable in adventure mode.
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* '''Hostile:''' If "Yes", then the creature will attack on sight,{{verify}} if "No" then the creature is either neutral, or friendly. [[Undead]] creatures are always hostile to living things.
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* '''Food Source:''' If "Yes", then the creature can be butchered into an [[meat|edible substance]] that your dwarves will feed on.
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* '''Adult Body Size:''' The average [[size]] of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. This value represents the creature's volume in cm<sup>3</sup>, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
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* '''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].
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* '''Biome:''' Where the creature can be found.
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* '''Features:''' Any special features the creature possesses, including things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
  
'''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
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Note: If you wish to view alternate ways of sorting creatures, such as sorting by biomes and location, or sorting domestic creatures by features, there is a new page found here: [[Alternate creature sorting]]
 
 
'''Name:''' The name of the creature as it shows up in-game.
 
 
 
'''Playable:''' If "No", the creature is not playable. "Fort" indicates that the creature is playable in Dwarf Fortress mode. "Adv" indicates that creature is playable in Adventure mode. (Note that creatures that are usually unplayable in adventure mode (such as [[Goblins]]) may be made playable by the world's history.)
 
 
 
'''Hostile:''' If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly. [[Undead]] creatures are always hostile to living things.
 
 
 
'''Food Source:''' If "Yes" then the creature can be butchered into edible substance that your dwarves will feed on.
 
 
 
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. The creature's volume in cm<sup>3</sup>, which for creatures made of flesh more or less equals the creature's weight in grams.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163] These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredible skinny and short is below the average weight, while a fat and tall one is above it).
 
 
 
'''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].
 
 
 
'''Biome:''' Where the creature can be found.
 
 
 
'''Features:''' Any special features the creature possesses, these can include things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].
 
  
 
==Creatures==
 
==Creatures==
 
===Civilized===
 
===Civilized===
====Main Races====<!--
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====Main races====
 
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These are intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society, many have turned to [[Bandits|Banditry]].
EDITORS - PLEASE READ:
 
 
 
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:
 
o SORT CREATURES ALPHABETICALLY
 
o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED
 
o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE
 
o KEEP "NOTES" SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE
 
o And use Preview to make sure you got it all right! ;)
 
 
 
THANKS!
 
-->
 
  
<!--
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{{v50_creaturecurrent_table_head}}
WORK IN PROGRESS PLEASE DON'T DELETE!!
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{{v50_creaturecurrent_table_row|name=Dwarf|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[Fortress|dwarf fortress]]es, [[hillock]]s|note=Trading race}}
-->
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{{v50_creaturecurrent table row|name=Elf|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}}
{{CreatureCurrent table head}}
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{{v50_creaturecurrent table row|name=Human|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and [[hamlet]]s|note=Trading race}}
{{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size=60,000|value=Not tameable|biome=[[Mountain halls]], [[dwarf fortress]]es, [[hillock]]s|note=Trading race}}
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{{v50_creaturecurrent table row|name=Goblin|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
{{CreatureCurrent table row|name=[[Elf]]|symbol=e|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Forest retreat]]s|note=Trading race}}
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{{v50_creaturecurrent table row|name=Kobold|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=[[Cave]]s|note=Skulking race}}
{{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
 
{{CreatureCurrent table row|name=[[Human]]|symbol=U|color=3:0:0|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=[[Town]]s and cities|note=Trading race}}
 
{{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}
 
 
|}
 
|}
:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world.</small>
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:<small>1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.</small>
 
:<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.</small>
 
:<small>2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.</small>
  
====[[Animal people]]====
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==== Underground Tribes ====
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''
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Intelligent [[animal people]] that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers. They can also perform [[Ambush|ambushes]] once the [[cavern]] is reached, depending on which creatures are hostile.
{{CreatureCurrent table head}}
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{{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
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{{v50_creaturecurrent_table_head}}
{{CreatureCurrent table row|name=[[Antman]]|symbol=a|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=Variable<sup>2</sup>|value=Not tameable|biome=Underground|note=Four castes}}
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{{v50_creaturecurrent_table_row|name=Amphibian man|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}
{{CreatureCurrent table row|name=[[Bat man]]|symbol=b|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}
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{{v50_creaturecurrent_table_row|name=Antman|symbol=a|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=Variable<sup>2</sup>|value=Not tameable|biome=Underground|note=Four castes}}
{{CreatureCurrent table row|name=[[Cave fish man]]|symbol=f|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}
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{{v50_creaturecurrent_table_row|name=Bat man|symbol=b|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}}
{{CreatureCurrent table row|name=[[Cave swallow man]]|symbol=s|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}
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{{v50_creaturecurrent_table_row|name=Cave fish man|symbol=f|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,500|value=Not tameable|biome=Underground|note=Amphibious}}
{{CreatureCurrent table row|name=[[Olm man]]|symbol=o|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}
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{{v50_creaturecurrent_table_row|name=Cave swallow man|symbol=s|color=0:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,050|value=Not tameable|biome=Underground|note=Can fly}}
{{CreatureCurrent table row|name=[[Reptile man]]|symbol=r|color=2:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}
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{{v50_creaturecurrent_table_row|name=Olm man|symbol=o|color=7:0:1|playable=Adv|hostile=Variable<sup>1</sup>|food=No|size=35,100|value=Not tameable|biome=Underground|note=Amphibious}}
{{CreatureCurrent table row|name=[[Rodent man]]|symbol=r|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=40,000|value=Not tameable|biome=Underground|note=}}
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{{v50_creaturecurrent_table_row|name=Reptile man|symbol=r|color=2:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}
{{CreatureCurrent table row|name=[[Serpent man]]|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}
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{{v50_creaturecurrent_table_row|name=Rodent man|symbol=r|color=0:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=40,000|value=Not tameable|biome=Underground|note=}}
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{{v50_creaturecurrent_table_row|name=Serpent man|symbol=s|color=7:0:1|playable=No|hostile=Variable<sup>1</sup>|food=No|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}
 
|}
 
|}
:<small>1. Whether an animal man civilization treats you as hostile or not seems random. {{verify}}</small>
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:<small>1. Animal person civilizations initially encountered in the caverns will never be hostile, even if the game states otherwise. Those encountered in ambushes, however, will be aggressive.</small>
 
:<small>2. Ant-men body sizes depend on their caste.</small>
 
:<small>2. Ant-men body sizes depend on their caste.</small>
  
====Domestic Animals====<!--
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=== Livestock and Domestic Animals ===
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
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<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans.  Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]].
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Creatures that have long been [[Domestic animal|domesticated]], and either play a part in the [[meat industry]], or are simply [[pet]]s to keep dwarves company. Note: Except for [[wagon]]s, domestic animals can be bought at embark, or requested from dwarven caravans.  Animals of these types below that are caught in the wild with [[cage trap]]s can be tamed after only one session with an [[animal trainer]].
  
