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Difference between revisions of "Echidna man"
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'''Echidna men''' are generally peaceful and surprisingly resilient. Even crossbow [[bolt]]s and [[whip]]s seem to be unable to penetrate past their muscles, leading to long, drawn-out battles waiting for them to bleed out. This makes echidna men relatively useful for [[live training]], or as bait in a [[trap design|devious trap]]. | '''Echidna men''' are generally peaceful and surprisingly resilient. Even crossbow [[bolt]]s and [[whip]]s seem to be unable to penetrate past their muscles, leading to long, drawn-out battles waiting for them to bleed out. This makes echidna men relatively useful for [[live training]], or as bait in a [[trap design|devious trap]]. | ||
== Bugs == | == Bugs == | ||
− | If a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal. As result undead echidna is invulnerable to destruction{{bug|11463}}. | + | If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}. |
− | + | As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]]. | |
− | + | Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games]. | |
− | + | It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}. | |
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== D for Dwarf == | == D for Dwarf == | ||
{{D for Dwarf}} | {{D for Dwarf}} |
Revision as of 16:04, 26 March 2020
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Urist likes echidna men for their spines. | |
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Portrait | |
No portrait | |
Biome | |
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Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Birth: | 4 cm3 |
Mid: | 20,000 cm3 |
Max: | 40,000 cm3
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Age | |
Adult at: | 1 |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A spiny person with the head of an echidna.
This feature has one or more outstanding bugs. Please view the Bugs section for details. Echidna men are generally peaceful and surprisingly resilient. Even crossbow bolts and whips seem to be unable to penetrate past their muscles, leading to long, drawn-out battles waiting for them to bleed out. This makes echidna men relatively useful for live training, or as bait in a devious trap.
Bugs
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destructionBug:11463. It combines well with a separate bug that allows curled-up undead to attackBug:10519.
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the echidna man, giant echidna, giant hedgehog and hedgehog man.
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround may restore otherwise unplayable games.
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.
D for Dwarf
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.
Echidna men practice a religion known as 'The Way.' They actively and enthusiastically seek out other worshippers of their deity, but seem unwilling to proselytize to those not familiar with their beliefs.Echidna men generally find shows of strength to be more entertaining than comedy. Accounts of echidna men chuckling are few and far between.
[CREATURE:ECHIDNA_MAN] [COPY_TAGS_FROM:ECHIDNA] [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] [GO_TO_END] [SELECT_CASTE:MALE] [CASTE_NAME:echidna man:echidna men:echidna man] [SELECT_CASTE:FEMALE] [CASTE_NAME:echidna woman:echidna women:echidna woman] [SELECT_CASTE:ALL] [APPLY_CREATURE_VARIATION:PUNCH_ATTACK] [APPLY_CREATURE_VARIATION:KICK_ATTACK] [APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK] [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [GO_TO_START] [NAME:echidna man:echidna men:echidna man] [DESCRIPTION:A spiny person with the head of an echidna.] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [MAXAGE:60:80] [CREATURE_TILE:'e'] [COLOR:6:0:0] [GO_TO_TAG:USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]