|This article was migrated from DF2014:Ocelot man and may be inaccurate for the current version of DF (v50.05). See this page for more information.|
|Urist likes ocelot men for their coat patterns.|
|Cannot be tamed|
|Cannot be butchered
(Value multiplier ×2)
|This article is about the current version of DF.|
Note that some content may still need to be updated.
- A person with the head and tail of an ocelot.
Ocelot men are animal people variants of the common ocelot who can be found in most savage tropical regions. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average dwarf.
Some dwarves like ocelot men for their coat patterns.
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Ocelot men are best known for their tendency to spin around (or revolve) while dual-wielding crossbows. They may spawn alongside Snake men, but whether they are hostile to each other depends on the version of the game.
[CREATURE:OCELOT_MAN] [COPY_TAGS_FROM:OCELOT] [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] [GO_TO_END] [SELECT_CASTE:MALE] [CASTE_NAME:ocelot man:ocelot men:ocelot man] [SELECT_CASTE:FEMALE] [CASTE_NAME:ocelot woman:ocelot women:ocelot woman] [SELECT_CASTE:ALL] [APPLY_CREATURE_VARIATION:PUNCH_ATTACK] [APPLY_CREATURE_VARIATION:KICK_ATTACK] [APPLY_CREATURE_VARIATION:CLAW_SCRATCH_ATTACK] [APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK] [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [GO_TO_START] [NAME:ocelot man:ocelot men:ocelot man] [DESCRIPTION:A person with the head and tail of an ocelot.] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [MAXAGE:60:80] [CREATURE_TILE:'o'] [COLOR:6:0:1] [GO_TO_TAG:USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]