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Difference between revisions of "Animal person"

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'''Animal people''' are indigenous tribes of half-man, half-beast [[creature]]s with various animal-like traits (such as [[flying]], [[steals items|thievery]], and [[syndrome|poisons]]), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in [[savage]] environments or in the [[cavern]]s; these two populations form distinct groups. Animal people generally have significantly longer [[age|lifespans]] than their base animals, as well as the ability to [[learns|learn]].
 
'''Animal people''' are indigenous tribes of half-man, half-beast [[creature]]s with various animal-like traits (such as [[flying]], [[steals items|thievery]], and [[syndrome|poisons]]), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in [[savage]] environments or in the [[cavern]]s; these two populations form distinct groups. Animal people generally have significantly longer [[age|lifespans]] than their base animals, as well as the ability to [[learns|learn]].
  
Subterranean animal people are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s (they are also the only known source of [[blowdart]]s, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal people are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]].
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Subterranean animal people are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s (they are also the only known source of [[blowdart]]s, which they will not willingly relinquish). While not interested in formal negotiations with [[dwarves]], these animal people are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]].
  
 
Subterranean animal people can join your party in [[adventurer mode]], if you can find them.
 
Subterranean animal people can join your party in [[adventurer mode]], if you can find them.
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The v0.42 release introduced conversion tables which would produce an anthropomorphic race from every animal species generated with the world. Conversion tables also produce giant versions of each species, and Toady has announced that giant anthropomorphic variations will be added. This release also allowed for animal people to occasionally join civilizations during worldgen, allowing for them to show up in site populations, and be playable in adventure mode.
 
The v0.42 release introduced conversion tables which would produce an anthropomorphic race from every animal species generated with the world. Conversion tables also produce giant versions of each species, and Toady has announced that giant anthropomorphic variations will be added. This release also allowed for animal people to occasionally join civilizations during worldgen, allowing for them to show up in site populations, and be playable in adventure mode.
  
==Examples==
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==Animal people==
Original animal men:
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===Subterranean tribes===
*[[Amphibian man]]
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These animal people will appear as subterranean tribes, who may or may not be hostile to the player.
*[[Reptile man]]
 
*[[Rodent man]]
 
*[[Serpent man]]
 
  
Species added in v0.31:
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*[[Amphibian man]]
*[[Antman]]  
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*[[Antman]]
 
*[[Bat man]]
 
*[[Bat man]]
 
*[[Cave fish man]]
 
*[[Cave fish man]]
 
*[[Cave swallow man]]
 
*[[Cave swallow man]]
 
*[[Olm man]]
 
