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Difference between revisions of "Amphibian man"
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Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in imperialistic tradition and steal all their resources without compensation. To check whether a tribe of amphibian men is friendly, press {{k|u}} to view the unit list. The amphibian men will be labeled as either hostile or friendly. Alternatively, press {{k|v}} to view one of their profiles. If a hostile amphibian man kills a [[forgotten beast]], they will become friendly. However, they will not attack their fellow amphibian men - this is true of all underground animal man tribes. | Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in imperialistic tradition and steal all their resources without compensation. To check whether a tribe of amphibian men is friendly, press {{k|u}} to view the unit list. The amphibian men will be labeled as either hostile or friendly. Alternatively, press {{k|v}} to view one of their profiles. If a hostile amphibian man kills a [[forgotten beast]], they will become friendly. However, they will not attack their fellow amphibian men - this is true of all underground animal man tribes. | ||
− | Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, but in the substances found smeared on them. Amphibian men use many [[syndrome|poisons]], some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your [[fisherdwarf|fisherdwarves]]. Despite their description, they do not possess the {{token|EVIL}} token and are not any more malevolent than any other race of animal people. | + | Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, but in the substances found smeared on them. Amphibian men use many [[syndrome|poisons]], some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your [[fisherdwarf|fisherdwarves]]. Despite their description, they do not possess the{{token|EVIL}}token and are not any more malevolent than any other race of animal people. |
Some [[dwarves]] [[Preferences|like]] amphibian men for their ''terrifying features''. | Some [[dwarves]] [[Preferences|like]] amphibian men for their ''terrifying features''. |
Revision as of 21:26, 13 October 2019
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Urist likes amphibian men for their terrifying features. | |
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Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Amphibious · Learns · Humanoid | |
Cannot be tamed | |
Size | |
Birth: | 1,000 cm3 |
Mid: | 5,000 cm3 |
Max: | 20,000 cm3
|
Age | |
Child at: | 1 |
Adult at: | 12 |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- These evil creatures resemble walking frogs with arms and the intelligence to use them. They live in the waters far under the earth.
Amphibian men are one of the many underworld tribal races of animal people, and can be found on any cavern level milling around piles of meat and tanned hides. They are equivalent in size to kobolds, but are less agile.
Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in imperialistic tradition and steal all their resources without compensation. To check whether a tribe of amphibian men is friendly, press u to view the unit list. The amphibian men will be labeled as either hostile or friendly. Alternatively, press v to view one of their profiles. If a hostile amphibian man kills a forgotten beast, they will become friendly. However, they will not attack their fellow amphibian men - this is true of all underground animal man tribes.
Like many underground races, the danger of amphibian men is not to be found in their wooden weapons, but in the substances found smeared on them. Amphibian men use many poisons, some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your fisherdwarves. Despite their description, they do not possess the[EVIL]
token and are not any more malevolent than any other race of animal people.
Some dwarves like amphibian men for their terrifying features.
[CREATURE:AMPHIBIAN_MAN]
[DESCRIPTION:These evil creatures resemble walking frogs with arms and the intelligence to use them. They live in the waters far under the earth.]
[NAME:amphibian man:amphibian men:amphibian man]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[FREQUENCY:100]
[AMPHIBIOUS][UNDERSWIM]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:5:10]
[FEATURE_ATTACK_GROUP]
[CREATURE_TILE:'a'][COLOR:6:0:0]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[LARGE_PREDATOR]
[CARNIVORE]
[PREFSTRING:terrifying features]
[BODY:HUMANOID_NECK:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:5000]
[BODY_SIZE:2:0:20000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:60:80]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[CASTE_NAME:amphibian woman:amphibian women:amphibian woman]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[CASTE_NAME:amphibian man:amphibian men:amphibian man]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL] |