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Difference between revisions of "Tilesets"
m (→Row 15 (224-239): Added link) |
(Moved all "text" to the front to maintain consistency, and some general fixes) |
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# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | # Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | ||
# Put it in the data/art directory of your Dwarf Fortress installation. | # Put it in the data/art directory of your Dwarf Fortress installation. | ||
− | # Open data/init/init.txt | + | # Open data/init/init.txt |
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values. | # If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values. | ||
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics. | # It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics. | ||
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When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. | ||
− | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | + | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. |
<!--=== How colors other than white and magenta work === | <!--=== How colors other than white and magenta work === | ||
Line 74: | Line 74: | ||
|} | |} | ||
− | As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green. | + | As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green. |
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.--> | Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.--> | ||
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|- | |- | ||
|<small>015</small> {{TST|☼}} | |<small>015</small> {{TST|☼}} | ||
− | | | + | | Masterpiece [[Item quality|quality]] tags, unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], paralyzed [[Status icon|indicator]], fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem [[door]]s |
|- | |- | ||
|} | |} | ||
Line 170: | Line 170: | ||
|- | |- | ||
|<small>025</small> {{TST|↓}} | |<small>025</small> {{TST|↓}} | ||
− | | [[Status icon|Various status indicators]] | + | | Interface text (bridge direction), [[Status icon|Various status indicators]] |
|- | |- | ||
|<small>026</small> {{TST|→}} | |<small>026</small> {{TST|→}} | ||
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|- | |- | ||
|<small>032</small> {{TST| }} | |<small>032</small> {{TST| }} | ||
− | | | + | | Spaces in text messages, Unexplored underground, black background on the title screen and interface menu |
|- | |- | ||
|<small>033</small> {{TST|!}} | |<small>033</small> {{TST|!}} | ||
− | | [[Status icon|various status icons]] | + | | Text, [[Status icon|various status icons]], sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
|- | |- | ||
|<small>034</small> {{TST|"}} | |<small>034</small> {{TST|"}} | ||
− | | [[ | + | | Text, [[shrub]]*, [[Status icon|various status icons]], quotation marks, Carpenter's workshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, fallen leaves{{verify}}, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stones|various stones]]*, savanna, swamp, shrubland, marsh |
|- | |- | ||
|<small>035</small> {{TST|#}} | |<small>035</small> {{TST|#}} | ||
− | | [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map | + | | Text, [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map |
|- | |- | ||
|<small>036</small> {{TST|$}} | |<small>036</small> {{TST|$}} | ||
Line 217: | Line 217: | ||
|- | |- | ||
|<small>039</small> {{TST|'}} | |<small>039</small> {{TST|'}} | ||
− | | | + | | Text, rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]* |
|- | |- | ||
|<small>040</small> {{TST|(}} | |<small>040</small> {{TST|(}} | ||
− | | | + | | Text, foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map |
|- | |- | ||
|<small>041</small> {{TST|)}} | |<small>041</small> {{TST|)}} | ||
− | | | + | | Text, foreign object closing tag, waning moon on travel map |
|- | |- | ||
|<small>042</small> {{TST|*}} | |<small>042</small> {{TST|*}} | ||
− | | Unmined [[ore]]*, [[Hell|glowing pits]] | + | | Interface text, superior [[Item quality|quality]] tags, Unmined [[ore]]*, [[Hell|glowing pits]], key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Tilesets#Stones|various stones]]*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map |
|- | |- | ||
|<small>043</small> {{TST|+}} | |<small>043</small> {{TST|+}} | ||
− | | | + | | Text, finely-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status icon|indicator]], towns on world map |
|- | |- | ||
|<small>044</small> {{TST|,}} | |<small>044</small> {{TST|,}} | ||
− | | | + | | Text, rough [[floor]]s, [[Claystone]]*, unexplored underground, various [[grass|grasses]]* |
|- | |- | ||
|<small>045</small> {{TST|-}} | |<small>045</small> {{TST|-}} | ||
− | | [[Finished_goods#Crafts|Scepters]], [[arrow]]s in flight | + | | Text, well-crafted [[Item quality|quality]] tags, [[Finished_goods#Crafts|Scepters]], [[arrow]]s in flight, keyboard reference, [[Tilesets#Stones|various stones]]*, [[Status icon|overlapping creatures animation]] |
|- | |- | ||
|<small>046</small> {{TST|.}} | |<small>046</small> {{TST|.}} | ||
− | | | + | | Text, rough [[floor]]s, [[Tilesets#Stones|various stones]]*, unexplored underground, various [[grass|grasses]]* |
|- | |- | ||
|<small>047</small> {{TST|/}} | |<small>047</small> {{TST|/}} | ||
− | | [[ | + | | Text, [[weapon]]s, [[bolt]]s, [[Ballista]] tile, [[Tool|Pestle]], [[Status icon|overlapping creatures animation]] |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>048</small> {{TST|0}} | |<small>048</small> {{TST|0}} | ||
− | | [[ | + | | Text, [[coffin]]s, tombs on world map |
|- | |- | ||
|<small>049</small> {{TST|1}} | |<small>049</small> {{TST|1}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |
|- | |- | ||
|<small>050</small> {{TST|2}} | |<small>050</small> {{TST|2}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>051</small> {{TST|3}} | |<small>051</small> {{TST|3}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>052</small> {{TST|4}} | |<small>052</small> {{TST|4}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>053</small> {{TST|5}} | |<small>053</small> {{TST|5}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>054</small> {{TST|6}} | |<small>054</small> {{TST|6}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>055</small> {{TST|7}} | |<small>055</small> {{TST|7}} | ||
− | |Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>056</small> {{TST|8}} | |<small>056</small> {{TST|8}} | ||
− | |Fortress gates on travel map | + | | Text Fortress gates on travel map |
|- | |- | ||
|<small>057</small> {{TST|9}} | |<small>057</small> {{TST|9}} | ||
− | |Text | + | | Text |
|- | |- | ||
|<small>058</small> {{TST|:}} | |<small>058</small> {{TST|:}} | ||
− | | [[strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs* | + | | Interface text, [[strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs* |
|- | |- | ||
|<small>059</small> {{TST|;}} | |<small>059</small> {{TST|;}} | ||
− | | [[Mason's workshop]], [[Kitchen]], [[Selenite]]* | + | | Interface text (command menu [[CMV|Movies]] key), [[Mason's workshop]], [[Kitchen]], [[Selenite]]*, twigs<sup>$</sup> |
|- | |- | ||
|<small>060</small> {{TST|<}} | |<small>060</small> {{TST|<}} | ||
− | | | + | | Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, [[Stairs]] up |
|- | |- | ||
|<small>061</small> {{TST|=}} | |<small>061</small> {{TST|=}} | ||
− | | Empty [[Stockpile]]s, hamlets on world map, [[Tilesets#Stones|various stones]]*, middle-left tile of [[Furnace|Furnaces]], up-right tile of [[Carpenter's workshop]] | + | | Empty [[Stockpile]]s, hamlets on world map, [[Tilesets#Stones|various stones]]*, middle-left tile of [[Furnace|Furnaces]], up-right tile of [[Carpenter's workshop]] |
|- | |- | ||
|<small>062</small> {{TST|>}} | |<small>062</small> {{TST|>}} | ||
− | | [[Stairs]] down | + | | Brackets around squad names, [[Stairs]] down |
|- | |- | ||
|<small>063</small> {{TST|?}} | |<small>063</small> {{TST|?}} | ||
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|- | |- | ||
