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Difference between revisions of "Eagle man"
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− | {{ | + | {{Quality|Fine}} |
− | + | {{Creaturelookup/0 | |
− | {{Creaturelookup/0}} | + | |image=eagle_man_sprite.png |
+ | |portrait=eagle_man_portrait.png}} | ||
{{av}} | {{av}} | ||
{{creaturedesc}} | {{creaturedesc}} | ||
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+ | '''Eagle men''' are [[animal people]] variants of the common [[eagle]] who can be found in most [[savage]] [[biome]]s. They spawn in groups of anywhere between 1-3 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. All eagle men are born with Legendary [[skill]] in [[Climber|climbing]]. | ||
+ | |||
+ | Like other savage animal people, eagle men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] eagle men for their ''high soaring''. | ||
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+ | [[File:eagle_man.jpg|thumb|300px|center|''Art by Kitslams Art'']] | ||
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+ | {{D for Dwarf}} | ||
+ | |||
+ | Some eagle men musicians will occasionally sing songs about a strange inn that travelers can exit any time they like, but they can never truly leave. Such songs are always accompanied by a two-minute solo on a stringed instrument. | ||
+ | |||
+ | {{Translation| dwarven = lorsïth udos | elvish = osime onino | goblin = kedusm ngorûg | human = ica abo}} | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
+ | {{Category|Animals}} |
Latest revision as of 00:28, 25 April 2024
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Urist likes eagle men for their high soaring. | |
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Portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Birth: | 1,295 cm3 |
Mid: | 18,500 cm3 |
Max: | 37,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A feathered person with the head and wings of an eagle.
Eagle men are animal people variants of the common eagle who can be found in most savage biomes. They spawn in groups of anywhere between 1-3 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average dwarf. All eagle men are born with Legendary skill in climbing.
Like other savage animal people, eagle men can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like eagle men for their high soaring.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Some eagle men musicians will occasionally sing songs about a strange inn that travelers can exit any time they like, but they can never truly leave. Such songs are always accompanied by a two-minute solo on a stringed instrument.
"Eagle man" in other Languages
|
[CREATURE:EAGLE_MAN]
[COPY_TAGS_FROM:BIRD_EAGLE]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:eagle man:eagle men:eagle man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:eagle woman:eagle women:eagle woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:TALON_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:BEAK_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:eagle man:eagle men:eagle man]
[DESCRIPTION:A feathered person with the head and wings of an eagle.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[MAXAGE:60:80]
[CREATURE_TILE:'e']
[COLOR:6:0:0] |