v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Bat man

From Dwarf Fortress Wiki
Revision as of 12:32, 5 November 2020 by Voliol (talk | contribs)
Jump to navigation Jump to search
Bat man
b
Urist likes bat men for their haunting cries.
Portrait

No portrait

Biome

Variations

Bat - Bat man - Giant bat

Attributes
Alignment: Savage

· Flying · Learns · Humanoid

Cannot be tamed 
Size
Max: 35,050 cm3

Age
Adult at: Birth
Max age: 20-30
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A humanoid with the head of a bat and wings stretching from wrist to ankle.

Bat men are humanoid versions of the common bat and one of the races of tribal animal people who can be encountered in caverns. They may also be found on the surface, living in savage biomes, though these bat men will not live in tribes and will act like the usual mindless animal men.

In the underground, bat men will live in small tribes equipped with wooden spears and blowguns which may be coated in poison, making them a threat to civilian dwarves who may need to cross their territory. They are also capable of flight, which makes them marginally harder to hit than other animal people, though an equipped military squad can make quick work of them.

Some dwarves like bat men for their haunting cries.

Do they still have echolocation?
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Some things to watch out for when dealing with bat men:

  • They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
  • They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
  • They are exceptional detectives: given enough preparation time, they can defeat any foe.
  • Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
  • They can breathe in space.
  • They are vengeance. They are the night.
  • Their parents are DEEAAAAAAAD!!!
  • Batmen DO NOT eat nachos. They prefer hotdogs instead.


Urist McGordon Jr.: Why's he running, Dad?

Urist McGordon: Because we have to chase him.

Urist McGordon Jr.: He didn't do anything wrong.

Urist McGordon: Because he's the hero our Fortress deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark champion.

Now you will know why you fear the night.


In the legendary tournament Splatterface, it is customary for fans to emit shrieking sounds for the sponsored and popular bat woman gladiator Shrieking Sounds.