|<small>065</small> {{TST|A}} | |<small>065</small> {{TST|A}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Tile in Farm Workshop |
|- | |- | ||
|<small>066</small> {{TST|B}} | |<small>066</small> {{TST|B}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>067</small> {{TST|C}} | |<small>067</small> {{TST|C}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>068</small> {{TST|D}} | |<small>068</small> {{TST|D}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Depot Access Display |
|- | |- | ||
|<small>069</small> {{TST|E}} | |<small>069</small> {{TST|E}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>070</small> {{TST|F}} | |<small>070</small> {{TST|F}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>071</small> {{TST|G}} | |<small>071</small> {{TST|G}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>072</small> {{TST|H}} | |<small>072</small> {{TST|H}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>073</small> {{TST|I}} | |<small>073</small> {{TST|I}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[support]], [[tower|Necromancer's tower]] on world map |
|- | |- | ||
|<small>074</small> {{TST|J}} | |<small>074</small> {{TST|J}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>075</small> {{TST|K}} | |<small>075</small> {{TST|K}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>076</small> {{TST|L}} | |<small>076</small> {{TST|L}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>077</small> {{TST|M}} | |<small>077</small> {{TST|M}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>078</small> {{TST|N}} | |<small>078</small> {{TST|N}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>079</small> {{TST|O}} | |<small>079</small> {{TST|O}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[trade depot]] post, glass portal, Tile in Farm Workshop, column<sup>$</sup>, wall construction, full moon on travel map and dwarf mode, trunk<sup>$</sup>, [[staring eyeball]]*, [[bubble bulb]]* |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>080</small> {{TST|P}} | |<small>080</small> {{TST|P}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>081</small> {{TST|Q}} | |<small>081</small> {{TST|Q}} | ||
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|- | |- | ||
|<small>082</small> {{TST|R}} | |<small>082</small> {{TST|R}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>083</small> {{TST|S}} | |<small>083</small> {{TST|S}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>084</small> {{TST|T}} | |<small>084</small> {{TST|T}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>085</small> {{TST|U}} | |<small>085</small> {{TST|U}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>086</small> {{TST|V}} | |<small>086</small> {{TST|V}} | ||
− | | Badlands on map | + | | Text, Badlands on map |
|- | |- | ||
|<small>087</small> {{TST|W}} | |<small>087</small> {{TST|W}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Depot Access Display |
|- | |- | ||
|<small>088</small> {{TST|X}} | |<small>088</small> {{TST|X}} | ||
− | |[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display | + | | Text, keyboard cursor, [[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, [[Archery target]], [[Status icon|various status indicators]] |
|- | |- | ||
|<small>089</small> {{TST|Y}} | |<small>089</small> {{TST|Y}} | ||
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|- | |- | ||
|<small>090</small> {{TST|Z}} | |<small>090</small> {{TST|Z}} | ||
− | | Sleep [[Status icon|indicator]] | + | | Text, Sleep [[Status icon|indicator]] |
|- | |- | ||
|<small>091</small> {{TST|[}} | |<small>091</small> {{TST|[}} | ||
− | | [[Clothing]], [[armor]], item stack opening tag, moon on travel map | + | | Text, [[Clothing]], [[armor]], item stack opening tag, moon on travel map, tracks (bootprints) in sneaking mode |
|- | |- | ||
|<small>092</small> {{TST|\}} | |<small>092</small> {{TST|\}} | ||
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|- | |- | ||
|<small>093</small> {{TST|]}} | |<small>093</small> {{TST|]}} | ||
− | | Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag | + | | Text, Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag |
|- | |- | ||
|<small>094</small> {{TST|^}} | |<small>094</small> {{TST|^}} | ||
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|- | |- | ||
|<small>095</small> {{TST|_}} | |<small>095</small> {{TST|_}} | ||
− | | [[Channel]] [[designation]] | + | | Text, [[Channel]] [[designation]] |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| <small>097</small> {{TST|a}} | | <small>097</small> {{TST|a}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
| <small>098</small> {{TST|b}} | | <small>098</small> {{TST|b}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
| <small>099</small> {{TST|c}} | | <small>099</small> {{TST|c}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>100</small> {{TST|d}} | |<small>100</small> {{TST|d}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>101</small> {{TST|e}} | |<small>101</small> {{TST|e}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>102</small> {{TST|f}} | |<small>102</small> {{TST|f}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>103</small> {{TST|g}} | |<small>103</small> {{TST|g}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>104</small> {{TST|h}} | |<small>104</small> {{TST|h}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>105</small> {{TST|i}} | |<small>105</small> {{TST|i}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>106</small> {{TST|j}} | |<small>106</small> {{TST|j}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>107</small> {{TST|k}} | |<small>107</small> {{TST|k}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>108</small> {{TST|l}} | |<small>108</small> {{TST|l}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>109</small> {{TST|m}} | |<small>109</small> {{TST|m}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>110</small> {{TST|n}} | |<small>110</small> {{TST|n}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Hills]] on map |
|- | |- | ||
|<small>111</small> {{TST|o}} | |<small>111</small> {{TST|o}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Graphite]]*, well construction, bridge construction, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnace]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[winter melon]]*, [[watermelon]]* |
|- | |- | ||
|} | |} | ||
Line 461: | Line 461: | ||
|- | |- | ||
|<small>112</small> {{TST|p}} | |<small>112</small> {{TST|p}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>113</small> {{TST|q}} | |<small>113</small> {{TST|q}} | ||
Line 467: | Line 467: | ||
|- | |- | ||
|<small>114</small> {{TST|r}} | |<small>114</small> {{TST|r}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>115</small> {{TST|s}} | |<small>115</small> {{TST|s}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>116</small> {{TST|t}} | |<small>116</small> {{TST|t}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>117</small> {{TST|u}} | |<small>117</small> {{TST|u}} | ||
Line 479: | Line 479: | ||
|- | |- | ||
|<small>118</small> {{TST|v}} | |<small>118</small> {{TST|v}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Tilesets#Stones|various stones]]* |
|- | |- | ||
|<small>119</small> {{TST|w}} | |<small>119</small> {{TST|w}} | ||
− | | [[Tilesets#Creatures| | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>120</small> {{TST|x}} | |<small>120</small> {{TST|x}} | ||
− | | [[Saltpeter]]* | + | | Text, [[Saltpeter]]* |
|- | |- | ||
|<small>121</small> {{TST|y}} | |<small>121</small> {{TST|y}} | ||
Line 514: | Line 514: | ||
|- | |- | ||
|<small>128</small> {{TST|Ç}} | |<small>128</small> {{TST|Ç}} | ||
− | | [[Mechanism]]s | + | | Text, [[Mechanism]]s |
|- | |- | ||
|<small>129</small> {{TST|ü}} | |<small>129</small> {{TST|ü}} | ||
Line 535: | Line 535: | ||
|- | |- | ||
|<small>135</small> {{TST|ç}} | |<small>135</small> {{TST|ç}} | ||
− | | [[Finished_goods#Totems|Totem]]s | + | | Text, [[Finished_goods#Totems|Totem]]s |
|- | |- | ||
