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Difference between revisions of "Harpy"

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'''Harpies''' are a species of [[fanciful]], intelligent, female-only [[creature]] found in many [[evil]] [[biome]]s. They spawn in flocks of 2 to 3 mayhem-minded individuals who will terrorize pastured livestock and attack [[dwarves]] who get in their sights (or at least are supposed to, but currently don't {{bug|10031}}). Harpies are as heavy as the average dwarf and can cause severe damage to civilians, though they should pose no real threat to a squad of [[Crossbowman|marksdwarves]] and even less to a metal-clad melee squad, provided they can hit and reach them. Harpies are immortal and only die to violence and disease.
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'''Harpies''' are [[fanciful]], intelligent, female-only [[creature]]s found in many [[evil]] [[biome]]s. They spawn in flocks of 2-3 mayhem-minded individuals who will terrorize pastured livestock and attack [[dwarves]] who get in their sights (or at least are supposed to, but currently don't {{bug|10031}}). Harpies are as heavy as the average dwarf and can cause severe damage to civilians, though they should pose no real threat to a squad of [[Crossbowman|marksdwarves]] and even less to a metal-clad melee squad, provided they can hit and reach them. Harpies are immortal and only die to violence and disease.
  
 
Harpies possess a [[pet]] value of 30, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[DF2014:Animal_trainer#Taming_intelligent_creatures|strange behavior]]). Due to the aforementioned intelligence, dwarves will not [[butcher]], eat or use products made from harpies, limiting their use to occupying space in your [[refuse]] [[stockpile]], [[live training]] or putting them somewhere of your liking if you capture one in a [[cage]] [[trap]].
 
Harpies possess a [[pet]] value of 30, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[DF2014:Animal_trainer#Taming_intelligent_creatures|strange behavior]]). Due to the aforementioned intelligence, dwarves will not [[butcher]], eat or use products made from harpies, limiting their use to occupying space in your [[refuse]] [[stockpile]], [[live training]] or putting them somewhere of your liking if you capture one in a [[cage]] [[trap]].

Revision as of 16:38, 20 October 2019

Harpy
h
Urist likes harpies for their feathery wings.
Portrait

No portrait

Biome

Attributes
Alignment: Evil

· Flying · Learns · Fanciful

Cannot be tamed 
Size
Max: 60,000 cm3

Age
Adult at: 1
Max age: Immortal
Cannot be butchered

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A monster in the shape of a woman with a bird's wings in place of arms and talons for feet.

Harpies are fanciful, intelligent, female-only creatures found in many evil biomes. They spawn in flocks of 2-3 mayhem-minded individuals who will terrorize pastured livestock and attack dwarves who get in their sights (or at least are supposed to, but currently don't Bug:10031). Harpies are as heavy as the average dwarf and can cause severe damage to civilians, though they should pose no real threat to a squad of marksdwarves and even less to a metal-clad melee squad, provided they can hit and reach them. Harpies are immortal and only die to violence and disease.

Harpies possess a pet value of 30, but lack the necessary tokens to be trainable (and even if modded to be trainable, the fact they are intelligent creatures will lead to strange behavior). Due to the aforementioned intelligence, dwarves will not butcher, eat or use products made from harpies, limiting their use to occupying space in your refuse stockpile, live training or putting them somewhere of your liking if you capture one in a cage trap.

Some dwarves like harpies for their feathery wings and their fearsome talons.


Admired for its fearsome talons.