- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Tilesets"
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− | | Rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla) | + | | Rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]* |
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|<small>040</small> {{TST|(}} | |<small>040</small> {{TST|(}} | ||
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|<small>044</small> {{TST|,}} | |<small>044</small> {{TST|,}} | ||
− | | Rough [[floor]]s, [[Claystone]]*, unexplored underground, text | + | | Rough [[floor]]s, [[Claystone]]*, unexplored underground, text, various [[grass|grasses]]* |
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|<small>045</small> {{TST|-}} | |<small>045</small> {{TST|-}} | ||
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|<small>046</small> {{TST|.}} | |<small>046</small> {{TST|.}} | ||
− | | Rough [[floor]]s, [[Tilesets#Stones|various stones]]*, text, unexplored underground | + | | Rough [[floor]]s, [[Tilesets#Stones|various stones]]*, text, unexplored underground, various [[grass|grasses]]* |
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|<small>047</small> {{TST|/}} | |<small>047</small> {{TST|/}} |
Revision as of 05:08, 9 September 2014
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- (For a chart with the default ASCII characters, see Character table.)
- (For user-created tilesets, see Tileset repository.)
- (For user-created creature graphics sets, see Graphics set repository.)
Tilesets are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "character sets" (or simply "tilesets") and "graphics sets".
Overview and installation
Character sets
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII), which are used to display the main graphics. Here is the list of user-made standard tilesets. To install any of these tilesets, follow these steps:
- Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
- Convert it into a 24-bit BMP fileV0.28.181.40d file or PNG filev0.31.06. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
- Put it in the data/art directory of your Dwarf Fortress installation.
- Open data/init/init.txt
- If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
- It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
- Save the .txt file, then you're ready to play!
Graphics sets
Character sets only change certain graphics, while others are left out. The confusingly-named graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.
Custom tileset design
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
- A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
- A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most object tilesets use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
What tiles are used for what
- Items marked with * can have their tile changed in the raw data files.
- Items marked with # can have their tile replaced by a graphics set image, in addition to having their tile changed in the raw data.
- Items marked with $ can be changed in the d_init.txt file.
For a graphical table, go to the Character Table.
Row 01 (000-015)
000
|
Used for background tiles in the intro CMV and background tiles of interface screens |
001 ☺
|
Civilian dwarves#, various status indicators |
002 ☻
|
Military dwarves# |
003 ♥
|
Dimple cups* |
004 ♦
|
Cut gems, large gems |
005 ♣
|
Quarry bushes*[Verify], blossoms*, various forest trees* |
006 ♠
|
Broadleaf Forest, various forest trees* |
007 •
|
Mined out stone*, solid workshop tile for several workshops like the magma smelter, river sources in main map, caves in main map, moon on travel map |
008 ◘
|
Solid workshop tile for several other workshops like the magma forge, tanner's shop, catapult cup, fortress keeps on travel map, nest box tool*, nest box building, book |
009 ○
|
Well, vermin colony, millstone, quern, vertical axle, fortress walls on travel map, sun behind clouds on travel map, fortresses on world map, creeping eye out of view (adventure mode)*, staring eyeball*, bubble bulb* |
010 ◙
|
trunk$ |
011 ♂
|
Male sign, bags, Various Cephalopods# |
012 ♀
|
Female sign, amulet |
013 ♪
|
Ladles* |
014 ♫
|
Armor stands |
015 ☼
|
Unmined Gem Cluster*, Rough Gems and Raw Glass, unmined bituminous coal*, mined bituminous coal*, currency symbol, masterpiece quality symbol, spider webs, pond turtle*, sun, gear assemblies, paralyzed indicator, fireballs, bandit camps on travel map |
Row 02 (016-031)
016 ►
|
Head of Ballista arrow facing east, manta ray# |
017 ◄
|
Head of Ballista arrow facing west |
018 ↕
|
|
019 ‼
|
Cages, on-fire tags, vertical bars |
020 ¶
|
Mugs, largest forest retreats, cumulonimbus clouds on travel map, Highwood forests* |
021 §
|
Restraints, whip vine* |
022 ▬
|
Logs, hive tool*, hive building |
023 ↨
|
Cedar forest* |
024 ↑
|
Interface text (bridge direction), conifer forests, various forest trees* |
025 ↓
|
Various status indicators, Interface text (bridge direction) |
026 →
|
Interface text (bridge direction) |
027 ←
|
Interface text (bridge direction) |
028 ∟
|
|
029 ↔
|
|
030 ▲
|
Head of Ballista arrow facing north, ramp up, track ramp up$, mountain on world map |
031 ▼
|
Head of Ballista arrow facing south, ramp down, track ramp down$ |
Row 03 (032-047)
032
|
Unexplored underground, spaces in text messages, black background on the title screen and interface menu |
033 !