{{CreatureCurrent table head}}
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{{v50_creaturecurrent table head}}
{{CreatureCurrent table row|name=[[Alpaca]]|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}
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{{v50_creaturecurrent table row|name=Alpaca|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}
{{CreatureCurrent table row|name=
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{{v50_creaturecurrent table row|graphic=[[File:peafowls_sprite_anim.gif]]|name=
[[Blue peafowl]]|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}
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Blue peafowl|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}
{{CreatureCurrent table row|name=[[Cat]]|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}
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{{v50_creaturecurrent table row|name=Cat|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}
{{CreatureCurrent table row|name=[[Cavy]]|symbol=c|color=7:0:0|food=No|playable=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}
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{{v50_creaturecurrent table row|name=Cavy|symbol=c|color=7:0:0|food=No|playable=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}
{{CreatureCurrent table row|name=[[Chicken]]|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}}
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{{v50_creaturecurrent table row|graphic=[[File:chickens_sprite_anim.gif]]|name=Chicken|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}}
{{CreatureCurrent table row|name=[[Cow]]|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}
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{{v50_creaturecurrent table row|name=Cow|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}
{{CreatureCurrent table row|name=[[Dog]]|symbol=d|color=6:0:0|food=Yes|playable=No|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}
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{{v50_creaturecurrent table row|graphic=[[File:dogs_sprite_anim.gif]]|name=Dog|symbol=d|color=6:0:0|food=Yes|playable=No|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}
{{CreatureCurrent table row|name=[[Duck]]|symbol=d|color=2:0:0|food=No|playable=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}
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{{v50_creaturecurrent table row|graphic=[[File:ducks_sprite_anim.gif]]|name=Duck|symbol=d|color=2:0:0|food=No|playable=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}
{{CreatureCurrent table row|name=[[Donkey]]|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic, milkable, pack animal}}
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{{v50_creaturecurrent table row|name=Donkey|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic, milkable, pack animal}}
{{CreatureCurrent table row|name=[[Goat]]|symbol=g|color=6:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}}
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{{v50_creaturecurrent table row|name=Goat|symbol=g|color=6:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}}
{{CreatureCurrent table row|name=[[Goose]]|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}
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{{v50_creaturecurrent table row|name=Goose|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}
{{CreatureCurrent table row|name=[[Guineafowl]]|symbol=g|color=0:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}
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{{v50_creaturecurrent table row|name=Guineafowl|symbol=g|color=0:0:1|food=No|playable=No|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}
{{CreatureCurrent table row|name=[[Horse]]|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}}
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{{v50_creaturecurrent table row|name=Horse|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}}
{{CreatureCurrent table row|name=[[Llama]]|symbol=L|color=7:0:1|food=Yes|playable=No|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}
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{{v50_creaturecurrent table row|name=Llama|symbol=L|color=7:0:1|food=Yes|playable=No|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable, pack animal and can be sheared}}
{{CreatureCurrent table row|name=[[Mule]]|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic, pack animal}}
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{{v50_creaturecurrent table row|name=Mule|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic, pack animal}}
{{CreatureCurrent table row|name=[[One-humped camel]]|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}
+
{{v50_creaturecurrent table row|name=One-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}
{{CreatureCurrent table row|name=[[Pig]]|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}}
+
{{v50_creaturecurrent table row|name=Pig|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}}
{{CreatureCurrent table row|name=[[Rabbit]]|symbol=r|color=6:0:0|food=No|playable=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}}
+
{{v50_creaturecurrent table row|name=Rabbit|symbol=r|color=6:0:0|food=No|playable=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}}
{{CreatureCurrent table row|name=[[Reindeer]]|symbol=R|color=6:0:0|food=Yes|playable=No|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}
+
{{v50_creaturecurrent table row|name=Reindeer|symbol=R|color=6:0:0|food=Yes|playable=No|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}
{{CreatureCurrent table row|name=[[Sheep]]|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}}
+
{{v50_creaturecurrent table row|graphic=[[File:sheep_sprite_anim.gif]]|name=Sheep|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}}
{{CreatureCurrent table row|name=[[Turkey]]|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}
+
{{v50_creaturecurrent table row|name=Turkey|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}
{{CreatureCurrent table row|name=[[Two-humped camel]]|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}
+
{{v50_creaturecurrent table row|name=Two-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}
{{CreatureCurrent table row|name=[[Wagon]]|symbol=W|color=6:0:0|food=No|playable=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special "creature" - see [[wagon|article]]}}
+
{{v50_creaturecurrent table row|graphic=[[File:wagon_sprite.png|x40px]]|name=Wagon|symbol=W|color=6:0:0|food=No|playable=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special "creature" - see [[wagon|article]]}}
{{CreatureCurrent table row|name=[[Water buffalo]]|symbol=W|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable, wagon puller, pack animal}}
+
{{v50_creaturecurrent table row|name=Water buffalo|symbol=W|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable, wagon puller, pack animal}}
{{CreatureCurrent table row|name=[[Yak]]|symbol=Y|color=6:0:0|food=Yes|playable=No|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable, wagon puller, pack animal}}
+
{{v50_creaturecurrent table row|name=Yak|symbol=Y|color=6:0:0|food=Yes|playable=No|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable, wagon puller, pack animal}}
 
|}
 
|}
  
===Special===
+
===Beasts and Monsters===
====Megabeasts====
+
All kind of monstrous creatures that roam the land and underground caverns, including: [[Semi-megabeast]]s, [[megabeast]]s, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.
 +
 
 +
====Semi-Megabeasts====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{CreatureCurrent table head}}
+
 
{{CreatureCurrent table row|name=
+
{{v50_creaturecurrent table head}}
[[Bronze colossus]]|symbol=C|color=6:0:0|food=No|playable=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill, drops masterwork [[bronze]] [[statue]] on death}}
+
{{v50_creaturecurrent table row|name=Cyclops|symbol=C|color=4:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}
{{CreatureCurrent table row|name=[[Dragon]]|symbol=D|color=2:0:0|food=Yes|playable=No|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}
+
{{v50_creaturecurrent table row|name=Ettin|symbol=E|color=6:0:1|food=No|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}
{{CreatureCurrent table row|name=[[Hydra]]|symbol=H|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}
+
{{v50_creaturecurrent table row|name=Giant|symbol=G|color=3:0:0|food=No|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}
{{CreatureCurrent table row|name=[[Roc]]|symbol=R|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}}
+
{{v50_creaturecurrent table row|name=Minotaur|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=Starts with combat skill}}
 
|}
 
|}
  
====Semi-Megabeasts====
+
====Megabeasts====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{CreatureCurrent table head}}
+
 
{{CreatureCurrent table row|name=[[Cyclops]]|symbol=C|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}
+
{{v50_creaturecurrent table head}}
{{CreatureCurrent table row|name=[[Ettin]]|symbol=E|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}
+
{{v50_creaturecurrent table row|name=
{{CreatureCurrent table row|name=[[Giant]]|symbol=G|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}
+
Bronze colossus|symbol=C|color=6:0:0|food=No|playable=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill, drops masterwork [[bronze]] [[statue]] on death}}
{{CreatureCurrent table row|name=[[Minotaur]]|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}
+
{{v50_creaturecurrent table row|name=Dragon|symbol=D|color=2:0:0|food=Yes|playable=No|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}
 +
{{v50_creaturecurrent table row|name=Hydra|symbol=H|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}
 +
{{v50_creaturecurrent table row|name=Roc|symbol=R|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}}
 
|}
 
|}
  
====Nonexistent====
+
====Procedurally generated====
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!-->
+
These creatures are procedurally generated, and different for every savefile.  Their raws may be extracted from the world.dat file in uncompressed save folders.
{{CreatureCurrent table head}}
+
{{v50_creaturecurrent table head}}
{{CreatureCurrent table row|name=[[Centaur]]|symbol=C|color=6:0:0|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
+
{{v50_creaturecurrent table row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Forgotten beast|symbol=<span style="font-size:90%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}
{{CreatureCurrent table row|name=[[Chimera]]|symbol=C|color=2:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
+
{{v50_creaturecurrent table row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Titan|symbol=<span style="font-size:90%;">Any</span>|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}
{{CreatureCurrent table row|name=[[Griffon]]|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
 
|}
 
|}
  
===Above Ground===
+
=== Wild Animals ===
 +
This section includes wild [[animals]], as well as their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign, and will not attack unless being attacked first. Some will be drawn to your stockpiles to [[steals drink|steal drink]], [[Steals food|food]] or [[Steals items|something shiny]]. Some can be easily overcome, and yet others can be significant threats, like the dreaded [[elephant]].
 +
 
