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Difference between revisions of "Blizzard man"
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Blizzard men are creatures found in [[evil]] sections of the [[glacier]] and [[tundra]] [[biome]]s. Despite the name and description, they are not currently made of ice, and are just as vulnerable to the cold as most other creatures. Unlike [[magma man|other]] [[amethyst man|"man"]] [[gabbro man|creatures]], they lack the [[building destroyer]] tag. Goblins have been seen to bring these along with them for sieges. | Blizzard men are creatures found in [[evil]] sections of the [[glacier]] and [[tundra]] [[biome]]s. Despite the name and description, they are not currently made of ice, and are just as vulnerable to the cold as most other creatures. Unlike [[magma man|other]] [[amethyst man|"man"]] [[gabbro man|creatures]], they lack the [[building destroyer]] tag. Goblins have been seen to bring these along with them for sieges. | ||
− | + | In general, it's best to either build an [[ice]] wall around where you're settling (since ice is easy to get on glaciers and won't melt in that environment) with a door to the outside that is usually locked, or keep unarmed workers underground while your guards stay close to the surface. One or two starting dwarves selected as either a [[swordsman|swordsdwarf]] or an [[axeman|axedwarf]] and given proper equipment will take down invading Blizzard men and will protect your workers, letting you focus on more important matters, such as building your fortress and getting needed resources. | |
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[[File:BlizzardMan.jpg|thumb|left]] | [[File:BlizzardMan.jpg|thumb|left]] |
Revision as of 08:49, 9 October 2016
M
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Urist likes blizzard men for their icicle teeth. | |
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Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Genderless · Learns · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 300,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large humanoid monster from the wild tundra. It has translucent skin, icicles for teeth, red glowing eyes and pointed ears.
Blizzard men are creatures found in evil sections of the glacier and tundra biomes. Despite the name and description, they are not currently made of ice, and are just as vulnerable to the cold as most other creatures. Unlike other "man" creatures, they lack the building destroyer tag. Goblins have been seen to bring these along with them for sieges.
In general, it's best to either build an ice wall around where you're settling (since ice is easy to get on glaciers and won't melt in that environment) with a door to the outside that is usually locked, or keep unarmed workers underground while your guards stay close to the surface. One or two starting dwarves selected as either a swordsdwarf or an axedwarf and given proper equipment will take down invading Blizzard men and will protect your workers, letting you focus on more important matters, such as building your fortress and getting needed resources.
[CREATURE:BLIZZARD_MAN]
[DESCRIPTION:A large humanoid monster from the wild tundra. It has translucent skin, icicles for teeth, red glowing eyes and pointed ears.]
[NAME:blizzard man:blizzard men:blizzard man]
[CASTE_NAME:blizzard man:blizzard men:blizzard man]
[CREATURE_TILE:'M'][COLOR:3:0:1]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[LARGE_ROAMING][EVIL][DIFFICULTY:2][FREQUENCY:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR][MEANDERER]
[CAN_LEARN][SLOW_LEARNER]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:translucent skin]
[PREFSTRING:icicle teeth]
[PREFSTRING:glowing red eyes]
[PREFSTRING:pointy ears]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
*** needs to be made out of ice
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_SIZE:0:0:300000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[NO_FEVERS]
[HOMEOTHERM:10067]
[ODOR_LEVEL:0] no smell
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL] |