|<small>136</small> {{TST|ê}} | |<small>136</small> {{TST|ê}} | ||
Line 550: | Line 550: | ||
|- | |- | ||
|<small>140</small> {{TST|î}} | |<small>140</small> {{TST|î}} | ||
− | | Elven forest retreat | + | | Text, Elven forest retreat |
|- | |- | ||
|<small>141</small> {{TST|ì}} | |<small>141</small> {{TST|ì}} | ||
Line 559: | Line 559: | ||
|- | |- | ||
|<small>143</small> {{TST|Å}} | |<small>143</small> {{TST|Å}} | ||
− | | [[Figurine]]s, shrines on travel map | + | | Text, [[Figurine]]s, shrines on travel map |
|- | |- | ||
|} | |} | ||
Line 576: | Line 576: | ||
|- | |- | ||
|<small>147</small> {{TST|ô}} | |<small>147</small> {{TST|ô}} | ||
− | | [[Tool|Cauldrons]]* | + | | Text, [[Tool|Cauldrons]]* |
|- | |- | ||
|<small>148</small> {{TST|ö}} | |<small>148</small> {{TST|ö}} | ||
− | | [[Jewelry|Ring]]s | + | | Text, [[Jewelry|Ring]]s |
|- | |- | ||
|<small>149</small> {{TST|ò}} | |<small>149</small> {{TST|ò}} | ||
− | | Unactivated [[lever]]s, [[Tilesets#Creatures|Various creatures]]<sup>#</sup> | + | | Text, Unactivated [[lever]]s, [[Tilesets#Creatures|Various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>150</small> {{TST|û}} | |<small>150</small> {{TST|û}} | ||
− | | [[Bucket]] | + | | Text, [[Bucket]] |
|- | |- | ||
|<small>151</small> {{TST|ù}} | |<small>151</small> {{TST|ù}} | ||
Line 591: | Line 591: | ||
|- | |- | ||
|<small>152</small> {{TST|ÿ}} | |<small>152</small> {{TST|ÿ}} | ||
− | | [[Valley herb]]* | + | | Text, [[Valley herb]]* |
− | |||
|- | |- | ||
|<small>153</small> {{TST|Ö}} | |<small>153</small> {{TST|Ö}} | ||
Line 604: | Line 603: | ||
|- | |- | ||
|<small>156</small> {{TST|£}} | |<small>156</small> {{TST|£}} | ||
− | | [[Tilesets#Stones|various stones]]*, [[Tilesets#Ores|most unmined ores]]*, | + | | [[Tilesets#Stones|various stones]]*, [[Tilesets#Ores|most unmined ores]]*, |
|- | |- | ||
|<small>157</small> {{TST|¥}} | |<small>157</small> {{TST|¥}} | ||
Line 628: | Line 627: | ||
|- | |- | ||
|<small>162</small> {{TST|ó}} | |<small>162</small> {{TST|ó}} | ||
− | | Activated [[lever]]s | + | | Text, Activated [[lever]]s |
|- | |- | ||
|<small>163</small> {{TST|ú}} | |<small>163</small> {{TST|ú}} | ||
Line 634: | Line 633: | ||
|- | |- | ||
|<small>164</small> {{TST|ñ}} | |<small>164</small> {{TST|ñ}} | ||
− | | [[Bogeyman]] | + | | Text, [[Bogeyman]] |
|- | |- | ||
|<small>165</small> {{TST|Ñ}} | |<small>165</small> {{TST|Ñ}} | ||
Line 664: | Line 663: | ||
|- | |- | ||
|<small>174</small> {{TST|«}} | |<small>174</small> {{TST|«}} | ||
− | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] | + | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] tags |
|- | |- | ||
|<small>175</small> {{TST|»}} | |<small>175</small> {{TST|»}} | ||
− | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] | + | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] tags |
|- | |- | ||
|} | |} | ||
Line 817: | Line 816: | ||
|- | |- | ||
|<small>220</small> {{TST|▄}} | |<small>220</small> {{TST|▄}} | ||
− | | [[ | + | | [[Ballista]] tile, [[Siege engine]] parts |
|- | |- | ||
|<small>221</small> {{TST|▌}} | |<small>221</small> {{TST|▌}} | ||
Line 870: | Line 869: | ||
|- | |- | ||
|<small>236</small> {{TST|∞}} | |<small>236</small> {{TST|∞}} | ||
− | | [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Tilesets#Stones|various stones]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*, [[scroll]]s*<sup>,</sup>{{version|0.42.01}} | + | | [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Tilesets#Stones|various stones]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*, [[scroll]]s*<sup>,</sup>{{version|0.42.01}} |
|- | |- | ||
|<small>237</small> {{TST|φ}} | |<small>237</small> {{TST|φ}} | ||
Line 887: | Line 886: | ||
|- | |- | ||
|<small>240</small> {{TST|≡}} | |<small>240</small> {{TST|≡}} | ||
− | | [[Bar]]s, exceptional [[Item quality|quality]] | + | | [[Bar]]s, exceptional [[Item quality|quality]] tags, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map, [[quire]]*<sup>,</sup>{{version|0.42.01}}, [[bookcase]]*<sup>,</sup>{{version|0.42.01}} |
|- | |- | ||
|<small>241</small> {{TST|±}} | |<small>241</small> {{TST|±}} | ||
Line 905: | Line 904: | ||
|- | |- | ||
|<small>246</small> {{TST|÷}} | |<small>246</small> {{TST|÷}} | ||
− | | [[Barrel]], [[screw pump]], upper left tile of [[still]] | + | | [[Barrel]], [[screw pump]], upper left tile of [[still]], [[scroll rollers]]*<sup>,</sup>{{version|0.42.01}}, [[book binding]]*<sup>,</sup> {{version|0.42.01}} |
|- | |- | ||
|<small>247</small> {{TST|≈}} | |<small>247</small> {{TST|≈}} | ||
Line 932: | Line 931: | ||
|- | |- | ||
|<small>255</small> {{TST| }} | |<small>255</small> {{TST| }} | ||
− | | | + | | |
|} | |} | ||
== Detailed use list by type == | == Detailed use list by type == | ||
=== Creatures === | === Creatures === | ||
− | ==== Main creature tiles ==== | + | ==== Main creature tiles ==== |
− | This is a list of tiles used by [[creature]]s. In all cases the tile can be changed in the raws, and a graphic can be assigned. | + | This is a list of tiles used by [[creature]]s. In all cases the tile can be changed in the raws, and a graphic can be assigned. |
<small>001</small> {{TST|☺}} | <small>001</small> {{TST|☺}} | ||
Line 1,114: | Line 1,113: | ||
! Tile !! Usage !! Change Properties | ! Tile !! Usage !! Change Properties | ||
|- | |- | ||
− | |<small>002</small> {{TST|☻}} | + | |<small>002</small> {{TST|☻}} |
− | |Military [[dwarves]] | + | |Military [[dwarves]] |
|can be removed, reassigned, or overridden by graphics | |can be removed, reassigned, or overridden by graphics | ||
|- | |- | ||
Line 1,123: | Line 1,122: | ||
|- | |- | ||
|<small>034</small> {{TST|"}} | |<small>034</small> {{TST|"}} | ||
− | |[[kobold]], [[goblin]], and [[blizzard man]] glowing eyes | + | |[[kobold]], [[goblin]], and [[blizzard man]] glowing eyes |
|cannot be removed or reassigned without changing behavior | |cannot be removed or reassigned without changing behavior | ||
|- | |- | ||
|<small>039</small> {{TST|'}} | |<small>039</small> {{TST|'}} | ||
− | |one eyed creatures with GLOWTILE " ([[kobold]], [[goblin]]s, and [[blizzard man|blizzard men]]) | + | |one eyed creatures with GLOWTILE " ([[kobold]], [[goblin]]s, and [[blizzard man|blizzard men]]) |
|tile cannot be changed | |tile cannot be changed | ||
|- | |- | ||
Line 1,293: | Line 1,292: | ||
{| | {| | ||
|- | |- | ||
− | |<small>005</small> {{TST|♣}} | + | |<small>005</small> {{TST|♣}} |
| flowers on [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[marsh thistle]], [[meadowsweet]]. [[mountain avens]], [[pebble plant]], and [[rush]]. | | flowers on [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[marsh thistle]], [[meadowsweet]]. [[mountain avens]], [[pebble plant]], and [[rush]]. | ||
|- | |- | ||
Line 1,456: | Line 1,455: | ||
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature. | Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature. | ||
− | * " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / | + | * " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / |
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | * A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | ||
− | * a b c d e f g h i j k l m n o p q r s t u v w x y z | + | * a b c d e f g h i j k l m n o p q r s t u v w x y z |
− | * 32 (Space); 219█; 254■; ↑ ↓ → ← | + | * 32 (Space); 219█; 254■; ↑ ↓ → ← (Bridge direction indicators); ♂ ♀ ☼ Γ √; |
* [[Item quality|Quality]]: - + ≡ * ☼ « » | * [[Item quality|Quality]]: - + ≡ * ☼ « » | ||
− | * Brackets: ( ) < > { } [ ] | + | * Brackets: ( ) < > { } [ ] |
==== Alphabets ==== | ==== Alphabets ==== | ||
Line 1,477: | Line 1,476: | ||
These are ideal for using to change tiles in the raw data or init.txt. | These are ideal for using to change tiles in the raw data or init.txt. | ||
− | ↕ ∟ ↔ ½ | + | ↕ ∟ ↔ ½ 255 |
Revision as of 17:31, 10 January 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- (For an overview of graphics in DF, see Graphics)
- (For a chart with the default ASCII characters, see Character table.)