 +
====Above Ground====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{CreatureCurrent table head|class="wikitable sortable"}}
+
{{v50_creaturecurrent table head|class="wikitable sortable"}}
{{CreatureCurrent table row|name=[[Aardvark]]|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}
+
{{v50_creaturecurrent table row|name=Aardvark|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}
{{CreatureCurrent table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=60,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person, Benign}}
+
{{v50_creaturecurrent table row|name=Aardvark man|symbol=a|color=7:0:0|food=No|playable=Adv|hostile=No|size=60,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person, Benign}}
{{CreatureCurrent table row|name=[[Adder]]|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}
+
{{v50_creaturecurrent table row|name=Adder|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}
{{CreatureCurrent table row|name=[[Adder man]]|symbol=a|color=6:0:0|food=Yes|playable=Adv|hostile=No|size=35,075|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Animal person, Lays eggs}}
+
{{v50_creaturecurrent table row|name=Adder man|symbol=a|color=6:0:0|food=No|playable=Adv|hostile=No|size=35,075|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Animal person, Lays eggs}}
{{CreatureCurrent table row|name=[[Alligator]]|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}
+
{{v50_creaturecurrent table row|name=Alligator|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}}
{{CreatureCurrent table row|name=[[Anaconda]]|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}
+
{{v50_creaturecurrent table row|name=Anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}
{{CreatureCurrent table row|name=[[Anaconda man]]|symbol=A|color=2:
+
{{v50_creaturecurrent table row|name=Anaconda man|symbol=A|color=2:0:1|food=No|playable=Adv|hostile=Yes|size=85,000|value=200|
 
|}
 
|}
  
===Subterranean===
+
====Subterranean====
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{CreatureCurrent table head}}
+
{{v50_creaturecurrent table head}}
{{CreatureCurrent table row|name=[[Amethyst man]]|symbol=M|color=5:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}}
+
{{v50_creaturecurrent table row|name=Amethyst man|symbol=M|color=5:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind an [[amethyst]]}}
{{CreatureCurrent table row|name=[[Blind cave bear]]|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Blind cave bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Blind cave ogre]]|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=7,000,000|value=500|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Blind cave ogre|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=7,000,000|value=500|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Blood man]]|symbol=M|color=4:0:0|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil Caverns (3)|note=}}
+
{{v50_creaturecurrent table row|name=Blood man|symbol=M|color=4:0:0|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil Caverns (3)|note=}}
{{CreatureCurrent table row|name=[[Bugbat]]|symbol=b|color=5:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=20|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Bugbat|symbol=b|color=5:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=20|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Cave blob]]|symbol=o|color=6:0:1|food=No|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=Causes [[syndrome]]}}
+
{{v50_creaturecurrent table row|name=Cave blob|symbol=o|color=6:0:1|food=No|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=Causes [[syndrome]]}}
{{CreatureCurrent table row|name=[[Cave crocodile]]|symbol=C|color=7:0:0|playable=No|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Cave crocodile|symbol=C|color=7:0:0|playable=No|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Cave dragon]]|symbol=D|color=7:0:1|playable=No|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns (3)|note=Trainable}}
+
{{v50_creaturecurrent table row|graphic=[[File:cave_dragon_sprite_anim.gif]]|name=Cave dragon|symbol=D|color=7:0:1|playable=No|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns (3)|note=Trainable}}
{{CreatureCurrent table row|name=[[Cave floater]]|symbol=f|color=6:0:1|playable=No|hostile=No|food=No|size=40,000|value=50|biome=Caverns (2,3)|note=Causes [[syndrome]]}}
+
{{v50_creaturecurrent table row|name=Cave floater|symbol=f|color=6:0:1|playable=No|hostile=No|food=No|size=40,000|value=50|biome=Caverns (2,3)|note=Causes [[syndrome]]}}
{{CreatureCurrent table row|name=[[Creeping eye]]|symbol=e|color=7:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=}}
+
{{v50_creaturecurrent table row|name=Creeping eye|symbol=e|color=7:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=}}
{{CreatureCurrent table row|name=[[Crundle]]|symbol=c|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=10,000|value=50|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Crundle|symbol=c|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=10,000|value=50|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Draltha]]|symbol=D|color=6:0:1|playable=No|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Draltha|symbol=D|color=6:0:1|playable=No|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Drunian]]|symbol=d|color=7:0:0|playable=No|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Steals food and items}}
+
{{v50_creaturecurrent table row|name=Drunian|symbol=d|color=7:0:0|playable=No|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Steals food and items}}
{{CreatureCurrent table row|name=[[Elk bird]]|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=100,000|value=400|biome=Caverns (1,2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Elk bird|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=100,000|value=400|biome=Caverns (1,2,3)|note=}}
{{CreatureCurrent table row|name=[[Fire imp]]|symbol=i|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}
+
{{v50_creaturecurrent table row|name=Fire imp|symbol=i|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}
{{CreatureCurrent table row|name=[[Fire man]]|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind [[ash|ashes]]}}
+
{{v50_creaturecurrent table row|name=Fire man|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind [[ash|ashes]]}}
{{CreatureCurrent table row|name=[[Flesh ball]]|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=70,000|value=10|biome=Subterranean water - Cavern (3)|note=}}
+
{{v50_creaturecurrent table row|name=Flesh ball|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=70,000|value=10|biome=Subterranean water - Cavern (3)|note=}}
{{CreatureCurrent table row|name=[[Floating guts]]|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}
+
{{v50_creaturecurrent table row|name=Floating guts|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}
{{CreatureCurrent table row|name=[[Gabbro man]]|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind [[gabbro]]}}
+
{{v50_creaturecurrent table row|name=Gabbro man|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Leaves behind [[gabbro]]}}
{{CreatureCurrent table row|name=[[Giant bat]]|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}
+
{{v50_creaturecurrent table row|graphic=[[File:giant_bat_sprite_anim2.gif]]|name=Giant bat|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}
{{CreatureCurrent table row|name=[[Giant cave spider]]|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}
+
{{v50_creaturecurrent table row|name=Giant cave spider|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}
{{CreatureCurrent table row|name=[[Giant cave swallow]]|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}
+
{{v50_creaturecurrent table row|graphic=[[File:giant_cave_swallow_sprite_anim.gif]]|name=Giant cave swallow|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}
{{CreatureCurrent table row|name=[[Giant cave toad]]|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Giant cave toad|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Giant earthworm]]|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Giant earthworm|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Giant mole]]|symbol=m|color=6:0:0|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns (1,2) |note=Steals food and booze}}
+
{{v50_creaturecurrent table row|name=Giant mole|symbol=m|color=6:0:0|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns (1,2) |note=Steals food and booze}}
{{CreatureCurrent table row|name=[[Giant olm]]|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Giant olm|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Giant rat]]|symbol=R|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=500|biome=Caverns (1,2) |note=Steals food and booze}}
+
{{v50_creaturecurrent table row|name=Giant rat|symbol=R|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=500|biome=Caverns (1,2) |note=Steals food and booze}}
{{CreatureCurrent table row|name=[[Gorlak]]|symbol=g|color=6:0:1|food=Yes|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Good caverns (1,2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Gorlak|symbol=g|color=6:0:1|food=Yes|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Good caverns (1,2,3)|note=}}
{{CreatureCurrent table row|name=[[Green devourer]]|symbol=G|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=70,000|value=200|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Green devourer|symbol=G|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=70,000|value=200|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Gremlin]]|symbol=g|color=2:0:1|playable=No|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns (1,2,3)|note=[[Gremlin|Cause mischief around fortress]]}}
+
{{v50_creaturecurrent table row|name=Gremlin|symbol=g|color=2:0:1|playable=No|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns (1,2,3)|note=[[Gremlin|Cause mischief around fortress]]}}
{{CreatureCurrent table row|name=[[Helmet snake]]|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Causes [[syndrome]]}}
+
{{v50_creaturecurrent table row|name=Helmet snake|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Causes [[syndrome]]}}
{{CreatureCurrent table row|name=[[Hungry head]]|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=5,000|value=50|biome=Caverns (3)|note=Flying}}
+
{{v50_creaturecurrent table row|name=Hungry head|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=5,000|value=50|biome=Caverns (3)|note=Flying}}
{{CreatureCurrent table row|name=[[Iron man]]|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Causes [[syndrome]]}}
+
{{v50_creaturecurrent table row|name=Iron man|symbol=M|color=0:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=Causes [[syndrome]]}}
{{CreatureCurrent table row|name=[[Jabberer]]|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biome=Caverns (2,3)|note=Trainable}}
+
{{v50_creaturecurrent table row|graphic=[[File:jabberer_sprite_anim.gif]]|name=Jabberer|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biome=Caverns (2,3)|note=Trainable}}
{{CreatureCurrent table row|name=[[Large rat]]|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=250|biome=Caverns (1)|note=Steals food}}
+
{{v50_creaturecurrent table row|name=Large rat|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=250|biome=Caverns (1)|note=Steals food}}
{{CreatureCurrent table row|name=[[Magma crab]]|symbol=C|color=0:0:1|playable=No|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}}
+
{{v50_creaturecurrent table row|name=Magma crab|symbol=C|color=0:0:1|playable=No|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}}
{{CreatureCurrent table row|name=[[Magma man]]|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind [[obsidian]]}}
+
{{v50_creaturecurrent table row|name=Magma man|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind [[obsidian]]}}
{{CreatureCurrent table row|name=[[Manera]]|symbol=m|color=6:0:0|food=No|playable=No|hostile=No|size=60,000|value=Not tameable|biome=Evil Caverns (2)|note=}}
+
{{v50_creaturecurrent table row|name=Manera|symbol=m|color=6:0:0|food=No|playable=No|hostile=No|size=60,000|value=Not tameable|biome=Evil Caverns (2)|note=}}
{{CreatureCurrent table row|name=[[Molemarian]]|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=90,000|value=400|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Molemarian|symbol=M|color=4:0:1|food=No|playable=No|hostile=Yes|size=90,000|value=400|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Mud man]]|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=}}
+
{{v50_creaturecurrent table row|name=Mud man|symbol=M|color=6:0:0|food=No|playable=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns (3)|note=}}
{{CreatureCurrent table row|name=[[Naked mole dog]]|symbol=n|color=4:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=350|biome=Caverns (1)|note=Steals food}}
+
{{v50_creaturecurrent table row|name=Naked mole dog|symbol=n|color=4:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=350|biome=Caverns (1)|note=Steals food}}
{{CreatureCurrent table row|name=[[Plump helmet man]]|symbol=m|color=5:0:0|food=No|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Plump helmet man|symbol=m|color=5:0:0|food=No|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Pond grabber]]|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=30,000|value=50|biome=Caverns (1,2)|note=Aquatic}}
+
{{v50_creaturecurrent table row|name=Pond grabber|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=30,000|value=50|biome=Caverns (1,2)|note=Aquatic}}
{{CreatureCurrent table row|name=[[Reacher]]|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=70,000|value=100|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Reacher|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=70,000|value=100|biome=Caverns (2,3)|note=}}
{{CreatureCurrent table row|name=[[Rutherer]]|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000,000|value=600|biome=Caverns (2,3)|note=Exotic Mount}}
+
{{v50_creaturecurrent table row|name=Rutherer|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000,000|value=600|biome=Caverns (2,3)|note=Exotic Mount}}
{{CreatureCurrent table row|name=[[Troglodyte]]|symbol=t|color=6:0:0|food=No|playable=No|hostile=Yes|size=60,000|value=Not tameable|biome=Caverns (1,2)|note=}}
+
{{v50_creaturecurrent table row|name=Troglodyte|symbol=t|color=6:0:0|food=No|playable=No|hostile=Yes|size=60,000|value=Not tameable|biome=Caverns (1,2)|note=}}
{{CreatureCurrent table row|name=[[Troll]]|symbol=T|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns (1,2,3)|note=Forms civilizations}}
+
{{v50_creaturecurrent table row|name=Troll|symbol=T|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns (1,2,3)|note=Forms civilizations}}
{{CreatureCurrent table row|name=[[Voracious cave crawler]]|symbol=C|color=1:0:0|food=Yes|playable=No|hostile=Yes|size=900,000|value=1000|biome=Caverns (2,3)|note=}}
+
{{v50_creaturecurrent table row|name=Voracious cave crawler|symbol=C|color=1:0:0|food=Yes|playable=No|hostile=Yes|size=900,000|value=1000|biome=Caverns (2,3)|note=}}
 
