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Difference between revisions of "Random creature profile"
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In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color (often gray). If it is skinless, it is displayed in dark red (4:0:0). | In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color (often gray). If it is skinless, it is displayed in dark red (4:0:0). | ||
− | {{columns-list|colwidth= | + | {{columns-list|colwidth=12em| |
* {{Tile|A|7:0}} Albatross | * {{Tile|A|7:0}} Albatross | ||
* {{Tile|A|7:0}} '''Alligator''' | * {{Tile|A|7:0}} '''Alligator''' | ||
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Quadrupeds, hexapods and octopod RCPs can use either one of the bulky or slinky versions of their respective body sprites. RCPs in humanoid form use the humanoid sprite. | Quadrupeds, hexapods and octopod RCPs can use either one of the bulky or slinky versions of their respective body sprites. RCPs in humanoid form use the humanoid sprite. | ||
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+ | {{Creatures}} | ||
[[Category:Creatures]] | [[Category:Creatures]] |
Revision as of 21:12, 21 July 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article or section contains minor spoilers. You may want to avoid reading it. |
This is a list of random creature profiles (RCPs) which are used by procedurally generated creatures. RCPs used body parts from body_rcp.txt
instead of body_default.txt
.
Overview
RCP stands for "random creature profile". RCP is hard-coded raw text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stretched skin, external ribs, elemental composition, etc.). Most amphibian, mammalian and reptilian RCPs have humanoid versions. There are 243 standard RCPs and an additional 79 humanoid versions of animal RCPs, which brings the known total to 322.
The RCP of a randomly generated creature can be identified by its description. Many RCPs have identical names with normal creatures (e.g. albatross), although they are entirely unrelated; other RCPs feature animals that don't exist anywhere else, such as zebras. Some RCPs have inherent abilities like flight or webbing.
Night trolls and bogeymen only use the (basic) humanoid RCP, and werebeasts only use mammalian and most reptilian humanoid forms. Primates, hexapods, octopods and decapods are unique to beast-like experiments, while armless bipeds, snakes and wyrms are unique to failed experiments.
List
In ASCII mode, nearly all RCPs use specific uppercase or lowercase letters if the monster type does not use a fixed tile, such as '&' for demons. Lobsters uniquely use the '¥' sign instead. RCPs with humanoid versions are bolded. Humanoid forms use the same tile as their standard counterparts.
Capitalization denotes body size. In most cases, anything larger than a dwarf (60,000) uses an uppercase letter. Only uppercase letters are shown here.
In-game, the tile color is determined by the creature's external color modifier. If it does not have a color modifier and is not skinless, it uses the outermost tissue layer's default material color (often gray). If it is skinless, it is displayed in dark red (4:0:0).
A
AlbatrossA
AlligatorA
AnacondaA
AnkylosauridI
AntA
AnteaterA
AntelopeI
Antlion larvaA
ApeI
AphidA
ArmadilloB
Armless bipedI
Assassin bugB
BadgerB
BatB
BearB
BeaverI
BeeB
BisonB
BlobW
BristlewormB
BuffaloB
BullB
BuntingB
BushtitI
ButterflyB
BuzzardI
CaddisflyC
CamelC
CapybaraC
CardinalC
CatI
CaterpillarC
CavyC
CeratopsidC
ChameleonC
ChickadeeC
ChickenC
ChinchillaI
CicadaC
CivetI
Click beetleC
CoatiC
CobraC
CockatooI
CockroachC
CondorC
CoyoteC
CrabC
CraneI
CricketC
CrocodileC
CrowC
CuckooI
DamselflyI
Darkling beetleD
DecapodD
DeerD
DimetrodonD
DonkeyD
DoveI
DragonflyD
DuckI
Dung beetleE
EagleW
EarthwormI
EarwigE
ElephantE
ElkF
FalconF
FantailF
FinchI
FireflyF
FlamingoW
Flat wormI
FleaI
FlyF
FlycatcherF
FoxF
FrogF
Fruit batG
GeckoG
Gila monsterG
GiraffeG
GoatG
GooseG
GopherI
GrasshopperG
GrebeG
GrouseG
GullH
HadrosauridH
HareH
HarrierH
HawkH
HedgehogH
HexapodH
HippopotamusH
HoneyeaterH
HornbillI
HornetH
HorseH
HumanoidH
HummingbirdH
HyenaI
IguanaI
IguanodontJ
JackalJ
JayK
KangarooK
KestrelK
KingfisherK
KingletK
KiteK
KoalaI
LacewingI
LadybugL
LarkL
LeechL
LemurL
LizardL
Llama¥
LobsterL
LoonL
LorisI
LouseL
LyrebirdI
MaggotM
MagpieM
MammothI
MantisM
MarmotM
MartinI
MayflyM
MiteM
MockingbirdM
MoleM
MongooseM
MonitorM
MonkeyM
MooseI
MosquitoI
MothM
MouseN
NematodeN
NewtN
NightjarN
NuthatchO
OctopodO
OpossumO
OrioleO
OspreyO
OtterO
OwlO
OxpeckerP
PandaP
PangolinP
PantherP
ParrotP
PelicanP
PenguinP
PetrelP
PheasantP
PigP
PigeonP
PorcupineP
PrimateP
PterosaurP
PythonQ
QuadrupedQ
QuailQ
QuetzalR
RabbitR
RaccoonR
RatR
RattlesnakeR
RavenR
RhinocerosI
Rhinoceros beetleW
Ribbon wormI
Rove beetleS
SalamanderS
SauropodI
Scarab beetleS
ScorpionI
ScorpionflyS
SerpentS
SheepS
ShrewS
ShrikeS
ShrimpI
SilverfishS
SkinkS
SkunkS
SlothS
SlugS
SnailS
SnakeI
SnakeflyS
SparrowS
SpiderS
SquirrelI
Stag beetleS
StarlingS
StegosauridI
Stick insectI
StoneflyS
StorkS
SwallowS
SwanS
SwiftT
TanagerT
TapirS
TarantulaI
TermiteT
TheropodT
ThornbillI
ThripsT
ThrushT
TickI
Tiger beetleT
TitmouseT
ToadT
TortoiseT
ToucanT
TurkeyT
TurtleV
ViperV
VultureW
WalrusW
WarblerW
WarthogI
WaspW
WaxwingW
WeaselI
WeevilW
WolfW
WombatW
WoodpeckerW
WormW
WrenW
WyrmZ
Zebra
Graphics
All random creatures except werebeasts use the graphic sprites found in beasts.png
and beasts_small.png
. There are 16 body sprites with additional sprite layerings representing secondary body parts. Several RCPs have one or more sprite layers by default.
Quadrupeds, hexapods and octopod RCPs can use either one of the bulky or slinky versions of their respective body sprites. RCPs in humanoid form use the humanoid sprite.