|
various status icons, text, sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
034 "
|
Shrub*, quotation marks, Carpenter's workshop tile, kobold out of view*, goblins out of view*, blizzard man out of view*, fallen leaves[Verify], tracks (bent vegetation) in sneaking mode, various stones*, savanna, swamp, shrubland, marsh |
035 #
|
floor grates, various stones*, labyrinths on travel map, text |
036 $
|
Coins |
037 %
|
Prepared meal, unexplored underground, screw pump in action, footprints in sneaking mode, various fruits*, various stones*, Bismuthinite*, Floating guts# |
038 &
|
Demons# |
039 '
|
Rough floors, unexplored underground, various stones, one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various grasses* |
040 (
|
Foreign object opening tag, tile in bowyer's workshop, waxing moon on travel map, text |
041 )
|
Foreign object closing tag, waning moon on travel map, text |
042 *
|
Unmined ore*, glowing pits, superior quality tags, key reference, working gear assembly, gem floodgate, various stones*, chestnut fruit, other fruits and flowers, moving armies on quick travel map |
043 +
|
Smooth/constructed floors, finely-crafted quality tags, text, block/bar bridge or road, Bauxite*, injury indicator, towns on world map |
044 ,
|
Rough floors, Claystone*, unexplored underground, text, various grasses* |
045 -
|
Scepters, arrows in flight, well-crafted quality tags, keyboard reference, various stones*, overlapping creatures animation |
046 .
|
Rough floors, various stones*, text, unexplored underground, various grasses* |
047 /
|
Weapons, bolts, Ballista tile, text, overlapping creatures animation |
Row 04 (048-063)
048 0
|
Coffins, text |
049 1
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
050 2
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
051 3
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
052 4
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
053 5
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
054 6
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
055 7
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
056 8
|
Fortress gates on travel map, text |
057 9
|
Text |
058 :
|
Wild strawberry*, prickle berry*, fisher berry*, sun berry*, snowstorms, underground shrubs*, command menu text |
059 ;
|
Mason's workshop, Kitchen, Selenite*, command menu text (Movies key), twigs$ |
060 <
|
Stairs up, brackets around squad names, "Less than 1 unit weight" on Trading screen. |
061 =
|
Empty Stockpiles, hamlets on world map, various stones*, |
062 >
|
Stairs down, brackets around squad names. |
063 ?
|
various status icons |
Row 05 (064-079)
064 @
|
berserk dwarf#, adventurer#, dwarven merchants#, dwarven caravan guards#, dwarven diplomat#, adventurer's location on map |
065 A
|
Various creatures#, Tile in Farm Workshop, text |
066 B
|
Various creatures#, text |
067 C
|
Various creatures#, text |
068 D
|
Various creatures#, Depot Access Display, text |
069 E
|
Various creatures#, text |
070 F
|
Various creatures#, text |
071 G
|
Various creatures#, text |
072 H
|
Various creatures#, text |
073 I
|
Various creatures#, support, Necromancer's tower on world map, text |
074 J
|
Various creatures#, text |
075 K
|
Various creatures#, text |
076 L
|
Various creatures#, text |
077 M
|
Various creatures#, text |
078 N
|
Various creatures#, text |
079 O
|
Various creatures#, trade depot post, glass portal, Tile in Farm Workshop, column$, wall construction, full moon on travel map and dwarf mode, text, trunk$, staring eyeball*, bubble bulb* |
