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Difference between revisions of "Cheetah man"

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'''Cheetah men''' are [[animal people]] variants of the common [[cheetah]] who can be found in [[savage]] [[tropical]] grasslands. They spawn in groups of 1-5 individuals and are not too aggressive, but may pick fights with dwarves who get too close. Much like their animal cousins, cheetah men are fast, running at 40 km/h, making them one of the fastest animal people on land. They are exactly the same size as [[dwarves]].
'''Cheetah men''' are [[animal people]] variants of the common [[cheetah]] who can be found in [[savage]] [[tropical]] grasslands. They spawn in groups of 1-5 individuals and are not too aggressive, but may pick fights with dwarves who get too close. Much like their animal cousins, cheetah men are extremely fast, running at 87 km/h (the max [[gait]] speed handled by the game), making them the fastest animal people on land. They are exactly the same size as [[dwarves]].
 
  
 
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].
 
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].
  
 
Some dwarves [[preference|like]] cheetah men for their ''speed''.
 
Some dwarves [[preference|like]] cheetah men for their ''speed''.
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[[File:cheetah_man.jpg|thumb|280px|center|An enemy you'll ''never'' outrun.<br><small>''Art by Titus Weiss (TitusW)''</small>]]
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
There were to be no Cheetah Men, because the dwarves saw what happened last time and decided it would be unhealthy for the game's functionality. No midair dying was be implemented either. Additionally, Cheetah Men have no relation to any edible puffed cornmeal cheese products.
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<!-- Reference: "The Cheetahmen" mascots for infamous "Action 52" video game -->
 
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Cheetah men were originally going to be explicitly excluded from the game due to the fear of resurrecting [[wikipedia:The Cheetahmen|ancient glitches]]. Unfortunately, the [[elf|elves]] insisted that all animals deserve their due representation, and secretly let them in. Today, it is speculated that this was the root cause of all glitches to ever be encountered within the game's worlds. Sweet [[Armok]], we tried to stop it. But now, it is too late.
Sweet [[Armok]], they tried to warn us. But now, it is too late.
 
  
[[File:cheetah_man.jpg|thumb|240px|center|''Art by slinkyonion'']]
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<!-- Reference: "Chester Cheetah" mascot for Frito-Lay's Cheetos -->
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Additionally, Cheetah Men have no relation to any edible puffed cornmeal cheese products.
  
 
{{gamedata}}
 
{{gamedata}}

Latest revision as of 20:35, 13 June 2024

Cheetah man
Cheetah man sprite.png
c

Toggle

Urist likes cheetah men for their speed.
Portrait
Cheetah man portrait.png
Biome

Variations

Cheetah - Cheetah man - Giant cheetah

Attributes
Alignment: Savage

· Learns · War animals · Hunting animals · Humanoid

Cannot be tamed 
Size
Birth: 6,000 cm3
Mid: 30,000 cm3
Max: 60,000 cm3

Age
Adult at: 3
Max age: 60-80
Cannot be butchered

(Value multiplier ×3)

This article is about the current version of DF.
Note that some content may still need to be updated.

A spotted person with the head and tail of a cheetah.

Cheetah men are animal people variants of the common cheetah who can be found in savage tropical grasslands. They spawn in groups of 1-5 individuals and are not too aggressive, but may pick fights with dwarves who get too close. Much like their animal cousins, cheetah men are fast, running at 40 km/h, making them one of the fastest animal people on land. They are exactly the same size as dwarves.

Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves like cheetah men for their speed.

An enemy you'll never outrun.
Art by Titus Weiss (TitusW)
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Cheetah men were originally going to be explicitly excluded from the game due to the fear of resurrecting ancient glitches. Unfortunately, the elves insisted that all animals deserve their due representation, and secretly let them in. Today, it is speculated that this was the root cause of all glitches to ever be encountered within the game's worlds. Sweet Armok, we tried to stop it. But now, it is too late.

Additionally, Cheetah Men have no relation to any edible puffed cornmeal cheese products.