|}
 
|}
  
===Aquatic===
+
====Aquatic====
 
Note: This does not include subterranean sea creatures.
 
Note: This does not include subterranean sea creatures.
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{CreatureCurrent table head}}
+
{{v50_creaturecurrent table head}}
{{CreatureCurrent table row|name=[[Albatross]]|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=8,000|value=10|biome=Any ocean|note=Lays eggs, Benign}}
+
{{v50_creaturecurrent table row|name=Albatross|symbol=a|color=7:0:1|food=Yes|playable=No|hostile=No|size=8,000|value=10|biome=Any ocean|note=Lays eggs, Benign}}
{{CreatureCurrent table row|name=[[Albatross man]]|symbol=a|color=7:0:1|food=Yes|playable=Adv|hostile=No|size=39,000|value=10|biome=Any ocean|note=Animal person, Lays eggs, Benign
+
{{v50_creaturecurrent table row|name=Albatross man|symbol=a|color=7:0:1|food=Yes|playable=Adv|hostile=No|size=39,000|value=10|biome=Any ocean|note=Animal person, Lays eggs, Benign}}
 +
{{v50_creaturecurrent table row|name=Alligator|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=
  
{{CreatureCurrent table row|name=[[Saltwater crocodile]]|symbol=C|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}
+
With DFhack it is possible to check current agitation by executing command <code>:lua !plotinfo.outdoor_irritation</code>.
{{CreatureCurrent table row|name=[[Saltwater crocodile man]]|symbol=C|color=2:0:0|food=No|playable=Adv|hostile=Yes|size=435,000|value=n/a|biome=swamps, marshes, and rivers|note=}}
 
{{CreatureCurrent table row|name=[[Sea lamprey]]|symbol=~|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}
 
{{CreatureCurrent table row|name=[[Sea monster]]|symbol=M|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}
 
{{CreatureCurrent table row|name=[[Sea otter]]|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=30,000|value=25|biome=Temperate ocean|note=Benign}}
 
{{CreatureCurrent table row|name=[[Sea serpent]]|symbol=S|color=3:0:1|food=Yes|playable=No|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}
 
{{CreatureCurrent table row|name=[[Shortfin mako shark]]|symbol=S|color=3:0:1|food=Yes|playable=No|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}
 
{{CreatureCurrent table row|name=[[Snapping turtle man]]|symbol=t|color=2:0:0|food=Yes|playable=Adv|hostile=No|size=50,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwater pool, temperate brackishwater pool|note=Animal person, Lays eggs}}
 
{{CreatureCurrent table row|name=[[Sperm whale]]|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=25,000,000|value=1000|biome=Any ocean|note=Benign}}
 
{{CreatureCurrent table row|name=[[Sperm whale man]]|symbol=W|color=7:0:0|food=Yes|playable=Adv|hostile=No|size=12,535,000|value=n/a|biome=Any ocean|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Spiny dogfish]]|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=30,000|value=200|biome=Oceans|note=}}
 
{{CreatureCurrent table row|name=[[Sponge]]|symbol=s|color=4:0:1|food=No|playable=No|hostile=No|size=50,000|value=10|biome=Any ocean, any lake, any river|note=Benign}}
 
{{CreatureCurrent table row|name=[[Sponge man]]|symbol=s|color=4:0:1|food=No|playable=Adv|hostile=No|size=60,000|value=n/a|biome=Any ocean, any lake, any river|note=Animal person, Benign}}
 
{{CreatureCurrent table row|name=[[Spotted wobbegong]]|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=n/a|biome=Oceans|note=}}
 
{{CreatureCurrent table row|name=[[Squid man]]|symbol=s|color=7:0:1|food=No|playable=Adv|hostile=No|size=35,100|value=10|biome=Any ocean|note=Animal person}}
 
{{CreatureCurrent table row|name=[[Stingray]]|symbol=ò|color=7:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}
 
{{CreatureCurrent table row|name=[[Sturgeon]]|symbol=α|color=6:0:0|food=Yes|playable=No|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}
 
{{CreatureCurrent table row|name=[[Swan]]|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=10,000|value=10|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Swan man]]|symbol=s|color=7:0:1|food=Yes|playable=Adv|hostile=No|size=40,000|value=10|biome=Any temperate lake, any temperate marsh|note=Animal person, Lays eggs, Benign}}
 