Row 06 (080-095)
080 P
|
Various creatures#, text |
081 Q
|
Text |
082 R
|
Various creatures#, text |
083 S
|
Various creatures#, text |
084 T
|
Various creatures#, text |
085 U
|
Various creatures#, text |
086 V
|
Badlands on map, Text |
087 W
|
Various creatures#, text, Depot Access Display |
088 X
|
Bin, floodgate, shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, Archery target, various status indicators |
089 Y
|
Text, Yak#, Yeti# |
090 Z
|
Sleep indicator, text |
091 [
|
Clothing, armor, item stack opening tag, moon on travel map, text, tracks (bootprints) in sneaking mode |
092 \
|
Overlapping creatures animation, Ballista tile |
093 ]
|
Floor tile in workshops and furnaces, item stack closing tag, text |
094 ^
|
Trap, Alabaster*, Aluminum*, Volcano on world map |
095 _
|
Channel designation, text |
Row 07 (096-111)
096 `
|
Rough floors, unexplored underground*, various stones*, |
097 a
|
Various creatures#, text |
098 b
|
Various creatures#, text |
099 c
|
Various creatures#, text |
100 d
|
Various creatures#, text |
101 e
|
Various creatures#, text |
102 f
|
Various creatures#, text |
103 g
|
Various creatures#, text |
104 h
|
Various creatures#, text |
105 i
|
Various creatures#, text |
106 j
|
Various creatures#, text |
107 k
|
Various creatures#, text |
108 l
|
Various creatures#, text |
109 m
|
Various creatures#, text |
110 n
|
Various creatures#, text, Hills on map |
111 o
|
Various creatures#, text, Graphite*, well construction, bridge construction, millstone in action, vertical axle in action, floor tile in magma furnaces, staring eyeball*, bubble bulb* |
Row 08 (112-127)
112 p
|
Various creatures#, text |
113 q
|
Text |
114 r
|
Various creatures#, text |
115 s
|
Various creatures#, text |
116 t
|
Various creatures#, text |
117 u
|
Text |
118 v
|
Various creatures#, text, various stones*, |
119 w
|
Various creatures#, text |
120 x
|
Saltpeter*, text |
121 y
|
Text |
122 z
|
Text |
123 {
|
Forbidden opening tag, tile in Jeweler's workshop, vermin, purring maggot# |
124 |
|
Talc*, pipe sections, overlapping creatures animation |
125 }
|
Forbidden closing tag, vermin, purring maggot alternate* |
126 ~
|
Unfinished rough stone road, flowing water, dirt road, farm plot under construction, sand, furrowed soil, blood smear, guts, Various creatures#, Magnetite* |
127 ⌂
|
Animal trap, low mountains on world map, part of mechanic's workshop, trunk$ |
Row 09 (128-143)
128 Ç
|
Mechanisms, text |
129 ü
|
Text |
130 é
|
Text |
131 â
|
Text |
132 ä
|
Text |
133 à
|
Text |
134 å
|
Text |
135 ç
|
Totems |
136 ê
|
Text |
137 ë
|
Text, military elves |
138 è
|
Text |
139 ï
|
Text |
140 î
|
Elven forest retreat |
141 ì
|
Text |
142 Ä
|
Deities, Angels |
143 Å
|
Figurines, shrines on travel map, text |
Row 10 (144-159)
144 É
|
Text | |
145 æ
|
Toys, hamlets on world map | |
146 Æ
|
Coffers, quivers, backpacks, hamlets on world map | |
147 ô
|
Cauldrons* | |
148 ö
|
Rings | |
149 ò
|
Unactivated levers, Various creatures#, text | |
150 û
|
Bucket, text | |
151 ù
|
Text | |
152 ÿ
|
Valley herb*, text | |
153 Ö
|
Bracelets, wheelbarrows* | |
154 Ü
|
Military Humans | |
155 ¢
|
hatch covers | |
156 £
|
various stones*, most unmined ores*, | |
157 ¥
|
Cave lobster* | |
158 ₧
|
||
159 ƒ
|
Rope reed*, splints, arrow bamboo*, golden bamboo*, hedge bamboo* |
Row 11 (160-175)
160 á
|
Text |
161 í
|
Text |
162 ó
|
Activated levers, text |
163 ú
|
Text |
164 ñ
|
Bogeyman |
165 Ñ
|
Night creatures |
166 ª
|
Goblin settlements on world map |
167 º
|
Cloth |
168 ¿
|
Instrument |