- (For user-created creature tilesets, see Tileset repository.)
- (For information about Graphic sets, see Graphic set)
Tilesets are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "character sets" (or simply "tilesets") and "graphics sets". This article is only about tilesets.
Overview and installation
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII), which are used to display the main graphics. Here is the list of user-made standard tilesets. To install any of these tilesets, follow these steps:
- Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
- Convert it into a 24-bit BMP fileV0.28.181.40d file or PNG filev0.31.06. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
- Put it in the data/art directory of your Dwarf Fortress installation.
- Open data/init/init.txt
- If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
- It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
- Save the .txt file, then you're ready to play!
Custom tileset design
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
- A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
- A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most object tilesets use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
What tiles are used for what
- Items marked with * can have their tile changed in the raw data files.
- Items marked with # can have their tile replaced by a graphic set image, in addition to having their tile changed in the raw data.
- Items marked with $ can be changed in the d_init.txt file.
For a graphical table, go to the Character Table.
Row 01 (000-015)
000
|
Used for background tiles in the intro CMV and background tiles of interface screens |
001 ☺
|
Civilian dwarves#, various status indicators |
002 ☻
|
Military dwarves# |
003 ♥
|
Dimple cups* |
004 ♦
|
Cut gems, large gems |
005 ♣
|
Quarry bush leaves*, blossoms*, various forest trees* |
006 ♠
|
Broadleaf Forest, various forest trees*, various leaf items*, Plump helmets* |
007 •
|
Mined out stone*, solid workshop tile for several workshops like the magma smelter, river sources in main map, caves in main map, moon on travel map, flower buds* |
008 ◘
|
Solid workshop tile for several other workshops like the magma forge, tanner's shop, catapult cup, fortress keeps on travel map, nest box tool*, nest box building, book |
009 ○
|
Well, vermin colony, millstone, quern, vertical axle, fortress walls on travel map, sun behind clouds on travel map, fortresses on world map, creeping eye out of view (adventure mode)*, staring eyeball*, bubble bulb* |
010 ◙
|
trunk interior$ |
011 ♂
|
Male sign, bags, Various Cephalopods# |
012 ♀
|
Female sign, amulet |
013 ♪
|
Ladles* |
014 ♫
|
Armor stands |
015 ☼
|
Masterpiece quality tags, unmined Gem Cluster*, Rough Gems and Raw Glass, unmined bituminous coal*, mined bituminous coal*, currency symbol, spider webs, pond turtle*, sun, gear assemblies, paralyzed indicator, fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem doors |
Row 02 (016-031)
016 ►
|
Head of Ballista arrow facing east, manta ray# |
017 ◄
|
Head of Ballista arrow facing west |
018 ↕
|
|
019 ‼
|
Cages, on-fire tags, vertical bars |
020 ¶
|
Mugs, largest forest retreats, cumulonimbus clouds on travel map, Highwood forests* |
021 §
|
Restraints, whip vine* |
022 ▬
|
Logs, hive tool*, hive building |
023 ↨
|
Cedar forest* |
024 ↑
|
Interface text (bridge direction), conifer forests, various forest trees* |
025 ↓
|
Interface text (bridge direction), Various status indicators |
026 →
|
Interface text (bridge direction) |
027 ←
|
Interface text (bridge direction) |
028 ∟
|
|
029 ↔
|
|
030 ▲
|
Head of Ballista arrow facing north, ramp, track ramp up$, mountain on world map |
031 ▼
|
Head of Ballista arrow facing south, ramp on level below, trackramp on level below$ |
Row 03 (032-047)
032
|
Spaces in text messages, Unexplored underground, black background on the title screen and interface menu |
033 !
|
Text, various status icons, sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
034 "
|
Text, shrub*, various status icons, quotation marks, Carpenter's workshop tile, kobold out of view*, goblin out of view*, blizzard man out of view*, fallen leaves[Verify], tracks (bent vegetation) in sneaking mode, various stones*, savanna, swamp, shrubland, marsh |
035 #
|
Text, floor grates, various stones*, smoothed branches in elven forest retreats, labyrinths on travel map |
036 $
|
Coins |
037 %
|
Prepared meal, unexplored underground, screw pump in action, footprints in sneaking mode, various fruits*, various buds*, various stones*, Bismuthinite*, Floating guts# |
038 &
|
Demons# |
039 '
|
Text, rough floors, unexplored underground, various stones, one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various grasses* |
040 (
|
Text, foreign object opening tag, tile in bowyer's workshop, waxing moon on travel map |
041 )
|
Text, foreign object closing tag, waning moon on travel map |
042 *
|
Interface text, superior quality tags, Unmined ore*, glowing pits, key reference, working gear assembly, gem floodgate, various stones*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map |
043 +
|
Text, finely-crafted quality tags, Smooth/constructed floors, block/bar bridge or road, Bauxite*, injury indicator, towns on world map |
044 ,
|
Text, rough floors, Claystone*, unexplored underground, various grasses* |
045 -
|
Text, well-crafted quality tags, Scepters, arrows in flight, keyboard reference, various stones*, overlapping creatures animation |
046 .