{{CreatureCurrent table row|name=[[Swordfish]]|symbol=α|color=3:0:1|food=Yes|playable=No|hostile=No|size=650,000|value=500|biome=Oceans|note=}}
 
{{CreatureCurrent table row|name=[[Tiger shark]]|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}
 
{{CreatureCurrent table row|name=[[Tigerfish]]|symbol=α|color=3:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}
 
{{CreatureCurrent table row|name=[[Toad man]]|symbol=t|color=2:0:0|food=No|playable=Adv|hostile=Yes|size=35,100|value=n/a|biome=any pool|note=}}
 
{{CreatureCurrent table row|name=[[Walrus]]|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=1,500,000|value=400|biome=Arctic ocean|note=}}
 
{{CreatureCurrent table row|name=[[Walrus man]]|symbol=W|color=6:0:0|food=No|playable=Adv|hostile=Yes|size=785,000|value=n/a|biome=ocean arctic|note=}}
 
{{CreatureCurrent table row|name=[[Whale shark]]|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}
 
{{CreatureCurrent table row|name=[[Whitetip reef shark]]|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}
 
|}
 
  
==Randomly Generated Creatures==
+
== Night Creatures / Other ==
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
{{minorspoiler}}
 
These creatures are procedurally generated and different for every savefile.  Their raws may be extracted from the world.dat file in uncompressed save folders.
 
  
{{CreatureCurrent table head}}
+
===Night creatures===
{{CreatureCurrent table row|name=[[Forgotten beast]]|symbol=Any|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}
+
These creatures are either vicious creatures that attack in the night, or are created through certain [[Interaction token|interaction]]s - be it a condition of the game, or intentionally by another creature.
{{CreatureCurrent table row|name=[[Titan]]|symbol=Any|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}
+
{{v50_creaturecurrent_table_head}}
{{CreatureCurrent table row|name=[[Night troll]]|symbol=Ñ|color=2:0:1|food=No|playable=No|hostile=Yes|size=varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:Animated dead example anim.gif]]|name=Undead|Animated dead|symbol=Ñ|color=3:0:0|food=Yes|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes, [[tower (necromancy)|tower]]s, [[camp]]s|note=Formerly living creatures animated through magic.}}
{{CreatureCurrent table row|name=[[Bogeyman]]|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:bogeyman_sprite.png]]|name=Bogeyman|symbol=ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Evil]] biomes|note=Evil predatory shape-shifters that stalk unfortunate victims in the night.}}
{{CreatureCurrent table row|name=[[Werebeast]]|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=varies|value=Not tameable|biome=All above-ground|note=See article for more information}}
+
{{v50_creaturecurrent_table_row|graphic=[[File:experiment_sprite_anim.gif]]|name=Experiment|symbol=Varies|color=7:0:1|food=No|playable=Adv<sup>1</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, Towns and cities<sup>1</sup>|note= Failed or successful products of experimentation on living citizens or livestock.}}
 +
{{v50_creaturecurrent_table_row|name=Ghost|symbol=Ñ|color=7:1:1|food=No|playable=No|hostile=Possibly|size=Varies|value=Not tameable|biome=Any|note=Spiritual residents who have not been memorialized properly.}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:guardian_sprite.png]]|name=Dungeon guardian|symbol=ÿ|color=5:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=Any|note=Immortalized figures that have been changed to relentlessly guard [[mysterious dungeon]]s.}}
 +
{{v50_creaturecurrent_table_row|name=Infected ghoul|symbol=Ñ|color=4:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s|note=Undead creatures who can spread their condition through bites.}}
 +
{{v50_creaturecurrent_table_row|name=Intelligent undead|symbol=Ñ|color=3:0:1|food=No|playable=Adv<sup>2</sup>|hostile=Possibly|size=Varies|value=Not tameable|biome=All above-ground|note=Former historical figures raised from the dead, retaining part of their personality.}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:mummy_preview_sprite.png]]|name=Mummy|symbol=Ñ|color=6:0:1|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tomb]]s|note=Undead rulers who will attack when disturbed, as well as lay curses.}}
 +
{{v50_creaturecurrent_table_row|name=Necromancer|symbol=Ñ|color=5:0:1|food=No|playable=Adv<sup>3</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=[[Tower (necromancy)|Tower]]s, [[camp]]s|note=Immortal beings who are able to raise the dead.}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:night_troll_sprite.png]]|name=Night troll|symbol=Ñ|color=2:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=A stalker troll that kidnaps and mates with victims.}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:moon_sprite.png]]|name=Nightmare|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=Varies{{verify}}|value=Not tameable|biome=N/A|note=Unspeakably horrifying and grotesque creatures summoned by supernatural forces.}}
 +
{{v50_creaturecurrent_table_row|name=Vampire|symbol=Ñ|color=4:0:0|food=No|playable=Adv<sup>4</sup>|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}
 +
{{v50_creaturecurrent_table_row|name=Werebeast|symbol=Ñ|color=6:0:0|food=No|playable=No|hostile=Yes|size=Varies|value=Not tameable|biome=All above-ground|note=Sapient creatures cursed to transform into a cross of themselves and an animal on a full moon.}}
 
|}
 
|}
 +
:<small>1. In some worlds, intelligent experiments escape their creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
 +
:<small>2. The player cannot normally start out as an intelligent undead, but can [[unretire]] a former adventurer that has been resurrected. This can also be done (without unretiring) by using [[adventurer party|adventurer parties]].</small><br />
 +
:<small>3. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.</small><br />
 +
:<small>4. The player cannot start out as a vampire, but can become one if feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.</small>
  
 
===Hidden Fun Stuff===
 
===Hidden Fun Stuff===
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!-->
 
{{spoiler}}
 
{{spoiler}}
 +
{{v50_creaturecurrent table head}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Demon|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Underworld]]|note=See article for more information}}
 +
{{v50_creaturecurrent_table_row|graphic=[[File:beast_sprites_preview_anim.gif]]|name=Angel|symbol=Ä|color=7:0:1|food=No|playable=No†|hostile=Yes|size=varies|value=Not tameable|biome=[[Vault]]s|note=See article for more information}}
 +
|}
 +
 +
†except in a few [http://www.bay12forums.com/smf/index.php?topic=172326.msg7869456#msg7869456 special cases]
  
{{CreatureCurrent table head}}
+
===Nonexistent===
{{CreatureCurrent table row|name=[[Demon]]|symbol=&|color=7:0:1|food=No|playable=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Hell]]|note=See article for more information}}
+
<!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!-->
{{CreatureCurrent table row|name=[[Angel]]|symbol=Ä|color=7:0:1|food=No|playable=No|hostile=Yes|size=varies|value=Not tameable|biome=[[Vault]]s|note=See article for more information}}
+
{{v50_creaturecurrent table head}}
 +
{{v50_creaturecurrent_table_row|name=Centaur|symbol=C|color=6:0:0|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 +
{{v50_creaturecurrent_table_row|name=Chimera|symbol=C|color=2:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 +
{{v50_creaturecurrent_table_row|name=Griffon|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|playable=No|hostile=N/A|biome=Nowhere|note=Only found in engravings}}
 