169 ⌐
|
Withered plants*, wormy tendril* |
170 ¬
|
wormy tendril* |
171 ½
|
|
172 ¼
|
Roc nests, roots$, branches$ |
173 ¡
|
Flask, waterskin |
174 «
|
Tail of Ballista arrow facing west, item with decoration tag |
175 »
|
Tail of Ballista arrow facing east, item with decoration tag |
Row 12 (176-191)
176 ░
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), Fishery, fog on travel map, Semi-molten Rock, various stones*, various soils*, fallen leaves |
177 ▒
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), side tiles for catapult, window, fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, kitchen, and leather works), various stones*, various kinds of soil*, fallen leaves, vermin swarm |
178 ▓
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), floor tile for ice, tanner's shop, butcher's shop, Wagon body, fog on travel map, various kinds of soil*, various kinds of soil*, sky$, fallen leaves |
179 │
|
Overworld rivers, well chain/rope, rotating horizontal axles, branches$ |
180 ┤
|
Overworld rivers, top-right tile for Loom, branches$, Glumprong forests* |
181 ╡
|
Blood thorn trees*, bridges, catapult tile, tracks$ |
182 ╢
|
Branches$ |
183 ╖
|
Ends of smooth walls |
184 ╕
|
Ends of smooth walls |
185 ╣
|
Smooth/constructed walls, tracks$, trunk$ |
186 ║
|
Smooth/constructed walls, bridges, wooden doors, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$ |
187 ╗
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
188 ╝
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
189 ╜
|
Ends of smooth walls |
190 ╛
|
Ends of smooth walls |
191 ┐
|
Overworld rivers, branches$ |
Row 13 (192-207)
192 └
|
Overworld rivers/Roads, branches$ |
193 ┴
|
Overworld rivers/Roads, branches$ |
194 ┬
|
Overworld rivers/Roads, crutches, branches$ |
195 ├
|
Overworld rivers/Roads, top-left tile for Loom, branches$ |
196 ─
|
Overworld rivers/Roads, rotating axles, branches$ |
197 ┼
|
Doors, overworld rivers/Roads, floor detailing/engraving in progress, branches$ |
198 ╞
|
Bridges, trees in winter, (un)dead trees*, Saguaro*, catapult tile, tracks$, branches$ |
199 ╟
|
branches$ |
200 ╚
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
201 ╔
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
202 ╩
|
Smooth/constructed walls, tracks$, trunk$ |
203 ╦
|
Smooth/constructed walls, tracks$, fortress walls on travel map, trunk$ |
204 ╠
|
Smooth/constructed walls, tracks$, trunk$ |
205 ═
|
Smooth/constructed walls, bridges, planted crops, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$ |
206 ╬
|
Smooth/constructed walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, tracks$, trunk$ |
207 ╧
|
Tail of Ballista arrow facing north, screw press building, branches$ |
Row 14 (208-223)
208 ╨
|
Bridges, catapult tile, tracks$ |
209 ╤
|
Table, tail of Ballista arrow facing south, branches$ |
210 ╥
|
Chairs, bridges, catapult tile, farmer's workshop bottom-middle tile, tracks$ |
211 ╙
|
Ends of smooth walls |
212 ╘
|
Ends of smooth walls |
213 ╒
|
Ends of smooth walls |
214 ╓
|
Ends of smooth walls |
215 ╫
|
Wooden floodgates, bone floodgates, wall grates |
216 ╪
|
Door designation |
217 ┘
|
Overworld rivers, branches$ |
218 ┌
|
Overworld rivers, branches$ |
219 █
|
Interface window border, trade depot tile, ice wall and dig-designated tiles |
220 ▄
|
Siege engine parts, Ballista tile |
221 ▌
|
Ballista tile |
222 ▐
|
Ballista tile |
223 ▀
|
Ballista tile |
Row 15 (224-239)
224 α
|
Various fish#, top-center fishery tile, meat, altocumulus clouds on travel map |
225 ß
|
