- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Intelligent undead"
m (*waves wet cloth, scrubs vigorously*) |
OluapPlayer (talk | contribs) |
||
Line 1: | Line 1: | ||
− | + | {{quality|Tattered}} | |
+ | {{av}} | ||
+ | {{stub}} | ||
+ | {{New in|0.47.01}} | ||
− | Intelligent undead are | + | '''Intelligent undead''' {{Tile|Ñ|3:1}} is a generalized name for all undead [[night creature]]s that are sentient (not [[zombie]]s), yet don’t fit into the molds for [[vampire]]s, [[necromancer]]s, or [[mummy|mummies]]. |
− | Intelligent undead all belong to a type, | + | Intelligent undead are former [[historical figure]]s, raised by [[necromancer]]s to serve as lieutenants in their undead armies. Unlike zombies, intelligent undead retain much of their original personality once revived. The full extent of this is not known, however. |
+ | |||
+ | Intelligent undead all belong to a type, dependent on the [[secret]] known by the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike. | ||
==Naming== | ==Naming== | ||
− | The phrase ”intelligent undead” does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated name. This name is composed of two parts. The first part alludes to it being undead (e.g. ”putrid”, ”risen”, ”grave”) or its nature as a vile | + | The phrase ”intelligent undead” does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated name. This name is composed of two parts. The first part alludes to it being undead (e.g. ”putrid”, ”risen”, ”grave”) or its nature as a vile night creature (e.g. ”night”, ”grim”). The second part is always a noun, and sometimes describes it as being undead (e.g. ”zombie”, ”ghoul”) but just as often simply makes it sound threatening (e.g. ”one”, ”slayer”, ”butcher”, ”stalker”). |
==Powers== | ==Powers== | ||
− | Each type of intelligent undead is given a set of magic powers. It seems they are normally given only a singular power, but intelligent undead with up to four distinct powers have been confirmed to exist, ranging from the relatively-harmless (causing blisters) to the extremely lethal (rotting the target’s nerves), to the more fantastic, such as changing the weather. They are made even more dangerous by the ease with which they can use their powers; even at a distance, merely the flick of a finger may, for example cause your dwarves’ eyes to rot off. | + | Each type of intelligent undead is given a set of [[magic]] powers. It seems they are normally given only a singular power, but intelligent undead with up to four distinct powers have been confirmed to exist, ranging from the relatively-harmless (causing blisters) to the extremely lethal (rotting the target’s nerves), to the more fantastic, such as changing the weather. They are made even more dangerous by the ease with which they can use their powers; even at a distance, merely the flick of a finger may, for example cause your dwarves’ eyes to rot off. |
+ | |||
+ | {{Creatures}} |
Revision as of 13:45, 22 February 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article is a stub. You can improve the article by expanding it. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
Intelligent undead Ñ
is a generalized name for all undead night creatures that are sentient (not zombies), yet don’t fit into the molds for vampires, necromancers, or mummies.
Intelligent undead are former historical figures, raised by necromancers to serve as lieutenants in their undead armies. Unlike zombies, intelligent undead retain much of their original personality once revived. The full extent of this is not known, however.
Intelligent undead all belong to a type, dependent on the secret known by the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike.
Naming
The phrase ”intelligent undead” does not actually appear within the game. Instead, each kind of intelligent undead receives a procedurally-generated name. This name is composed of two parts. The first part alludes to it being undead (e.g. ”putrid”, ”risen”, ”grave”) or its nature as a vile night creature (e.g. ”night”, ”grim”). The second part is always a noun, and sometimes describes it as being undead (e.g. ”zombie”, ”ghoul”) but just as often simply makes it sound threatening (e.g. ”one”, ”slayer”, ”butcher”, ”stalker”).
Powers
Each type of intelligent undead is given a set of magic powers. It seems they are normally given only a singular power, but intelligent undead with up to four distinct powers have been confirmed to exist, ranging from the relatively-harmless (causing blisters) to the extremely lethal (rotting the target’s nerves), to the more fantastic, such as changing the weather. They are made even more dangerous by the ease with which they can use their powers; even at a distance, merely the flick of a finger may, for example cause your dwarves’ eyes to rot off.