- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Rat man"
(Added portrait.) |
|||
(8 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Fine}} |
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
+ | |image=rat_man_sprite.png | ||
+ | |portrait=rat_man_portrait.png | ||
|contrib=no | |contrib=no | ||
}} | }} | ||
Line 11: | Line 13: | ||
Like other savage animal people, rat men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. | Like other savage animal people, rat men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. | ||
− | Some dwarves [[Preferences|like]] rat men for their ''friendliness'', their ''playfulness'', their ''curiosity'' and their ''intelligence''. | + | Some dwarves [[Preferences|like]] rat men for their ''friendliness'', their ''playfulness'', their ''curiosity'', and their ''intelligence''. |
− | [[File:rat_men.jpg|thumb| | + | [[File:rat_men.jpg|thumb|322px|center|Just as unlikable as standard rats.]] |
+ | |||
+ | {{D for Dwarf}} | ||
+ | |||
+ | <!-- ref: Warhammer Fantasy --> | ||
+ | Rat men myths speak of a green glowing mineral known only as "warpstone" that was forged into a legendary Warhammer. | ||
+ | |||
+ | <!-- ref: Teenage Mutant Ninja Turtles --> | ||
+ | Contrary to widespread rumors, rat men are not known to tame or train turtle men. | ||
{{Translation| dwarven = atem udos | elvish = thapa onino | goblin = spödgôz ngorûg | human = othur abo}} | {{Translation| dwarven = atem udos | elvish = thapa onino | goblin = spödgôz ngorûg | human = othur abo}} |
Latest revision as of 20:24, 25 April 2024
r
| |
Urist likes rat men for their curiosity. | |
---|---|
Portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Max: | 35,150 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A person with the head and tail of a rat.
Rat men are humanoid versions of the common rat and a species of unremarkable animal people, found in most savage biomes. They are about half the size of the average dwarf when adults and spawn in groups of 5-10 individuals, and are unlikely to pose any danger to your fortress unless provoked. They are a completely different race from the rodent man.
Like other savage animal people, rat men may occasionally join civilizations, becoming full-fledged citizens who may appear in your fortress as visitors or be playable in adventurer mode.
Some dwarves like rat men for their friendliness, their playfulness, their curiosity, and their intelligence.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Rat men myths speak of a green glowing mineral known only as "warpstone" that was forged into a legendary Warhammer.
Contrary to widespread rumors, rat men are not known to tame or train turtle men.
"Rat man" in other Languages
|
[CREATURE:RAT_MAN]
[COPY_TAGS_FROM:RAT]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:rat man:rat men:rat man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:rat woman:rat women:rat woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:rat man:rat men:rat man]
[DESCRIPTION:A person with the head and tail of a rat.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'r']
[COLOR:0:0:1]
[GO_TO_TAG:USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] |