|}
 
|}
 +
 +
==Trivia==
 +
*[[File:placeholder_sprite.png|right|thumb|The debug creature.]]If the game does not recognize a creature and/or cannot find the [[Graphics#Creature_Graphics|sprite associated for it]], the sprite will default to a blue, round, blob-like face with stubby legs.
 +
*Many of the original [[Cavern#Creatures|underground creatures]] were drawn by [[Toady One|Tarn]] and [[ThreeToe|Zach]] Adams "in a couple of notebooks in our parents' living room one day, more than a decade ago, when we were trying to populate the [[v0.31:Release_information#The_Underground|new-at-the-time]] 3D [[Cavern|underground]]." ([http://www.bay12games.com/dwarves/index.html#2024-06-25 Bay 12 Games])<br>While most of these were implemented in [[v0.31:Release_information|v0.31]], some concepts were left on the cutting room floor.
 +
** [https://bay12games.com/dwarves/notebook/notebook_01.jpg Page 1]: [[Bugbat]] and [[drunian]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_02.jpg Page 2]: [[Manera]] and king cave worm.
 +
** [https://bay12games.com/dwarves/notebook/notebook_03.jpg Page 3]: [[Molemarian]] and mole rat [[Animal person#Subterranean animal people|man]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_04.jpg Page 4]: Magma seal, magma walrus, and [[jabberer]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_05.jpg Page 5]: [[Pond grabber]], [[blind cave bear]], [[cave dragon]], and [[reacher]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_06.jpg Page 6]: [[Gorlak]] and [[cave fish man]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_07.jpg Page 7]: [[Floating guts]], [[drunian]], and grabber.
 +
** [https://bay12games.com/dwarves/notebook/notebook_08.jpg Page 8]: [[Creeping eye]], [[voracious cave crawler]], and [[blind cave ogre]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_09.jpg Page 9]: [[Cap hopper]], [[magma crab]], and [[crundle]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_10.jpg Page 10]: [[Hungry head]], [[flesh ball]], and [[elk bird]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_11.jpg Page 11]: [[Helmet snake]], [[green devourer]], and [[rutherer]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_12.jpg Page 12]: [[Creepy crawler]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_13.jpg Page 13]: [[Draltha]], [[giant earthworm]], and [[blood man]].
 +
** [https://bay12games.com/dwarves/notebook/notebook_14.jpg Page 14]: Stilt plucker.
 +
  
 
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{{Creatures}}
 
{{Creatures}}
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{{Category|Creatures| }}
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[[ru:Creature]]

Latest revision as of 12:24, 30 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Creatures preview2.png

In Dwarf Fortress, a creature is defined as any animate, normally-mobile (and for the sake of this article, non-vermin) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, dwarves, giant cave spiders, and even megabeasts are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.

Some creatures have skills that match what type of creature they are (e.g. monkeys having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to adventure mode or fortress mode. Some creatures are randomly and procedurally generated, meaning they could have many different sprites in-game. Creatures of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead.

Also note that creatures with the [ARENA_RESTRICTED] or [DOES_NOT_EXIST] tokens cannot be spawned in the object testing arena, similarly to vermin (e.g. flies, worms).

Nearly all creatures in the game, including very large ones, take the space of a single tile, even if their sprites imply otherwise (Wagons being the only exception). There are roughly 680 creatures in the game.

Spawning[edit]

Same concept, but in ASCII mode.

The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several creature tokens in the raws that deal with creature spawning:

  • [FREQUENCY:X]: This tag dictates how often a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.
  • [CLUSTER_NUMBER:X]: This determines how many creatures will appear at one time on a map.
  • [POPULATION_NUMBER:X]: This determines the total number of this type of creature that can ever visit your fortress. The exact number varies, depending on the map.

For example, deer have a [POPULATION_NUMBER:15:30], meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.

Reading the Table[edit]

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features

The above columns indicate, in order:

  • Graphic: The sprite assigned to the creature. Seen only in the Steam version.
  • Tile: The tile assigned to the creature, how you will see it without a graphic set.
  • Name: The name of the creature as it displays in-game.
  • Playable: If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ([SITE_CONTROLLABLE]). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an [ALL_MAIN_POPS_CONTROLLABLE] civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to [OUTSIDER_CONTROLLABLE], but an [ALL_MAIN_POPS_CONTROLLABLE] civ still needs to have existed at some point. Creatures with [LOCAL_POPS_CONTROLLABLE] are also playable in adventure mode.
  • Hostile: If "Yes", then the creature will attack on sight,[Verify] if "No" then the creature is either neutral, or friendly. Undead creatures are always hostile to living things.
  • Food Source: If "Yes", then the creature can be butchered into an edible substance that your dwarves will feed on.
  • Adult Body Size: The average size of the creature when an adult. This can be anywhere from 500 for a rabbit to 25,000,000 for a dragon. This value represents the creature's volume in cm3, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[1] These sizes do not correspond to the sizes which trigger pressure plates. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
  • Pet Value: This is the value the creature can be bought and sold for as a pet during trading.
  • Biome: Where the creature can be found.
  • Features: Any special features the creature possesses, including things such as causing a syndrome, breathing fire, or spinning webs.

Note: If you wish to view alternate ways of sorting creatures, such as sorting by biomes and location, or sorting domestic creatures by features, there is a new page found here: Alternate creature sorting

Creatures[edit]

Civilized[edit]

Main races[edit]

These are intelligent creatures that form the dominant civilized races of the world. While most are part of society, many have turned to Banditry.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Dwarf sprite.png Dwarf Fort, Adv No No 60,000 Not tameable Mountain halls, dwarf fortresses, hillocks Trading race
Elf sprite.png e Elf Adv Variable1 No 60,000 Not tameable Forest retreats Trading race
Human sprite.png U Human Adv Variable1 No 70,000 Not tameable Towns and hamlets Trading race
Goblin sprite.png g Goblin Adv Usually1 No 60,000 Not tameable Dark fortresses and dark pits Snatchers2
Kobold sprite.png k Kobold Adv Usually1 No 20,000 Not tameable Caves Skulking race
1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.
2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.

Underground Tribes[edit]

Intelligent animal people that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers. They can also perform ambushes once the cavern is reached, depending on which creatures are hostile.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Amphibian man sprite.png a Amphibian man No Variable1 No 20,000 Not tameable Underground Amphibious
Antman sprite.png a Antman No Variable1 No Variable2 Not tameable Underground Four castes
Bat man sprite.png b Bat man Adv Variable1 No 35,050 Not tameable Underground Can fly
Cave fish man sprite.png f Cave fish man Adv Variable1 No 35,500 Not tameable Underground Amphibious
Cave swallow man sprite.png s Cave swallow man Adv Variable1 No 35,050 Not tameable Underground Can fly
Olm man sprite.png o Olm man Adv Variable1 No 35,100 Not tameable Underground Amphibious
Reptile man sprite.png r Reptile man No Variable1 No 50,000 Not tameable Underground Amphibious
Rodent man sprite.png r Rodent man No Variable1 No 40,000 Not tameable Underground
Serpent man sprite.png s Serpent man No Variable1 No 50,000 Not tameable Underground Amphibious; Causes Syndrome
1. Animal person civilizations initially encountered in the caverns will never be hostile, even if the game states otherwise. Those encountered in ambushes, however, will be aggressive.
2. Ant-men body sizes depend on their caste.

Livestock and Domestic Animals[edit]

Creatures that have long been domesticated, and either play a part in the meat industry, or are simply pets to keep dwarves company. Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans. Animals of these types below that are caught in the wild with cage traps can be tamed after only one session with an animal trainer.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Alpaca sprite.png a Alpaca No No Yes 70,000 200 N/A Domestic, milkable and can be sheared
Peafowls sprite anim.gif p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
Cat sprite.png c Cat No No Yes 5,000 20 N/A Domestic
Cavy sprite.png c Cavy No No No 800 3 Tropical savanna, grassland, and shrubland Domestic
Chickens sprite anim.gif c Chicken No No Yes 3,000 10 N/A Domestic, lay eggs
Cow sprite.png C Cow No No Yes 600,000 300 N/A Domestic and milkable
Dogs sprite anim.gif d Dog No No Yes 30,000 30 N/A Domestic and trainable
Ducks sprite anim.gif d Duck No No No 1,000 10 Any lakes and any wetland Domestic, lay eggs
Donkey sprite.png D Donkey No No Yes 300,000 200 N/A Domestic, milkable, pack animal
Goat sprite.png g Goat No No Yes 50,000 50 N/A Domestic and milkable
Goose sprite.png g Goose No No Yes 4,500 10 Temperate lakes and temperate marshes Domestic, lay eggs
Guineafowl sprite.png g Guineafowl No No No 1,500 10 N/A Domestic, lay eggs
Horse sprite.png H Horse No No Yes 500,000 200 N/A Domestic, milkable, wagon puller, pack animal
Llama sprite.png L Llama No No Yes 180,000 200 N/A Domestic, milkable, pack animal and can be sheared
Mule sprite.png M Mule No No Yes 400,000 200 N/A Domestic, pack animal
Camel sprite.png C One-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
Pig sprite.png p Pig No No Yes 60,000 100 N/A Domestic and milkable
Rabbit sprite.png r Rabbit No No No 500 3 Temperate savanna, grassland, and shrubland Domestic
Reindeer sprite.png R Reindeer No No Yes 130,000 200 Tundra and taiga Domestic and milkable
Sheep sprite anim.gif s Sheep No No Yes 50,000 100 N/A Domestic, milkable and can be sheared
Turkey sprite.png t Turkey No No Yes 5,000 10 Temperate forest, swamp and shrubland Domestic, lay eggs
Two humped camel sprite.png C Two-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
Wagon sprite.png W Wagon No No No 12,000 Not tameable A special "creature" - see article
Water buffalo sprite.png W Water buffalo No No Yes 1,000,000 200 Tropical wetland Domestic, milkable, wagon puller, pack animal
Yak sprite.png Y Yak No No Yes 700,000 200 Mountains Domestic, milkable, wagon puller, pack animal