Leather, cumulus clouds on travel map |
226 Γ
|
Weight symbol, various forest trees, tropical forests |
227 π
|
Cabinet, dark fortresses |
228 Σ
|
Trap component |
229 σ
|
Anvil, metalsmith's and magma forge bottom-middle tile, jugs* |
230 µ
|
Crown, ruins on world map |
231 τ
|
Tree sapling*, pig tail*, cave wheat*, Longland grass*, rat weed*, hide root*, muck root*, blade weed*, sliver barb*, shrubland, arrow bamboo*, golden bamboo*, hedge bamboo* |
232 Φ
|
Sweet pod*, bloated tuber*, kobold bulb*, traction benches, pots* |
233 Θ
|
Beds, Puddingstone* |
234 Ω
|
Statues, dwarven cities on map, sea nettle jellyfish* |
235 δ
|
Earrings, kennel tile |
236 ∞
|
Boulder, dry brook, middle-right butcher's shop tile, various stones*, sea foam, images of clouds, fortress gates on travel map, honeycomb* |
237 φ
|
Thread, loom bottom left tile, farmer's workshop bottom right tile |
238 ε
|
Large Pots, Bowyer's workshop middle-right tile |
240 ∩
|
Hills on world map, slab building |
Row 16 (240-255)
240 ≡
|
Bars, exceptional quality symbol, activity zones, metal doors, floor bars, track stops, cirrus clouds on travel map, hamlets on world map |
241 ±
|
Unfinished road |
242 ≥
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
243 ≤
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
244 ⌠
|
swamps on world map, Willow forest/swamp* |
245 ⌡
|
|
246 ÷
|
Barrel, screw pump, upper left tile of still (works well as barrel) |
247 ≈
|
Rough stone road or bridge, water, magma, snow, glob (fat/tallow), farm plot, furrowed soil, vomit, blood pools, sea foam, sand, various stones* |
248 °
|
Sea foam, eggs, staring eyeball*, bubble bulb* |
249 ∙
|
Vermin*, Boulders at lower elevation. |
250 ·
|
Seeds, micro-vermin, open space, terrain at lower elevation, plants at lower elevation. |
251 √
|
Weapon racks, badlands in main map, check mark (selecting production materials, confirmed items on manager window) |
252 ⁿ
|
Savanna, marsh, grassland, badlands |
253 ²
|
Body parts, vermin remains |
254 ■
|
Blocks, trees at lower elevation, minecarts*, human houses/shops on travel map, progress bars |
255
|
Detailed use list by type
Creatures
Main creature tiles
This is a list of tiles used by creatures. Currently the lists of creatures using each tile is incomplete. In all cases the tile can be changed in the raws, and a graphic can be assigned.
001 ☺
(Civilian) dwarves
011 ♂
Cuttlefish Nautilus, Squid
015 ☼
Pond turtle
016 ►
manta ray
037 %
Floating guts
042 *
Creepy crawler
064 @
berserk dwarf, adventurer, dwarven merchants, dwarven caravan guards, dwarven diplomat
065 A
Alligator, Anaconda, Anaconda man, Giant aardvark, Giant adder, Giant anaconda, Giant armadillo, Giant aye-aye, Giant albatross, Giant axolotl
066 B
Beak dog, Black bear, Blind cave bear, Giant badger, Giant barn owl, Giant bat, Giant beaver, Giant bobcat, Giant bushtit, Giant sloth bear, Giant wild boar, Great barracuda, Grizzly bear, Polar bear, Sloth bear man, Sloth bear, Wild boar man, Wild boar
067 C
Cave crocodile, Cougar, Cow, Giant capuchin, Giant capybara, Giant cassowary, Giant cave swallow, Giant cheetah, Giant chinchilla, Giant coati, Giant cockatiel, Giant coyote, Giant crab, Giant crow, Giant cuttlefish, Giant horseshoe crab, Magma crab, One-humped camel, Saltwater crocodile, Two-humped camel, Voracious cave crawler
068 D
Cave dragon, Donkey, Draltha, Giant damselfly, Giant dingo
069 E
Elephant, Elk bird, Elk, Emu man, Emu, Giant eagle, Giant echidna, Giant emu
070 F
Giant green tree frog
071 G
