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Difference between revisions of "Ogre"

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'''Ogres''' are huge, violent humanoids found in evil plains. They are highly aggressive, able to destroy buildings and strong enough to make short work of [[dog|war dogs]] and inexperienced dwarves. Ogres usually appear in groups of 1-3, which can prove a deadly threat to a new fortress. An attack by ogres in the very beginning will make short work of most unprepared embarking attempts.
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'''Ogres''' are huge (92 times the size of a [[dwarf]] rounded down, to be exact), violent [[Creature|humanoids]] found in [[evil]] plains. They are highly aggressive, able to [[Building destroyer|destroy buildings]] and strong enough to make short work of [[dog|war dogs]] and inexperienced dwarves. Ogres usually appear in groups of 1-3, which can prove a deadly threat to a new fortress. An attack by ogres in the very beginning will make short work of most unprepared embarkation attempts.
Ogres are now also seen in sieges, where goblins may bring them instead of trolls, and like trolls they are fully capable of swimming (not unlike their blind cousins). It is interesting to note that a clothed ogre is a lot tougher than a troll; it can often shrug off masterfully wielded, masterwork steel battleaxe strikes.  
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[[Goblin]]s may bring ogres in [[siege]]s in place of [[troll]]s {{cite talk|DF2014 Talk:Ogre}}, and like trolls they are fully capable of [[Swimmer|swimming]] (not unlike their [[Blind cave ogre|blind cave]] cousins). It is interesting to note that a clothed ogre is a lot tougher than a troll; if it is wearing good enough [[armor]], it can possibly shrug off masterfully wielded, masterwork [[steel]] [[battle axe]] strikes.
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Some dwarves [[Preferences|like]] ogres for their ''low howls''.
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[[File:ogre_with_goblin.png|thumb|300px|center|An ogre with a vicious friend.<br><small>''Art by Igor Lazarevic''</small>]]
  
 
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Ogres do not, infact, have layers, and as of yet, have not been observed travelling with donkeys.
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Ogres do, in fact, have [[Tissue definition token#Tissue layer tokens|layers]], but as yet, have not been observed travelling with [[Donkey|donkeys]].
  
 
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{{Category|Humanoids}}

Latest revision as of 20:17, 25 May 2024

Ogre
Ogre sprites.png
O

Toggle

Urist likes ogres for their low howls.
Portrait

No portrait

Biome

Attributes
Alignment: Evil

Building destroyer: Level 2

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 200,000 cm3
Mid: 2,000,000 cm3
Max: 6,000,000 cm3

Age
Child at: 1
Adult at: 10
Max age: 20-30
Cannot be butchered

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

Not to be confused with Blind cave ogre.
A giant humanoid monster found stomping about in the evil plains. Their low howls can be heard long before they are seen.

Ogres are huge (92 times the size of a dwarf rounded down, to be exact), violent humanoids found in evil plains. They are highly aggressive, able to destroy buildings and strong enough to make short work of war dogs and inexperienced dwarves. Ogres usually appear in groups of 1-3, which can prove a deadly threat to a new fortress. An attack by ogres in the very beginning will make short work of most unprepared embarkation attempts.

Goblins may bring ogres in sieges in place of trolls [1], and like trolls they are fully capable of swimming (not unlike their blind cave cousins). It is interesting to note that a clothed ogre is a lot tougher than a troll; if it is wearing good enough armor, it can possibly shrug off masterfully wielded, masterwork steel battle axe strikes.

Some dwarves like ogres for their low howls.

An ogre with a vicious friend.
Art by Igor Lazarevic
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Ogres do, in fact, have layers, but as yet, have not been observed travelling with donkeys.