v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Adder man"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Fixed a typo)
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Quality|Exceptional|16:03, 26 July 2014 (UTC)}}
+
{{Quality|Fine}}
 
 
{{Creaturelookup/0}}
 
 
{{av}}
 
{{av}}
 +
{{Creaturelookup/0
 +
|image=adder_man_sprite.png
 +
|portrait=adder_man_portrait.png}}
 
{{creaturedesc}}
 
{{creaturedesc}}
 +
'''Adder men''' are [[animal people]] variants of the common [[adder]] who can inhabit a number of [[savage]] [[temperate]] regions. They spawn in groups of 1-5 individuals and retain their base venomous snakes' poisonous bites, [[syndrome|syndromic]] effects being: strong pain in the short-term and swelling, blisters, and nausea in the long. For this reason, it's not recommended that you use these seemingly weak creatures as military practice targets without multiple ranged weapons and/or a complete set of [[armor]]; if your [[dwarf]] can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf.
  
'''Adder men''' are [[animal people]] variants of the common [[adder]] who can inhabit a number of [[savage]] [[temperate]] regions. They spawn in groups of 1-5 individuals and retain their base venomous snakes' poisonous bites, [[syndrome|syndromic]] effects being: strong pain in the short-term and swelling, blisters, and nausea in the long. For this reason it's not recommended that you use these seemingly weak creatures as military practice targets without multiple ranged weapons and/or a complete set of [[armor]]; if your [[dwarf]] can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf.
+
Like other savage animal people, adder men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].
  
Like other savage animal people, adder men can join [[civilization]]s, become historical figures, appear as [[visitor]]s and be playable in [[adventurer mode]].
+
Some dwarves [[Preferences|like]] adder men for their ''warning hisses''.
  
Some dwarves [[Preferences|like]] adder men for their ''warning hisses''.
+
[[File:adder_man.jpg|thumb|200px|center|''Art by frankwest16'']]
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}

Latest revision as of 17:29, 20 July 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Adder man
Adder man sprite.png
a

Toggle

Urist likes adder men for their warning hisses.
Portrait
Adder man portrait.png
Biome

Variations

Adder - Adder man - Giant adder

Attributes
Alignment: Savage

· Learns · Syndrome · Egglaying · Humanoid

Cannot be tamed 
Size
Birth: 3,507.5 cm3
Mid: 17,537.5 cm3
Max: 35,075 cm3

Age
Adult at: Birth
Max age: 60-80
Cannot be butchered

(Value multiplier ×2)

A large adder with the torso and arms of a man.

Adder men are animal people variants of the common adder who can inhabit a number of savage temperate regions. They spawn in groups of 1-5 individuals and retain their base venomous snakes' poisonous bites, syndromic effects being: strong pain in the short-term and swelling, blisters, and nausea in the long. For this reason, it's not recommended that you use these seemingly weak creatures as military practice targets without multiple ranged weapons and/or a complete set of armor; if your dwarf can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf.

Like other savage animal people, adder men can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves like adder men for their warning hisses.

Art by frankwest16
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Adder men have nothing to do with dwarven computing, despite what they may say.