Giant gila monster, Giant grasshopper, Giant grouper, Giant leopard gecko, Giraffe, Gorilla, Green devourer
072 H
Giant hamster, Giant hare, Giant harp seal, Giant hedgehog, Giant hornbill, Giant hyena, Harp seal, Hippo, Horse
073 I
Giant ibex, Giant impala
074 J
Giant jackal, Giant jaguar, Giant jumping spider, Jabberer, Jaguar
075 K
Giant kakapo, Giant kangaroo, Giant kea, Giant kestrel, Giant king cobra, Giant kingsnake, Giant kiwi, Giant koala, Kangaroo man, Kangaroo
076 L
Giant gray langur, Giant leech, Giant leopard seal, Giant leopard, Giant lion tamarin, Giant lion, Giant loon, Giant lorikeet, Giant louse, Giant lynx, Giant masked lovebird, Giant peach-faced lovebird, Leopard seal man, Leopard seal, Leopard, Lion, Llama
077 M
Amethyst man, Blizzard man, Blood man, Fire man, Gabbro man, Giant magpie, Giant mantis, Giant mink, Giant mongoose, Giant monitor lizard, Giant moose, Giant mosquito, Giant moth, Giant spider monkey, Iron man, Magma man, Merperson, Molemarian, Monitor lizard man, Monitor lizard, Moose man, Moose, Mud man, Mule, Muskox, Sea monster
078 N
Giant narwhal, Giant nautilus, Narwhal man, Narwhal, Nightwing
079 O
Blind cave ogre, Giant great horned owl, Giant ocelot, Giant octopus, Giant olm, Giant opossum, Giant orca, Giant osprey, Giant ostrich, Giant otter, Giant snowy owl, Ogre, Orangutan, Orca man, Orca, Ostrich man, Ostrich
080 P
Giant grey parrot, Giant pangolin, Giant parakeet, Giant penguin, Giant peregrine falcon, Giant platypus, Giant porcupine, Giant puffin, Giant red panda, Gigantic panda, Panda man, Panda
082 R
Giant rat, Giant raven, Reacher, Reindeer, Rhinoceros, Rutherer
083 S
Basking shark, Blacktip reef shark, Blue shark, Bull shark, Elephant seal man, Elephant seal, Giant bark scorpion, Giant black mamba, Giant brown recluse spider, Giant bushmaster, Giant cave spider, Giant copperhead snake, Giant desert scorpion, Giant elephant seal, Giant flying squirrel, Giant moon snail, Giant python, Giant rattlesnake, Giant skunk, Giant sloth, Giant slug, Giant snail, Giant sparrow, Giant sponge, Giant stoat, Giant swan, Giant white stork, Gigantic squid, Great white shark, Hammerhead shark, Longfin mako shark, Nurse shark, Python man, Python, Sasquatch, Sea serpent, Shortfin mako shark, Spotted wobbegong, Tiger shark, Whitetip reef shark
084 T
Alligator snapping turtle, Giant desert tortoise, Giant pond turtle, Giant snapping turtle, Giant tapir, Giant thrips, Giant tick, Giant tiger, Giant toad, Giant tortoise man, Giant tortoise, Gigantic tortoise, Tapir man, Tapir, Tiger, Tigerman, Troll
087 W
Giant earthworm, Giant sperm whale, Giant weasel, Giant wolverine, Giant wombat, Giant wren, Sperm whale man, Sperm whale, Wagon, Walrus, Water buffalo, Whale shark
097 a
Aardvark man, Aardvark, Adder man, Adder, Albatross man, Albatross, Alpaca, Amphibian man, Antman, Armadillo man, Armadillo, Axolotl man, Aye-aye man, Aye-aye
098 b
Badger man, Badger, Barn owl man, Barn owl, Bat man, Beaver man, Beaver, Bobcat man, Bobcat, Bonobo, Bugbat, Bushtit man, Buzzard, Foul blendec, Honey badger
099 c
Capuchin man, Capuchin, Capybara man, Capybara, Cassowary man, Cassowary, Cat, Cavy, Cheetah, Chicken, Chimpanzee, Chinchilla man, Chinchilla, Coati man, Coati, Cockatiel man, Coelacanth, Coyote man, Coyote, Crab man, Crab, Crow man, Crundle, Cuttlefish man, Horseshoe crab man, Horseshoe crab
100 d
Damselfly man, Deer, Dingo man, Dingo, Dog, Drunian, Duck, Duck, Duck
101 e
Elf, Creeping eye, Eagle man, Eagle, Echidna man, Echidna
102 f
Cave fish man, Cave floater, Fox, Green tree frog man
