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Difference between revisions of "Bark scorpion man"

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'''Bark scorpion men''' are humanoid versions of the common [[bark scorpion]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s and [[tropical]] areas. They are a bit over half the size of [[dwarf|dwarves]] and spawn in groups of 1 to 3 individuals. With a total of 6 arms (each with a hand) and 2 stingers, they can equip multiple items at once and they retain the poisonous sting of their animal counterparts, which causes pain on the victim when injected. The creatures themselves are additionally [[No Pain|immune to pain]], [[No Stun|stunning]], fear and paralysis, never need to sleep and possess extravision. All bark scorpion men are born with Legendary [[skill]] in [[Climber|climbing]].
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'''Bark scorpion men''' are humanoid versions of the common [[bark scorpion]], and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s and [[tropical]] areas. They are a bit over half the size of [[dwarf|dwarves]] and spawn in groups of 1-3 individuals. With a total of 6 arms (each with a hand) and 2 pincers, they can equip multiple items at once and also retain the poisonous sting of their animal counterparts, which causes pain in the victim when injected. The creatures themselves are additionally [[No Pain|immune to pain]], [[No Stun|stunning]], fear and paralysis, never need to sleep and possess extravision. All bark scorpion men are born with Legendary [[skill]] in [[Climber|climbing]].  
  
Like other savage animal people, bark scorpion men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].
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Like other savage animal people, bark scorpion men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. If playing as a bark scorpion man, your stinger can be used to sting foes, which forces them into a prone state and applies a good amount of pain that will stun most enemies. The sting can force even undead into a prone state, but it will not stun them or even cost them a turn. Also, note that they cannot jump.
  
 
Some dwarves [[Preferences|like]] bark scorpion men for their ''pincers'' and their ''stinging tail''.
 
Some dwarves [[Preferences|like]] bark scorpion men for their ''pincers'' and their ''stinging tail''.
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[[File:scorpian_man.jpg|thumb|200px|center|Not the friendly type.]]
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Bark Scorpion Men are known to use their stinging tails as harpoons or hooks of a sort, and some have been observed to cry "Get over here!" when pulling in their prey. Some dubious tales report pyrokinetic powers and teleportation being among a Scorpion Man's abilities, but the lack of these attributes in any other creatures leaves scholars in denial.
  
 
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Latest revision as of 22:54, 24 April 2024

Bark scorpion man
Bark scorpion man sprite.png
s

Toggle

Urist likes bark scorpion men for their pincers.
Portrait
Bark scorpion man portrait.png
Biome

Variations

Bark scorpion - Bark scorpion man - Giant bark scorpion

Attributes
Alignment: Savage

· No Stun · No Pain · Learns · Syndrome · Humanoid

Cannot be tamed 
Size
Max: 35,001.5 cm3

Age
Adult at: Birth
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A person with the head, pincers and tail of a bark scorpion.

Bark scorpion men are humanoid versions of the common bark scorpion, and a species of animal people, found in savage deserts and tropical areas. They are a bit over half the size of dwarves and spawn in groups of 1-3 individuals. With a total of 6 arms (each with a hand) and 2 pincers, they can equip multiple items at once and also retain the poisonous sting of their animal counterparts, which causes pain in the victim when injected. The creatures themselves are additionally immune to pain, stunning, fear and paralysis, never need to sleep and possess extravision. All bark scorpion men are born with Legendary skill in climbing.

Like other savage animal people, bark scorpion men may occasionally join civilizations, becoming full-fledged citizens who may appear in your fortress as visitors or be playable in adventurer mode. If playing as a bark scorpion man, your stinger can be used to sting foes, which forces them into a prone state and applies a good amount of pain that will stun most enemies. The sting can force even undead into a prone state, but it will not stun them or even cost them a turn. Also, note that they cannot jump.

Some dwarves like bark scorpion men for their pincers and their stinging tail.

Not the friendly type.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Bark Scorpion Men are known to use their stinging tails as harpoons or hooks of a sort, and some have been observed to cry "Get over here!" when pulling in their prey. Some dubious tales report pyrokinetic powers and teleportation being among a Scorpion Man's abilities, but the lack of these attributes in any other creatures leaves scholars in denial.