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Difference between revisions of "Giant slug"
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Giant slugs are largely harmless in combat. The head of a giant slug appears to not have any bone inside it, consisting of only fat, muscle, and a brain, along with its eyestalks. Therefore, a hit to the head is usually always lethal. Conversely, it can take a long time (and a lot of bolts) for a marksdwarf to take down a slug, as most of the bolts will hit the body of the slug, and do next to no damage (the body is almost exclusively muscle and fat). Giant slugs can also drown, and expire from old age after a single year. | Giant slugs are largely harmless in combat. The head of a giant slug appears to not have any bone inside it, consisting of only fat, muscle, and a brain, along with its eyestalks. Therefore, a hit to the head is usually always lethal. Conversely, it can take a long time (and a lot of bolts) for a marksdwarf to take down a slug, as most of the bolts will hit the body of the slug, and do next to no damage (the body is almost exclusively muscle and fat). Giant slugs can also drown, and expire from old age after a single year. | ||
− | [[Hunting]] giant slugs can provide a decent food source, but they are generally not worthwhile to [[tame]] | + | [[Hunting]] giant slugs can provide a decent food source, but they are generally not worthwhile to [[tame]] – they do not breed and live for only a short time. Overall, they are pretty uninteresting creatures, unless you happen to have a [[preference|fascination]] for giant slugs' ''slime trails''. |
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+ | [[File:giant_slug_preview.jpg|thumb|300px|center|Not as threatening as it looks here.]] | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} |
Latest revision as of 17:27, 12 May 2024
S
| |
Urist likes giant slugs for their slime trails. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Slug - Slug man - Giant slug | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Max: | 200,007 cm3
|
Age | |
Adult at: | Birth |
Max age: | 1-1 |
Butchering returns | |
Food items | |
Meat | 55-74 |
Fat | 20-27 |
Brain | 6 |
Heart | 3 |
Intestines | 20 |
Raw materials | |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A huge monster in the form of a slug.
Giant slugs are just that: really large slugs. They are quite nonthreatening, although you may want to armor your dwarves first to attack them safely. Their large size can make their push attacks somewhat dangerous. They may appear as mounts during a siege, though it's difficult to take an invader seriously when mounted upon a giant slug.
Giant slugs are largely harmless in combat. The head of a giant slug appears to not have any bone inside it, consisting of only fat, muscle, and a brain, along with its eyestalks. Therefore, a hit to the head is usually always lethal. Conversely, it can take a long time (and a lot of bolts) for a marksdwarf to take down a slug, as most of the bolts will hit the body of the slug, and do next to no damage (the body is almost exclusively muscle and fat). Giant slugs can also drown, and expire from old age after a single year.
Hunting giant slugs can provide a decent food source, but they are generally not worthwhile to tame – they do not breed and live for only a short time. Overall, they are pretty uninteresting creatures, unless you happen to have a fascination for giant slugs' slime trails.
[CREATURE:GIANT_SLUG]
[COPY_TAGS_FROM:SLUG]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:20000700]
[GO_TO_START]
[NAME:giant slug:giant slugs:giant slug]
[CASTE_NAME:giant slug:giant slugs:giant slug]
[DESCRIPTION:A huge monster in the form of a slug.]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[CREATURE_TILE:'S']
[COLOR:6:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:slime trails]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] |