|
Text, rough floors, various stones*, unexplored underground, various grasses* |
047 /
|
Text, weapons, bolts, Ballista tile, Pestle, overlapping creatures animation |
Row 04 (048-063)
048 0
|
Text, coffins, tombs on world map |
049 1
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
050 2
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
051 3
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
052 4
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
053 5
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
054 6
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
055 7
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
056 8
|
Text Fortress gates on travel map |
057 9
|
Text |
058 :
|
Interface text, strawberry*, prickle berry*, fisher berry*, sun berry*, snowstorms, underground shrubs* |
059 ;
|
Interface text (command menu Movies key), Mason's workshop, Kitchen, Selenite*, twigs$ |
060 <
|
Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, Stairs up |
061 =
|
Empty Stockpiles, hamlets on world map, various stones*, middle-left tile of Furnaces, up-right tile of Carpenter's workshop |
062 >
|
Brackets around squad names, Stairs down |
063 ?
|
various status icons |
Row 05 (064-079)
064 @
|
berserk dwarf#, adventurer#, dwarven merchants#, dwarven caravan guards#, dwarven diplomat#, adventurer's location on map |
065 A
|
Text, various creatures#, Tile in Farm Workshop |
066 B
|
Text, various creatures# |
067 C
|
Text, various creatures# |
068 D
|
Text, various creatures#, Depot Access Display |
069 E
|
Text, various creatures# |
070 F
|
Text, various creatures# |
071 G
|
Text, various creatures# |
072 H
|
Text, various creatures# |
073 I
|
Text, various creatures#, support, Necromancer's tower on world map |
074 J
|
Text, various creatures# |
075 K
|
Text, various creatures# |
076 L
|
Text, various creatures# |
077 M
|
Text, various creatures# |
078 N
|
Text, various creatures# |
079 O
|
Text, various creatures#, trade depot post, glass portal, Tile in Farm Workshop, column$, wall construction, full moon on travel map and dwarf mode, trunk$, staring eyeball*, bubble bulb* |
Row 06 (080-095)
080 P
|
Text, various creatures# |
081 Q
|
Text |
082 R
|
Text, various creatures# |
083 S
|
Text, various creatures# |
084 T
|
Text, various creatures# |
085 U
|
Text, various creatures# |
086 V
|
Text, Badlands on map |
087 W
|
Text, various creatures#, Depot Access Display |
088 X
|
Text, keyboard cursor, Bin, floodgate, shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, Archery target, various status indicators |
089 Y
|
Text, Yak#, Yeti# |
090 Z
|
Text, Sleep indicator |
091 [
|
Text, Clothing, armor, item stack opening tag, moon on travel map, tracks (bootprints) in sneaking mode |
092 \
|
Overlapping creatures animation, Ballista tile |
093 ]
|
Text, Floor tile in workshops and furnaces, item stack closing tag |
094 ^
|
Trap, Alabaster*, Aluminum*, Volcano on world map |
095 _
|
Text, Channel designation |
Row 07 (096-111)
096 `
|
Rough floors, unexplored underground*, various stones*, various grasses* |
097 a
|
Text, various creatures# |
098 b
|
Text, various creatures# |
099 c
|
Text, various creatures# |
100 d
|
Text, various creatures# |
101 e
|
Text, various creatures# |
102 f
|
Text, various creatures# |
103 g
|
Text, various creatures# |
104 h
|
Text, various creatures# |
105 i
|
Text, various creatures# |
106 j
|
Text, various creatures# |
107 k
|
Text, various creatures# |
108 l
|
Text, various creatures# |
109 m
|
Text, various creatures# |
110 n
|
Text, various creatures#, Hills on map |
111 o
|
Text, various creatures#, Graphite*, well construction, bridge construction, millstone in action, vertical axle in action, floor tile in magma furnaces, staring eyeball*, bubble bulb*, winter melon*, watermelon* |
Row 08 (112-127)
112 p
|
Text, various creatures# |
113 q
|
Text |
114 r
|
Text, various creatures# |
115 s
|
Text, various creatures# |
116 t
|
Text, various creatures# |
117 u
|
Text |
118 v
|
Text, various creatures#, various stones* |
119 w
|
Text, various creatures# |
120 x
|
Text, Saltpeter* |
121 y
|
Text |
122 z
|
Text |
123 {
|
Forbidden opening tag, tile in Jeweler's workshop, vermin, purring maggot# |
124 |
|
Talc*, pipe sections, overlapping creatures animation |
125 }
|
Forbidden closing tag, vermin, purring maggot alternate* |
126 ~
|
Unfinished rough stone road, flowing water, dirt road, farm plot under construction, sand, furrowed soil, blood smear, guts, Various creatures#, Magnetite* |
127 ⌂
|
Animal trap, low mountains on world map, part of mechanic's workshop, trunk$ |
Row 09 (128-143)
128 Ç
|
Text, Mechanisms |
129 ü
|
Text |
130 é
|
Text |
131 â
|
Text |
132 ä
|
Text |
133 à
|
Text |
134 å
|
Text |
135 ç
|
Text, Totems |
136 ê
|
Text |
137 ë
|
Text, military elves |
138 è
|
Text |
139 ï
|
Text |
140 î
|
Text, Elven forest retreat |
141 ì
|
Text |
142 Ä
|
Deities, Angels |
143 Å
|
Text, Figurines, shrines on travel map |
Row 10 (144-159)
144 É
|
Text | |
145 æ
|
Toys, hamlets on world map | |
146 Æ
|
Coffers, quivers, backpacks, hamlets on world map | |
147 ô
|
Text, Cauldrons* | |
148 ö
|
Text, Rings | |
149 ò
|
Text, Unactivated levers, Various creatures# | |
150 û
|
Text, Bucket | |
151 ù
|
Text | |
152 ÿ
|
Text, Valley herb* | |
153 Ö
|
Bracelets, wheelbarrows* | |
154 Ü
|
Military Humans | |
155 ¢
|
hatch covers | |
156 £
|
various stones*, most unmined ores*, | |
157 ¥
|
Cave lobster* | |
158 ₧
|
Stepladder* | |
159 ƒ
|
Rope reed*, splints, arrow bamboo*, golden bamboo*, hedge bamboo* |
Row 11 (160-175)
160 á
|
Text |
161 í
|
Text |
162 ó
|
Text, Activated levers |
163 ú
|
Text |
164 ñ
|
Text, Bogeyman |
165 Ñ
|
Night creatures |
166 ª
|
Goblin settlements on world map |
167 º
|
Cloth, dark pit |
168 ¿
|
Instrument |
169 ⌐
|
Withered plants*, wormy tendril* |
170 ¬
|
wormy tendril* |
171 ½
|
|
172 ¼
|