*[[Olm man]]
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*[[Reptile man]]
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*[[Rodent man]]
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*[[Serpent man]]
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 +
===Savage animal people===
 +
These animal people spawn in savage biomes and when encountered, will act essentially like animals. However, unlike the subterranean animal people, these will occasionally be accepted into surface civilizations and will act like civilized beings in ways such as wearing clothing and wielding equipment. Animal men native of caverns are accepted into dwarven civilizations, while above-ground races are typically found living in [[elven]] lands. When an animal people species joins a civilization, they become playable in adventurer mode.
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*[[Aardvark man]]
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*[[Adder man]]
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*[[Albatross man]]
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*[[Alligator man]]
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*[[Anaconda man]]
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*[[Anole man]]
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*[[Armadillo man]]
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*[[Axolotl man]]
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*[[Aye-aye man]]
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*[[Badger man]]
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*[[Bark scorpion man]]
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*[[Barn owl man]]
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*[[Beaver man]]
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*[[Beetle man]]
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*[[Black bear man]]
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*[[Black mamba man]]
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*[[Bluejay man]]
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*[[Bobcat man]]
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*[[Brown recluse spider man]]
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*[[Bushmaster man]]
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*[[Bushtit man]]
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*[[Buzzard man]]
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*[[Capuchin man]]
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*[[Capybara man]]
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*[[Cardinal man]]
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*[[Cassowary man]]
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*[[Chameleon man]]
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*[[Cheetah man]]
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*[[Chinchilla man]]
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*[[Chipmunk man]]
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*[[Coati man]]
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*[[Cockatiel man]]
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*[[Copperhead snake man]]
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*[[Cougar man]]
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*[[Coyote man]]
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*[[Crab man]]
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*[[Crow man]]
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*[[Cuttlefish man]]
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*[[Damselfly man]]
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*[[Deer man]]
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*[[Desert tortoise man]]
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*[[Dingo man]]
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*[[Dragonfly man]]
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*[[Eagle man]]
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*[[Echidna man]]
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*[[Elephant man]]
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*[[Elephant seal man]]
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*[[Elk man]]
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*[[Emu man]]
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*[[Firefly man]]
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*[[Fly man]]
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*[[Flying squirrel man]]
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*[[Fox man]]
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*[[Gazelle man]]
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*[[Giant tortoise man]]
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*[[Gila monster man]]
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*[[Giraffe man]]
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*[[Grackle man]]
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*[[Grasshopper man]]
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*[[Gray langur man]]
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*[[Gray squirrel man]]
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*[[Great horned owl man]]
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*[[Green tree frog man]]
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*[[Grey parrot man]]
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*[[Grizzly bear man]]
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*[[Groundhog man]]
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*[[Hamster man]]
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*[[Hare man]]
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*[[Harp seal man]]
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*[[Hedgehog man]]
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*[[Hippo man]]
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*[[Hoary marmot man]]
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*[[Honey badger man]]
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*[[Hornbill man]]
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*[[Horseshoe crab man]]
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*[[Hyena man]]
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*[[Ibex man]]
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*[[Iguana man]]
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*[[Impala man]]
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*[[Jackal man]]
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*[[Jaguar man]]
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*[[Jumping spider man]]
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*[[Kakapo man]]
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*[[Kangaroo man]]
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*[[Kea man]]
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*[[Kestrel man]]
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*[[King cobra man]]
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*[[Kingsnake man]]
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*[[Kiwi man]]
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*[[Koala man]]
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*[[Leech man]]
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*[[Leopard gecko man]]
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*[[Leopard man]]
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*[[Leopard seal man]]
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*[[Lion man]]
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*[[Lion tamarin man]]
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*[[Lizard man]]
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*[[Loon man]]
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*[[Lorikeet man]]
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*[[Louse man]]
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*[[Lynx man]]
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*[[Magpie man]]
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*[[Mandrill man]]
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*[[Mantis man]]
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*[[Masked lovebird man]]
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*[[Mink man]]
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*[[Monarch butterfly man]]
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*[[Mongoose man]]
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*[[Monitor lizard man]]
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*[[Moon snail man]]
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*[[Moose man]]
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*[[Mosquito man]]
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*[[Moth man]]
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*[[Mountain goat man]]
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*[[Muskox man]]
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*[[Narwhal man]]
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*[[Nautilus man]]
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*[[Ocelot man]]
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*[[Octopus man]]
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*[[One-humped camel man]]
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*[[Opossum man]]
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*[[Orca man]]
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*[[Oriole man]]
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*[[Osprey man]]
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*[[Ostrich man]]
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*[[Otter man]]
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*[[Panda man]]
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*[[Pangolin man]]
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*[[Parakeet man]]
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*[[Peach-faced lovebird man]]
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*[[Penguin man]]
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*[[Peregrine falcon man]]
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*[[Platypus man]]
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*[[Plump helmet man]]
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*[[Polar bear man]]
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*[[Pond turtle man]]
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*[[Porcupine man]]
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*[[Puffin man]]
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*[[Python man]]
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*[[Raccoon man]]
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*[[Rat man]]
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*[[Rattlesnake man]]
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*[[Raven man]]
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*[[Red panda man]]
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*[[Red squirrel man]]
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*[[Red-winged blackbird man]]
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*[[Rhesus macaque man]]
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*[[Rhinoceros man]]
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*[[Roach man]]
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*[[Saltwater crocodile man]]
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*[[Skink man]]
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*[[Skunk man]]
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*[[Sloth bear man]]
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*[[Sloth man]]
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*[[Slug man]]
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*[[Snail man]]
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*[[Snapping turtle man]]
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*[[Snowy owl man]]
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*[[Sparrow man]]
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*[[Sperm whale man]]
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*[[Spider monkey man]]
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*[[Sponge man]]
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*[[Squid man]]
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*[[Stoat man]]
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*[[Swan man]]
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*[[Tapir man]]
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*[[Thrips man]]
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*[[Tick man]]
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*[[Tiger man]]
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*[[Toad man]]
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*[[Two-humped camel man]]
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*[[Vulture man]]
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*[[Walrus man]]
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*[[Warthog man]]
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*[[Weasel man]]
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*[[White stork man]]
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*[[Wild boar man]]
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*[[Wolf man]]
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*[[Wolverine man]]
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*[[Wombat man]]
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*[[Worm man]]
 +
*[[Wren man]]
  
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Revision as of 23:59, 24 August 2016

This article is about the current version of DF.
Note that some content may still need to be updated.

Animal people are indigenous tribes of half-man, half-beast creatures with various animal-like traits (such as flying, thievery, and poisons), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in savage environments or in the caverns; these two populations form distinct groups. Animal people generally have significantly longer lifespans than their base animals, as well as the ability to learn.

Subterranean animal people are often equipped with primitive weaponry such as wooden spears and blowguns (they are also the only known source of blowdarts, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal people are usually not hostile; some will choose to band together against a common threat. Animal people are not trapavoid and will often blunder into your cage traps, serving as live bait for larger game and uninvited guests.

Subterranean animal people can join your party in adventurer mode, if you can find them.

History

Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called "river monsters") that would emerge from the cave river to harass your dwarves (the frogman, now amphibian man; the lizardman, now reptile man; and the snakeman, now serpent man). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to flock near underground rivers and pools.

In the v0.31 release these underground water features were expanded into the current-version caverns, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around "camps" and use poison-tipped weapons. v0.31 also introduced a small number of other underground creatures, these named after and based on specific animals: the antman, bat man, cave fish man, cave swallow man, olm man, and rodent man.

The v0.34 release added hundreds more animal people species, all of which appear exclusively above-ground in savage biomes; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild creature would, and do not form camps or wield poisoned weapons. They do not exist as civs per se, unlike their older counterparts, but can sometimes be found living in human, dwarven, and elven civs, where they behave more or less like other members of their adopted culture.

The v0.42 release introduced conversion tables which would produce an anthropomorphic race from every animal species generated with the world. Conversion tables also produce giant versions of each species, and Toady has announced that giant anthropomorphic variations will be added. This release also allowed for animal people to occasionally join civilizations during worldgen, allowing for them to show up in site populations, and be playable in adventure mode.

Animal people

Subterranean tribes

These animal people will appear as subterranean tribes, who may or may not be hostile to the player.

Savage animal people

These animal people spawn in savage biomes and when encountered, will act essentially like animals. However, unlike the subterranean animal people, these will occasionally be accepted into surface civilizations and will act like civilized beings in ways such as wearing clothing and wielding equipment. Animal men native of caverns are accepted into dwarven civilizations, while above-ground races are typically found living in elven lands. When an animal people species joins a civilization, they become playable in adventurer mode.