103 g
Goblin, Bilou, Black-crested gibbon, Black-handed gibbon, Dark gnome, Gazelle, Gila monster man, Gila monster, Goat, Goose, Gorlak, Grasshopper man, Gray gibbon, Gremlin, Grimeling, Groundhog, Guineafowl, Leopard gecko man, Longnose gar, Mountain gnome, Mountain goat, Pileated gibbon, Silvery gibbon, White-handed gibbon
104 h
Hamster man, Hare man, Hare, Harp seal man, Harpy, Hedgehog man, Hornbill man, Hornbill, Hungry head, Hyena man, Hyena
105 i
Fire imp, Ibex man, Ibex, Impala man, Impala
106 j
Jackal man, Jackal, Jumping spider man
107 k
Kobold, Kakapo man, Kakapo, Kea man, Kea, Kestrel man, Kestrel, King cobra man, King cobra, Kingsnake man, Kingsnake, Kiwi man, Kiwi, Koala man, Koala
108 l
Gray langur man, Gray langur, Leech man, Lion tamarin man, Loon man, Loon, Lorikeet man, Louse man, Lynx man, Lynx, Masked lovebird man, Peach-faced lovebird man
109 m
Giant mole, Hoary marmot, Magpie man, Mandrill, Manera, Mantis man, Mink man, Mink, Mongoose man, Mongoose, Mosquito man, Moth man, Plump helmet man, Rhesus macaque, Spider monkey man, Spider monkey
110 n
Naked mole dog, Nautilus man
111 o
Cave blob, Flesh ball, Great horned owl man, Great horned owl, Ocelot man, Ocelot, Octopus man, Octopus, Olm man, Opossum man, Opossum, Osprey man, Osprey, Otter man, River otter, Sea otter, Snowy owl man, Snowy owl
112 p
Blue peafowl, Emperor penguin, Grey parrot man, Grey parrot, Little penguin, Pangolin man, Pangolin, Parakeet man, Penguin man, Penguin, Peregrine falcon man, Peregrine falcon, Pig, Platypus man, Platypus, Pond grabber, Porcupine man, Porcupine, Puffin man, Puffin, Red panda man, Red panda
114 r
Large rat, Rabbit, Raccoon, Raven man, Raven, Reptile man, Rodent man
115 s
Angelshark, Bark scorpion man, Black mamba man, Black mamba, Brown recluse spider man, Bushmaster man, Bushmaster, Cave swallow man, Copperhead snake man, Copperhead snake, Flying squirrel man, Frill shark, Helmet snake, Moon snail man, Rattlesnake man, Rattlesnake, Satyr, Serpent man, Sheep, Siamang, Skunk man, Skunk, Sloth man, Sloth, Slug man, Snail man, Sparrow man, Spiny dogfish, Sponge man, Sponge, Stoat man, Stoat, Strangler, Swan man, Swan, White stork man, White stork
116 t
Common snapping turtle, Desert tortoise man, Desert tortoise, Pond turtle man, Snapping turtle man, Thrips man, Tick man, Troglodyte, Turkey
118 v
Vulture
119 w
Ice wolf, Warthog, Weasel man, Weasel, Wolf, Wolverine man, Wolverine, Wombat man, Wombat, Wren man
123 {
Purring maggot
126 ~
Conger eel, Sea lamprey, worm
157 ¥
Cave lobster
149 ò
Stingray, Common skate
224 α
Yellow bullhead, Bluefin tuna, Bluefish, Carp, Cod, Halibut, Marlin, Milkfish, Ocean sunfish, Opah, Pike, Sturgeon, Swordfish, Tigerfish
234 Ω
sea nettle jellyfish
Additional Tiles Used by Creatures
Some creature raw specify secondary tiles. They are listed here
Tile | Usage | Change Properties |
---|---|---|
002 ☻
|
Military dwarves | can be removed, reassigned, or overridden by graphics |
009 ○
|
creeping eye glowing eye | can be reassigned |
034 "
|
kobold, goblin, and blizzard man glowing eyes | cannot be removed or reassigned without changing behavior |
039 '
|
one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard men) | tile cannot be changed |
125 }
|
purring maggot alternate | can be removed or reassigned |
137 ë
|
military elves | can be removed, reassigned, or overridden by graphics |
154 Ü
|
Military Humans | can be removed, reassigned, or overridden by graphics |
Trees on map
The tiles can all be changed in the raws.