Beasts and Monsters[edit]

All kind of monstrous creatures that roam the land and underground caverns, including: Semi-megabeasts, megabeasts, and randomly generated ones that can take any form. all very powerful and can easily be game-ending.

Semi-Megabeasts[edit]

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Cyclops sprite.png C Cyclops No Yes No 8,000,000 Not tameable All land One eyed
Ettin sprite.png E Ettin No Yes No 8,000,000 Not tameable All land Has two heads
Giant sprite.png G Giant No Yes No 9,000,000 Not tameable All land
Minotaur sprite.png M Minotaur No Yes No 220,000 Not tameable All land Starts with combat skill

Megabeasts[edit]

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Bronze colossus sprite.png C Bronze colossus No Yes No 20,000,000 Not tameable All land Made of bronze, fairly hard to kill, drops masterwork bronze statue on death
Dragon sprite.png D Dragon No Yes Yes 25,000,000 10000 All land Breathes fire, trainable
Hydra sprite.png H Hydra No Yes Yes 8,000,000 10000 All land Has seven heads
Roc sprite.png R Roc No Yes Yes 20,000,000 10000 All land Can fly, trainable

Procedurally generated[edit]

These creatures are procedurally generated, and different for every savefile. Their raws may be extracted from the world.dat file in uncompressed save folders.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Beast sprites preview anim.gif Any Forgotten beast No Yes Yes 10,000,000 Not tameable All underground See article for more information
Beast sprites preview anim.gif Any Titan No Yes Yes 10,000,000 Not tameable All above-ground See article for more information

Wild Animals[edit]

This section includes wild animals, as well as their giant and humanoid counterparts. Wild animals are mostly found roaming the wilderness. Many of them are predators, while others are benign, and will not attack unless being attacked first. Some will be drawn to your stockpiles to steal drink, food or something shiny. Some can be easily overcome, and yet others can be significant threats, like the dreaded elephant.

Above Ground[edit]

