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Difference between revisions of "Toad man"
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'''Toad men''' are humanoid versions of the common [[toad]] and a [[Creature|species]] of unremarkable [[animal people]]. They currently cannot be encountered in-game due to a bug which prevents variations on pond-spawning vermin from being placed in the world. | '''Toad men''' are humanoid versions of the common [[toad]] and a [[Creature|species]] of unremarkable [[animal people]]. They currently cannot be encountered in-game due to a bug which prevents variations on pond-spawning vermin from being placed in the world. | ||
− | If they were encounterable, however, they would be a bit over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1-5 individuals | + | If they were encounterable, however, they would be a bit over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1-5 individuals, posing no threat to [[Dwarf|dwarves]] unless provoked. |
Like other savage animal people, toad men would occasionally join [[civilization]]s, becoming full-fledged citizens who could appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. | Like other savage animal people, toad men would occasionally join [[civilization]]s, becoming full-fledged citizens who could appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. | ||
Revision as of 17:37, 10 September 2019
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Urist likes toad men for their beauty. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Toad - Toad man - Giant toad | |
Attributes | |
Alignment: | Savage |
Amphibious · Learns · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 35,100 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A dark green man with the distinct head of a toad.
Toad men are humanoid versions of the common toad and a species of unremarkable animal people. They currently cannot be encountered in-game due to a bug which prevents variations on pond-spawning vermin from being placed in the world.
If they were encounterable, however, they would be a bit over half the size of dwarves when adults and spawn in groups of 1-5 individuals, posing no threat to dwarves unless provoked. Like other savage animal people, toad men would occasionally join civilizations, becoming full-fledged citizens who could appear in your fortress as visitors or be playable in adventurer mode.
Some dwarves like toad men for their beauty.
"Toad man" in other Languages
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[CREATURE:TOAD_MAN]
[COPY_TAGS_FROM:TOAD]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:toad man:toad men:toad man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:toad woman:toad women:toad woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:MOUTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:toad man:toad men:toad man]
[DESCRIPTION:A dark green man with the distinct head of a toad.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'t']
[COLOR:2:0:0] |