005 ♣
Acacia, Alder, Apple, Apricot, Birch, Cherry, Feather tree, Mangrove, Maple, Peach, Pear, Tea, Sand pear, Plum
006 ♠
Almond, Hazel, Oak, Mahogany, Chestnut, Ash, Kumquat, Custard-apple, Orange, Desert lime, Finger lime, Round lime, Walnut, Pomelo, Citron, Olive , Macadamia, Coffee, Bayberry, Bitter orange, Lime, Lychee, Pecan, Persimmon
020 ¶
Highwood
023 ↨
Cedar
180 ┤
Glumprong
181 ╡
Blood thorn
226 Γ
abaca, candlenut, mango tree, rubber tree, cacao tree, Coconut palm, kapok, Avocado, Banana, Carambola, Cashew, Date palm, Durian, Guava, Papaya, Paradise nut, Pomegranate, Rambutan
244 ⌠
Willow
198 ╞
Saguaro
Unmined stones, ores, and soil
The tiles can all be changed in the raws.
Stones
015 ☼
|
bituminous coal |
034 "
|
Calcite, Hornblende |
035 #
|
Sandstone, Rock salt, Basalt, Gypsum |
037 %
|
Siltstone, Slate, Brimstone, Kimberlite, Bismuthinite, Realgar, Stibnite, Marcasite, Olivine, Orthoclase, Microcline, Petrified wood, Brimstone, Pyrolusite |
039 '
|
Claystone, Rhyolite, Periclase |
042 *
|
Lignite, Pitchblende |
043 +
|
Bauxite |
045 -
|
Cryolite, Orpiment, Satinspar, Phyllite, Quartzite |
046 .
|
Dacite, Ilmenite, Shale |
059 ;
|
Selenite |
061 =
|
Chert, Gneiss, Sylvite, Chromite, Kaolinite |
094 ^
|
Alabaster |
096 `
|
Dolomite, Schist, Alunite, Rutile, Borax |
111 o
|
Graphite |
118 v
|
Anhydrite, Mica |
120 x
|
Saltpeter |
124 |
|
Talc |
156 £
|
Cinnabar, Cobaltite |
176 ░
|
Jet, Chalk, Diorite |
177 ▒
|
Gabbro, Obsidian |
178 ▓
|
Marble, Limestone, Granite |
233 Θ
|
Puddingstone |
236 ∞
|
Andesite, Conglomerate |
247 ≈
|
Mudstone, Serpentine |
Ores
037 %
|
Bismuthinite |
094 ^
|
Aluminum |
126 ~
|
Magnetite |
156 £
|
Adamantine, Cassiterite, Copper, Galena, Gold, Hematite, Horn silver, Limonite, Malachite, Platinum, Silver, Sphalerite, Tetrahedrite |
Gems
015 ☼
is used by all gems
Soil
176 ░
|
Loam, Peat, Sandy clay loam, Sandy loam, Silty clay loam, Pelagic clay, Red sand, Sand (tan) |
177 ▒
|
Loamy sand, Silt loam, Siliceous ooze, Calcareous ooze, Clay loam, Sandy clay |
178 ▓
|
Silt, Black sand, White sand, Yellow sand, Clay, Silty clay, Fire clay |
List of characters used in text and interface
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.
- " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 /
- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
- a b c d e f g h i j k l m n o p q r s t u v w x y z
- 32 (Space); 219█; 254■; ↑ ↓ → ← [Bridge direction indicators]; ♂ ♀ ☼ Γ √;
- Quality: - + ≡ * ☼ « »
- Brackets: ( ) < > { } [ ]
Alphabets
Accented characters are used for names.
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
Human: ñáabcdefghijklmnopqrstuvwxyz
Goblin: ûôöêëäåâabdeghklmnoprstuxz
No known use
These are ideal for using to change tiles in the raw data or init.txt.
↕ ∟ ↔ ₧ ½ ⌡ 255