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Aardvark sprite.png a Aardvark No No Yes 50,000 50 Tropical shrubland, tropical savanna, tropical grassland Benign
Aardvark man sprite.png a Aardvark man Adv No No 60,000 50 Tropical shrubland, tropical savanna, tropical grassland Animal person, Benign
Adder sprite.png a Adder No No Yes 150 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Lays eggs
Adder man sprite.png a Adder man Adv No No 35,075 50 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Animal person, Lays eggs
Alligator sprite.png A Alligator No Yes Yes 400,000 650 Freshwater swamps, marshes, rivers Amphibious
Anaconda sprite.png A Anaconda No Yes Yes 100,000 200 Any tropical swamp
Anaconda man sprite.png A Anaconda man Adv Yes No 85,000 200 Any tropical swamp Animal person
Anole man sprite.png a Anole man Adv Yes No 35,045 n/a Any tropical forest Animal person
Armadillo sprite.png a Armadillo No No Yes 7,500 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Benign
Armadillo man sprite.png a Armadillo man Adv No No 38,750 20 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Animal person, Benign
Aye aye sprite.png a Aye-aye No No Yes 2,500 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Benign
Aye aye man sprite.png a Aye-aye man Adv No No 36,250 50 Tropical dry broadleaf forest, tropical moist broadleaf forest Animal person, Benign
Badger sprite.png b Badger No Yes Yes 15,000 25 Taiga, any temperate savanna, grassland, shrubland, forest
Badger man sprite.png b Badger man Adv No No 42,500 25 Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland Animal person, Benign
Bark scorpion man sprite.png s Bark scorpion man Adv No No 35,001 Not tameable Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest Animal person
Barn owl sprite.png b Barn owl No No Yes 500 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Lays eggs, Benign
Barn owl man sprite.png b Barn owl man Adv No No 35,250 25 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Animal person, Lays eggs, Benign
Beak dog sprite.png B Beak dog No Yes Yes 150,000 50 Evil marshes Can be mounted by goblins
Beetle man sprite.png b Beetle man Adv Yes No 35,000 n/a Any non-freezing biome Animal person
Bilou sprite.png g Bilou No No Yes 6,000 500 Tropical broadleaf forest
Black bear sprite.png B Black bear No Yes Yes 120,000 300 Taiga, temperate forest Steals booze
Black bear man sprite.png B Black bear man Adv Yes No 95,000 n/a Forest taiga, any temperate forest Animal person
Black mamba sprite.png s Black mamba No No Yes 5,000 50 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Lays eggs
Black mamba man sprite.png s Black mamba man Adv No No 37,500 50 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Animal person, Lays eggs
Black crested gibbon sprite.png g Black-crested gibbon No No Yes 6,000 500 Tropical moist broadleaf forest Benign
Black handed gibbon sprite.png g Black-handed gibbon No No Yes 6,000 500 Tropical moist broadleaf forest Benign
Blizzard man sprite.png M Blizzard man No Yes No 300,000 Not tameable Tundra, glacier
Peafowls sprite anim.gif p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
Bluejay man sprite.png b Bluejay man Adv Yes No 35,050 n/a Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest Animal person
Bobcat sprite.png b Bobcat No No Yes 8,000 75 Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain
Bobcat man sprite.png b Bobcat man Adv No No 39,000 75 Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain Animal person
Bonobo sprite.png b Bonobo No No Yes 50,000 500 Tropical broadleaf forest, shrubland
Brown recluse spider man sprite.png s Brown recluse spider man Adv No No 35,000 Not tameable Temperate broadleaf forest Animal person
Bushmaster sprite.png s Bushmaster No No Yes 8,500 50 Tropical moist broadleaf forest Lays eggs
Bushmaster man sprite.png s Bushmaster man Adv No No 39,250 50 Tropical moist broadleaf forest Animal person, Lays eggs
Bushtit man sprite.png b Bushtit man Adv No No 35,002 30 Any temperate forest Animal person, Lays eggs, Benign
Buzzard sprite.png b Buzzard No Yes Yes 1,400 30 Any desert, temperate grassland, savanna, marsh Steals food, lays eggs
Buzzard man sprite.png b Buzzard man Adv Yes No 35,700 n/a Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert Animal person, lays eggs
Capuchin sprite.png c Capuchin No No Yes 3,500 50 Any tropical forest, mangrove swamp
Capuchin man sprite.png c Capuchin man Adv No Yes 36,750 50 Any tropical forest, mangrove swamp Animal person
Capybara sprite.png c Capybara No No Yes 45,000 100 Any wetland Makes sounds in Adventure mode
Capybara man sprite.png c Capybara man Adv No Yes 57,499 100 Any wetland Animal person
Cardinal man sprite.png c Cardinal man Adv Yes No 35,025 n/a temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest Animal person
Cassowary sprite.png c Cassowary No No Yes 50,000 100 Tropical moist broadleaf forest Lays eggs, Benign
Cassowary man sprite.png c Cassowary man Adv No Yes 60,000 100 Tropical moist broadleaf forest Animal person, Lays eggs, Benign
Cavy sprite.png c Cavy No No No 800 3 Tropical savanna, grassland, shrubland Domestic
Chameleon man sprite.png c Chameleon man Adv Yes No 35,075 n/a Any tropical forest, shrubland tropical, savanna tropical, any desert Animal person
Cheetah sprite.png c Cheetah No Yes Yes 50,000 200 Tropical savanna, grassland, shrubland
Cheetah man sprite.png c Cheetah man Adv Yes No 60,000 n/a tropical savanna, tropical grassland, tropical shrubland Animal person
Chimpanzee sprite.png c Chimpanzee No No Yes 50,000 500 Tropical broadleaf forest, shrubland
Chinchilla sprite.png c Chinchilla No No Yes 500 3 Mountain Benign
Chinchilla man sprite.png c Chinchilla man Adv No Yes 35,250 3 Mountain Animal person, Benign
Chipmunk man sprite.png c Chipmunk man Adv Yes No 35,150 n/a Any temperate forest Animal person
Coati sprite.png c Coati No No Yes 6,000 50 Any temperate forest, any tropical forest
Coati man sprite.png c Coati man Adv No Yes 38,000 50 Any temperate forest, any tropical forest Animal person
Cockatiel man sprite.png c Cockatiel man Adv No No 35,045 30 Any desert, temperate grassland Animal person, Lays eggs, Benign
Copperhead snake sprite.png s Copperhead snake No No Yes 500 50 Temperate broadleaf forest, any temperate swamp
Copperhead snake man sprite.png s Copperhead snake man Adv No Yes 35,250 50 Temperate broadleaf forest, any temperate swamp Animal person
Cougar sprite.png c Cougar No Yes Yes 60,000 100 Any forest, any shrubland
Cougar man sprite.png c Cougar man Adv Yes No 65,000 n/a Any temperate forest, any tropical forest, temperate shrubland, tropical shrubland Animal person
Coyote sprite.png c Coyote No No Yes 15,000 50 Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert
Coyote man sprite.png c Coyote man Adv No Yes 42,500 50 Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert Animal person
Crow man sprite.png c Crow man Adv No No 35,250 10 Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland Animal person, Lays eggs, Benign
Dark gnome sprite.png g Dark gnome No Yes No 15,000 Not tameable Evil mountain Steals booze
Deer sprites anim.gif D Deer No No Yes 140,000 50 Taiga, temperate forest Benign
Deer man sprites anim.gif d Deer man Adv Yes No 105,000 n/a Forest taiga, any temperate forest Animal person
Desert tortoise sprite.png t Desert tortoise No No Yes 5,500 50 Any desert Lays eggs, Benign
Desert tortoise man sprite.png t Desert tortoise man Adv No Yes 37,750 50 Any desert Animal person, Lays eggs, Benign
Dingo sprite.png d Dingo No Yes Yes 20,000 50 Any non-freezing biome
Dingo man sprite.png d Dingo man Adv Yes Yes 45,000 50 Any non-freezing biome Animal person
Ducks sprite anim.gif d Duck No No No 1,000 10 Any lakes, any wetland Domestic, lay eggs
Eagle sprite.png e Eagle No No Yes 4,000 25 Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra Lays eggs, Benign
Eagle man sprite.png e Eagle man Adv No Yes 37,000 25 Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra Animal person, Lays eggs, Benign
Echidna sprite.png e Echidna No No Yes 10,000 50 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert Lays eggs, Benign
Echidna man sprite.png e Echidna man Adv No Yes 40,000 50 Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert Animal person, Lays eggs, Benign
Elephant sprite.png E Elephant No No Yes 5,000,000 500 Tropical forest, shrubland Trainable
Elephant man sprite.png E Elephant man Adv Yes No 2,535,000 n/a Any tropical forest, shrubland tropical Animal person
Elk sprites anim.gif E Elk No No Yes 300,000 100 Tundra, temperate grassland
Elk man sprites anim.gif E Elk man Adv Yes No 185,000 n/a Tundra, temperate grassland Animal person
Emu sprite.png E Emu No No Yes 35,000 100 Temperate shrubland, any temperate forest Lays eggs, Benign
Emu man sprite.png E Emu man Adv No Yes 52,500 100 Temperate shrubland, any temperate forest Animal person, Lays eggs, Benign
Firefly man sprite.png f Firefly man Adv Yes No 35,000 n/a Any non-freezing biome Animal person
Fly man sprite.png f Fly man Adv Yes No 35,000 n/a Any non-freezing biome, any pool
Flying squirrel man sprite.png s Flying squirrel man Adv No No 35,100 10 Any temperate forest Animal person, Benign
Foul blendec sprite.png b Foul blendec No Yes No 60,000 250 Most evil forest
Fox sprite.png f Fox No No Yes 6,000 25 Taiga, temperate forest
Fox man sprite.png f Fox man Adv Yes No 38,000 n/a Forest taiga, any temperate forest Animal person
Gazelle sprite.png g Gazelle No No Yes 20,000 50 Tropical savanna, grassland
Gazelle man sprite.png g Gazelle man Adv Yes No 45,000 n/a Tropical savanna, tropical grassland
Giant aardvark sprite.png A Giant aardvark No No Yes 560,000 500 Tropical shrubland, tropical savanna, tropical grassland Benign
Giant adder sprite.png A Giant adder No No Yes 201,049 500 Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland Lays eggs
Giant anaconda sprite.png A Giant anaconda No Yes Yes 933,000 500 Any tropical swamp
Giant anole sprite.png A Giant anole No Yes Yes 200,629 500 Any tropical forest
Giant armadillo sprite.png A Giant armadillo No No Yes 252,750 1000 Tropical savanna, tropical grassland, tropical shrubland, any tropical forest Benign
Giant aye aye sprite.png A Giant aye-aye No No Yes 217,525 500 Tropical dry broadleaf forest, tropical moist broadleaf forest Benign
Giant badger sprite.png B Giant badger No No Yes 306,000 500 Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland Benign
Giant bark scorpion sprite.png S Giant bark scorpion No No No 200,021 500 Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest
Giant barn owl sprite.png B Giant barn owl No No Yes 203,500 500 Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert Lays eggs, Benign
Giant beetle sprite.png B Giant beetle No Yes Yes 200,007 500 Any non-freezing biome
Giant black bear sprite.png B Giant black bear No Yes Yes 1,084,800 500 Forest taiga, any temperate forest
Giant black mamba sprite.png S Giant black mamba No No Yes 235,100 500 Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp Lays eggs
Giant bluejay sprite.png B Giant bluejay No Yes Yes 200,700 500 Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest
Giant bobcat sprite.png B Giant bobcat No No Yes 256,320 500 Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain
Giant brown recluse spider sprite.png S Giant brown recluse spider No No No 200,007 500 Temperate broadleaf forest
Giant bushmaster sprite.png S Giant bushmaster No No Yes 259,845 500 Tropical moist broadleaf forest Lays eggs
Giant bushtit sprite.png B Giant bushtit No No No 200,035 500 Any temperate forest Lays eggs, Benign
Giant buzzard sprite.png B Giant buzzard No Yes Yes 209,804 500 Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert
Giant capuchin sprite.png C Giant capuchin No No Yes 224,560 500 Any tropical forest, mangrove swamp
Giant capybara sprite.png C Giant capybara No No Yes 523,350 500 Any wetland Makes sounds in Adventure mode
Giant cardinal sprite.png C Giant cardinal No Yes Yes 200,350 500 Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest
Giant cassowary sprite.png C Giant cassowary No No Yes 560,000 500 Tropical moist broadleaf forest Lays eggs, Benign
Giant chameleon sprite.png C Giant chameleon No Yes Yes 201,049 500 Any tropical forest, shrubland tropical, savanna tropical, any desert
Giant cheetah sprite.png C Giant cheetah No Yes Yes 560,000 500 Tropical savanna, grassland, shrubland Trainable
Giant chinchilla sprite.png C Giant chinchilla No No Yes 203,500 500 Mountain Benign
Giant chipmunk sprite.png C Giant chipmunk No Yes Yes 202,101 500 Any temperate forest
Giant coati sprite.png C