Roc nests, roots$, branches$ |
173 ¡
|
Flask, waterskin, Pouch |
174 «
|
Tail of Ballista arrow facing west, item with decoration tags |
175 »
|
Tail of Ballista arrow facing east, item with decoration tags |
Row 12 (176-191)
176 ░
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), Fishery, fog on travel map, Semi-molten Rock, various stones*, various soils*, fallen leaves |
177 ▒
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), side tiles for catapult, window, fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, kitchen, and leather works), various stones*, various kinds of soil*, fallen leaves, vermin swarm |
178 ▓
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), floor tile for ice, tanner's shop, butcher's shop, Wagon body, fog on travel map, various kinds of soil*, various kinds of soil*, sky$, fallen leaves |
179 │
|
Overworld rivers, well chain/rope, rotating horizontal axles, branches$ |
180 ┤
|
Overworld rivers, top-right tile for Loom, branches$, Glumprong forests* |
181 ╡
|
Blood thorn trees*, bridges, catapult tile, tracks$ |
182 ╢
|
Branches$ |
183 ╖
|
Ends of smooth walls |
184 ╕
|
Ends of smooth walls |
185 ╣
|
Smooth/constructed walls, tracks$, trunk$ |
186 ║
|
Smooth/constructed walls, bridges, wooden doors, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$ |
187 ╗
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
188 ╝
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
189 ╜
|
Ends of smooth walls |
190 ╛
|
Ends of smooth walls |
191 ┐
|
Overworld rivers, branches$ |
Row 13 (192-207)
192 └
|
Overworld rivers/Roads, branches$ |
193 ┴
|
Overworld rivers/Roads, branches$ |
194 ┬
|
Overworld rivers/Roads, crutches, branches$ |
195 ├
|
Overworld rivers/Roads, top-left tile for Loom, branches$ |
196 ─
|
Overworld rivers/Roads, rotating axles, branches$ |
197 ┼
|
Doors, overworld rivers/Roads, floor detailing/engraving in progress, branches$ |
198 ╞
|
Bridges, trees in winter, (un)dead trees*, Saguaro*, catapult tile, tracks$, branches$ |
199 ╟
|
branches$ |
200 ╚
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
201 ╔
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
202 ╩
|
Smooth/constructed walls, tracks$, trunk$ |
203 ╦
|
Smooth/constructed walls, tracks$, fortress walls on travel map, trunk$ |
204 ╠
|
Smooth/constructed walls, tracks$, trunk$ |
205 ═
|
Smooth/constructed walls, bridges, planted crops, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$ |
206 ╬
|
Smooth/constructed walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, tracks$, trunk$ |
207 ╧
|
Tail of Ballista arrow facing north, screw press building, branches$ |
Row 14 (208-223)
208 ╨
|
Bridges, catapult tile, tracks$ |
209 ╤
|
Table, tail of Ballista arrow facing south, branches$ |
210 ╥
|
Chairs, bridges, catapult tile, farmer's workshop bottom-middle tile, tracks$ |
211 ╙
|
Ends of smooth walls |
212 ╘
|
Ends of smooth walls |
213 ╒
|
Ends of smooth walls |
214 ╓
|
Ends of smooth walls |
215 ╫
|
Wooden floodgates, bone floodgates, wall grates |
216 ╪
|
Door designation |
217 ┘
|
Overworld rivers, branches$ |
218 ┌
|
Overworld rivers, branches$ |
219 █
|
Interface window border, trade depot tile, ice wall and dig-designated tiles, Mist |
220 ▄
|
Ballista tile, Siege engine parts |
221 ▌
|
Ballista tile |
222 ▐
|
Ballista tile |
223 ▀
|
Ballista tile |
Row 15 (224-239)
224 α
|
Various fish#, top-center fishery tile, meat, altocumulus clouds on travel map |
225 ß
|
Leather, cumulus clouds on travel map |
226 Γ
|
Weight symbol, various forest trees, tropical forests |
227 π
|
Cabinet, dark fortresses |
228 Σ
|
Trap component |
229 σ
|
Anvil, metalsmith's and magma forge bottom-middle tile, jugs* |
230 µ
|
Crown, ruins on world map |
231 τ
|
Tree sapling*, pig tail*, cave wheat*, Longland grass*, rat weed*, hide root*, muck root*, blade weed*, sliver barb*, shrubland, arrow bamboo*, golden bamboo*, hedge bamboo* |
232 Φ
|
Sweet pod*, bloated tuber*, kobold bulb*, traction benches, pots* |
233 Θ
|
Beds, Puddingstone* |
234 Ω
|
Statues, dwarven cities on map, sea nettle jellyfish* |
235 δ
|
Earrings, kennel tile |
236 ∞
|
Boulder, dry brook, middle-right butcher's shop tile, various stones*, sea foam, images of clouds, fortress gates on travel map, honeycomb*, scrolls*,v0.42.01 |
237 φ
|
Thread, loom bottom left tile, farmer's workshop bottom right tile |
238 ε
|
Large Pots, Bowyer's workshop middle-right tile |
239 ∩
|
Hills on world map, slab building |
Row 16 (240-255)
240 ≡
|
Bars, exceptional quality tags, activity zones, metal doors, floor bars, track stops, cirrus clouds on travel map, hamlets on world map, quire*,v0.42.01, bookcase*,v0.42.01 |
241 ±
|
Unfinished road |
242 ≥
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
243 ≤
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
244 ⌠
|
swamps on world map, Willow forest/swamp* |
245 ⌡
|
sheetsv0.42.01 |
246 ÷
|
Barrel, screw pump, upper left tile of still, scroll rollers*,v0.42.01, book binding*, v0.42.01 |
247 ≈
|
Rough stone road or bridge, water, magma, snow, glob (fat/tallow), farm plot, furrowed soil, vomit, blood pools, sea foam, sand, various stones* |
248 °
|
Sea foam, eggs, staring eyeball*, bubble bulb*, Bowl, Mortar |
249 ∙
|
Vermin*, Boulders at lower elevation, trees at lower elevation, tundra on world map |
250 ·
|
Seeds, micro-vermin, open space, terrain at lower elevation, plants at lower elevation, tundra on world map |
251 √
|
Weapon racks, badlands in main map, check mark (selecting production materials, confirmed items on manager window) |
252 ⁿ
|
Savanna, marsh, grassland, badlands |
253 ²
|
Body parts, vermin remains |
254 ■
|
Blocks, minecarts*, human houses/shops on travel map, progress bars |
255
|
Detailed use list by type
Creatures
Main creature tiles
This is a list of tiles used by creatures. In all cases the tile can be changed in the raws, and a graphic can be assigned.
001 ☺
(Civilian) dwarves
011 ♂
Cuttlefish Nautilus, Squid
015 ☼
Pond turtle
016 ►
manta ray
037 %
Floating guts
042 *
Creepy crawler
064 @
berserk dwarf, adventurer, dwarven merchants, dwarven caravan guards, dwarven diplomat
065 A
Alligator, Anaconda, Anaconda man, Giant aardvark, Giant adder, Giant anaconda, Giant armadillo, Giant aye-aye, Giant albatross, Giant axolotl
066 B
Beak dog, Black bear, Blind cave bear, Giant badger, Giant barn owl, Giant bat, Giant beaver, Giant bobcat, Giant bushtit, Giant sloth bear, Giant wild boar, Great barracuda, Grizzly bear, Polar bear, Sloth bear man, Sloth bear, Wild boar man, Wild boar
067 C
Cave crocodile, Cougar, Cow, Giant capuchin, Giant capybara, Giant cassowary, Giant cave swallow, Giant cheetah, Giant chinchilla, Giant coati, Giant cockatiel, Giant coyote, Giant crab, Giant crow, Giant cuttlefish, Giant horseshoe crab, Magma crab, One-humped camel, Saltwater crocodile, Two-humped camel, Voracious cave crawler
068 D
Cave dragon, Donkey, Draltha, Giant damselfly, Giant dingo
069 E
Elephant, Elk bird, Elk, Emu man, Emu, Giant eagle, Giant echidna, Giant emu
070 F
Giant green tree frog
071 G
Giant gila monster, Giant grasshopper, Giant grouper, Giant leopard gecko, Giraffe, Gorilla, Green devourer
072 H
Giant hamster, Giant hare, Giant harp seal, Giant hedgehog, Giant hornbill, Giant hyena, Harp seal, Hippo, Horse
073 I
Giant ibex, Giant impala
074 J
Giant jackal, Giant jaguar, Giant jumping spider, Jabberer, Jaguar
075 K
Giant kakapo, Giant kangaroo, Giant kea, Giant kestrel, Giant king cobra, Giant kingsnake, Giant kiwi, Giant koala, Kangaroo man, Kangaroo
076 L
Giant gray langur, Giant leech, Giant leopard seal, Giant leopard, Giant lion tamarin, Giant lion, Giant loon, Giant lorikeet, Giant louse, Giant lynx, Giant masked lovebird, Giant peach-faced lovebird, Leopard seal man, Leopard seal, Leopard, Lion, Llama
077 M
Amethyst man, Blizzard man, Blood man, Fire man, Gabbro man, Giant magpie, Giant mantis, Giant mink, Giant mongoose, Giant monitor lizard, Giant moose, Giant mosquito, Giant moth, Giant spider monkey, Iron man, Magma man, Merperson, Molemarian, Monitor lizard man, Monitor lizard, Moose man, Moose, Mud man, Mule, Muskox, Sea monster
078 N
Giant narwhal, Giant nautilus, Narwhal man, Narwhal, Nightwing
079 O
Blind cave ogre, Giant great horned owl, Giant ocelot, Giant octopus, Giant olm, Giant opossum, Giant orca, Giant osprey, Giant ostrich, Giant otter, Giant snowy owl, Ogre, Orangutan, Orca man, Orca, Ostrich man, Ostrich
080 P
Giant grey parrot, Giant pangolin, Giant parakeet, Giant penguin, Giant peregrine falcon, Giant platypus, Giant porcupine, Giant puffin, Giant red panda, Gigantic panda, Panda man, Panda
082 R
Giant rat, Giant raven, Reacher, Reindeer, Rhinoceros, Rutherer
083 S
Basking shark, Blacktip reef shark, Blue shark, Bull shark, Elephant seal man, Elephant seal, Giant bark scorpion, Giant black mamba, Giant brown recluse spider, Giant bushmaster, Giant cave spider, Giant copperhead snake, Giant desert scorpion, Giant elephant seal, Giant flying squirrel, Giant moon snail, Giant python, Giant rattlesnake, Giant skunk, Giant sloth, Giant slug, Giant snail, Giant sparrow, Giant sponge, Giant stoat, Giant swan, Giant white stork, Gigantic squid, Great white shark, Hammerhead shark, Longfin mako shark, Nurse shark, Python man, Python, Sasquatch, Sea serpent, Shortfin mako shark, Spotted wobbegong, Tiger shark, Whitetip reef shark
084 T
Alligator snapping turtle, Giant desert tortoise, Giant pond turtle, Giant snapping turtle, Giant tapir, Giant thrips, Giant tick, Giant tiger, Giant toad, Giant tortoise man, Giant tortoise, Gigantic tortoise, Tapir man, Tapir, Tiger, Tigerman, Troll
087 W
Giant earthworm, Giant sperm whale, Giant weasel, Giant wolverine, Giant wombat, Giant wren, Sperm whale man, Sperm whale, Wagon, Walrus, Water buffalo, Whale shark
097 a
Aardvark man, Aardvark, Adder man, Adder, Albatross man, Albatross, Alpaca, Amphibian man, Antman, Armadillo man, Armadillo, Axolotl man, Aye-aye man, Aye-aye
098 b
Badger man, Badger, Barn owl man, Barn owl, Bat man, Beaver man, Beaver, Bobcat man, Bobcat, Bonobo, Bugbat, Bushtit man, Buzzard, Foul blendec, Honey badger
099 c
Capuchin man, Capuchin, Capybara man, Capybara, Cassowary man, Cassowary, Cat, Cavy, Cheetah, Chicken, Chimpanzee, Chinchilla man, Chinchilla, Coati man, Coati, Cockatiel man, Coelacanth, Coyote man, Coyote, Crab man, Crab, Crow man, Crundle, Cuttlefish man, Horseshoe crab man, Horseshoe crab
100 d
Damselfly man, Deer, Dingo man, Dingo, Dog, Drunian, Duck, Duck, Duck
101 e
Elf, Creeping eye, Eagle man, Eagle, Echidna man, Echidna
102 f
Cave fish man, Cave floater, Fox, Green tree frog man
103 g
Goblin, Bilou, Black-crested gibbon, Black-handed gibbon, Dark gnome, Gazelle, Gila monster man, Gila monster, Goat, Goose, Gorlak, Grasshopper man, Gray gibbon, Gremlin, Grimeling, Groundhog, Guineafowl, Leopard gecko man, Longnose gar, Mountain gnome, Mountain goat, Pileated gibbon, Silvery gibbon, White-handed gibbon
104 h
Hamster man, Hare man, Hare, Harp seal man, Harpy, Hedgehog man, Hornbill man, Hornbill, Hungry head, Hyena man, Hyena
105 i
Fire imp, Ibex man, Ibex, Impala man, Impala
106 j
Jackal man, Jackal, Jumping spider man
107 k
Kobold, Kakapo man, Kakapo, Kea man, Kea, Kestrel man, Kestrel, King cobra man, King cobra, Kingsnake man, Kingsnake, Kiwi man, Kiwi, Koala man, Koala
108 l
Gray langur man, Gray langur, Leech man, Lion tamarin man, Loon man, Loon, Lorikeet man, Louse man, Lynx man, Lynx, Masked lovebird man, Peach-faced lovebird man
109 m
Giant mole, Hoary marmot, Magpie man, Mandrill, Manera, Mantis man, Mink man, Mink, Mongoose man, Mongoose, Mosquito man, Moth man, Plump helmet man, Rhesus macaque, Spider monkey man, Spider monkey
110 n
Naked mole dog, Nautilus man
111 o
Cave blob, Flesh ball, Great horned owl man, Great horned owl, Ocelot man, Ocelot, Octopus man, Octopus, Olm man, Opossum man, Opossum, Osprey man, Osprey, Otter man, River otter, Sea otter, Snowy owl man, Snowy owl
112 p
Blue peafowl, Emperor penguin, Grey parrot man, Grey parrot, Little penguin, Pangolin man, Pangolin, Parakeet man, Penguin man, Penguin, Peregrine falcon man, Peregrine falcon, Pig, Platypus man, Platypus, Pond grabber, Porcupine man, Porcupine, Puffin man, Puffin, Red panda man, Red panda
114 r
Large rat, Rabbit, Raccoon, Raven man, Raven, Reptile man, Rodent man
115 s
Angelshark, Bark scorpion man, Black mamba man, Black mamba, Brown recluse spider man, Bushmaster man, Bushmaster, Cave swallow man, Copperhead snake man, Copperhead snake, Flying squirrel man, Frill shark, Helmet snake, Moon snail man, Rattlesnake man, Rattlesnake, Satyr, Serpent man, Sheep, Siamang, Skunk man, Skunk, Sloth man, Sloth, Slug man, Snail man, Sparrow man, Spiny dogfish, Sponge man, Sponge, Stoat man, Stoat, Strangler, Swan man, Swan, White stork man, White stork
116 t
Common snapping turtle, Desert tortoise man, Desert tortoise, Pond turtle man, Snapping turtle man, Thrips man, Tick man, Troglodyte, Turkey
118 v
Vulture
119 w
Ice wolf, Warthog, Weasel man, Weasel, Wolf, Wolverine man, Wolverine, Wombat man, Wombat, Wren man
123 {
Purring maggot
126 ~
Conger eel, Sea lamprey, worm
157 ¥
Cave lobster
149 ò
Stingray, Common skate
224 α
Yellow bullhead, Bluefin tuna, Bluefish, Carp, Cod, Halibut, Marlin, Milkfish, Ocean sunfish, Opah, Pike, Sturgeon, Swordfish, Tigerfish
234 Ω
sea nettle jellyfish
Additional Tiles Used by Creatures
Some creature raw specify secondary tiles. They are listed here
Tile | Usage | Change Properties |
---|---|---|
002 ☻
|
Military dwarves | can be removed, reassigned, or overridden by graphics |
009 ○
|
creeping eye glowing eye | can be reassigned |
034 "
|
kobold, goblin, and blizzard man glowing eyes | cannot be removed or reassigned without changing behavior |
039 '
|
one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard men) | tile cannot be changed |
125 }
|
purring maggot alternate | can be removed or reassigned |
137 ë
|
military elves | can be removed, reassigned, or overridden by graphics |
154 Ü
|
Military Humans | can be removed, reassigned, or overridden by graphics |
Plants
Trees on map
The tiles can all be changed in the raws.
005 ♣
Acacia, Alder, Apple, Apricot, Birch, Cherry, Feather tree, Mangrove, Maple, Peach, Pear, Tea, Sand pear, Plum
006 ♠
Almond, Hazel, Oak, Mahogany, Chestnut, Ash, Kumquat, Custard-apple, Orange, Desert lime, Finger lime, Round lime, Walnut, Pomelo, Citron, Olive , Macadamia, Coffee, Bayberry, Bitter orange, Lime, Lychee, Pecan, Persimmon
020 ¶
Highwood
023 ↨
Cedar
180 ┤
Glumprong
181 ╡
Blood thorn
198 ╞
Saguaro
226 Γ
abaca, candlenut, mango tree, rubber tree, cacao tree, Coconut palm, kapok, Avocado, Banana, Carambola, Cashew, Date palm, Durian, Guava, Papaya, Paradise nut, Pomegranate, Rambutan
244 ⌠
Willow
Trees in game
035 #
|
smoothed branches in elven forest retreats |
037 %
|
various fruits, various buds |
042 *
|
chestnut fruit, catkins |
059 ;
|
twigs |
127 ⌂
|
trunk cap |
172 ¼
|
roots, branches with leaves |
231 τ
|
Tree sapling |
trunk | 010 ◙
|
079 O
|
185 ╣
|
186 ║
|
187 ╗
|
188 ╝
|
200 ╚
|
201 ╔
|
202 ╩
|
203 ╦
|
204 ╠
|
205 ═
|
206 ╬
| |||
branches | 179 │
|
180 ┤
|
182 ╢
|
191 ┐
|
192 └
|
193 ┴
|
194 ┬
|
195 ├
|
196 ─
|
197 ┼
|
198 ╞
|
199 ╟
|
207 ╧
|
209 ╤
|
217 ┘
|
218 ┌
|
crops
003 ♥
|
Dimple cups |
005 ♣
|
Quarry bushes |
006 ♠
|
Plump helmets, |
058 :
|
strawberry, prickle berry, fisher berry, sun berry |
152 ÿ
|
Valley herb |
159 ƒ
|
Rope reed |
231 τ
|
pig tail, cave wheat, Longland grass, rat weed, hide root, muck root, blade weed, sliver barb |
232 Φ
|
Sweet pod, bloated tuber, kobold bulb |
Garden plants
005 ♣
|
blossoms |
006 ♠
|
leaves |
037 %
|
all kinds of berries |
058 :
|
all kinds of berries |
111 o
|
winter melon, watermelon |
Grasses
Grass tiles can be changed in the plant raws. Most grasses have 4 tiles that are alternatively used.
005 ♣
|
flowers on baby toes succulent, cloudberry, cottongrass, marsh thistle, meadowsweet. mountain avens, pebble plant, and rush. |
009 ○
|
staring eyeball, bubble bulb |
039 '
|
all other grasses |
044 ,
|
all other grasses |
046 .
|
all other grasses |
079 O
|
bubble bulb, staring eyeball |
096 `
|
all other grasses |
111 o
|
bubble bulb, staring eyeball |
159 ƒ
|
arrow bamboo, golden bamboo, hedge bamboo |
169 ⌐
|
wormy tendril |
170 ¬
|
wormy tendril |
231 τ
|
arrow bamboo, golden bamboo, hedge bamboo |
242 ≥
|
wormy tendril |
243 ≤
|
wormy tendril |
248 °
|
staring eyeball, bubble bulb |
Unmined inorganic material
The tiles can all be changed in the raws.
Stones
015 ☼
|
bituminous coal |
034 "
|
Calcite, Hornblende |
035 #
|
Sandstone, Rock salt, Basalt, Gypsum |
037 %
|
Siltstone, Slate, Brimstone, Kimberlite, Bismuthinite, Realgar, Stibnite, Marcasite, Olivine, Orthoclase, Microcline, Petrified wood, Brimstone, Pyrolusite |
039 '
|
Claystone, Rhyolite, Periclase |
042 *
|
Lignite, Pitchblende |
043 +
|
Bauxite |
045 -
|
Cryolite, Orpiment, Satinspar, Phyllite, Quartzite |
046 .
|
Dacite, Ilmenite, Shale |
059 ;
|
Selenite |
061 =
|
Chert, Gneiss, Sylvite, Chromite, Kaolinite |
094 ^
|
Alabaster |
096 `
|
Dolomite, Schist, Alunite, Rutile, Borax |
111 o
|
Graphite |
118 v
|
Anhydrite, Mica |
120 x
|
Saltpeter |
124 |
|
Talc |
156 £
|
Cinnabar, Cobaltite |
176 ░
|
Jet, Chalk, Diorite |
177 ▒
|
Gabbro, Obsidian |
178 ▓
|
Marble, Limestone, Granite |
233 Θ
|
Puddingstone |
236 ∞
|
Andesite, Conglomerate |
247 ≈
|
Mudstone, Serpentine |
Ores
037 %
|
Bismuthinite |
094 ^
|
Aluminum |
126 ~
|
Magnetite |
156 £
|
Adamantine, Cassiterite, Copper, Galena, Gold, Hematite, Horn silver, Limonite, Malachite, Platinum, Silver, Sphalerite, Tetrahedrite |
Gems
015 ☼
is used by all gems
Soil
176 ░
|
Loam, Peat, Sandy clay loam, Sandy loam, Silty clay loam, Pelagic clay, Red sand, Sand (tan) |
177 ▒
|
Loamy sand, Silt loam, Siliceous ooze, Calcareous ooze, Clay loam, Sandy clay |
178 ▓
|
Silt, Black sand, White sand, Yellow sand, Clay, Silty clay, Fire clay |
Characters used in text and interface
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.
- " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 /
- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
- a b c d e f g h i j k l m n o p q r s t u v w x y z
- 32 (Space); 219█; 254■; ↑ ↓ → ← (Bridge direction indicators); ♂ ♀ ☼ Γ √;
- Quality: - + ≡ * ☼ « »
- Brackets: ( ) < > { } [ ]
Alphabets
Accented characters are used for names.
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
Human: ñáabcdefghijklmnopqrstuvwxyz
Goblin: ûôöêëäåâabdeghklmnoprstuxz
No known use
These are ideal for using to change tiles in the raw data or init.txt.
↕ ∟ ↔ ½ 255