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Difference between revisions of "Lynx man"

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Some dwarves [[Preferences|like]] lynx men for their ''ear tufts''.
 
Some dwarves [[Preferences|like]] lynx men for their ''ear tufts''.
  
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Latest revision as of 06:20, 25 April 2024

Lynx man
Lynx man sprite.png
l

Toggle

Urist likes lynx men for their ear tufts.
Portrait
Lynx man portrait.png
Biome

Variations

Lynx - Lynx man - Giant lynx

Attributes
Alignment: Savage

· Learns · War animals · Hunting animals · Humanoid

Cannot be tamed 
Size
Birth: 4,750 cm3
Mid: 23,750 cm3
Max: 47,500 cm3

Age
Adult at: 3
Max age: 60-80
Cannot be butchered

(Value multiplier ×3)

This article is about the current version of DF.
Note that some content may still need to be updated.

A person with the head and tail of a lynx.

If Lynxes are rare among their climes (and trust me, they are), then the sapient Lynx man is even rarer. Found only within savage taiga biomes, the lynx man lives significantly longer than their non-sapient brethren, and rarely, they can join other civilizations like all the other animal people. Standing at 47,500 cm3, they're approximately 12,500 cm3 shorter than a dwarf, so they pose more of a threat than the average Lynx, but not much. However, like any of the other animal people, they can join other civilizations and are just as capable of becoming threats in their own right with enough dedication and adventuring.

Being exclusive only to savage Taiga biomes, only three can exist per region before being locally considered extinct. Unlike their animal brethren, they can't be butchered for parts either, severely limiting their usefulness. Arguably, they're more likely to be an annoying crimp on anybody's day than an actual legitimate threat, should you choose to embark on a savage taiga.

Some dwarves like lynx men for their ear tufts.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


You better not let them enter your fortress if you don't want your nobles to get robbed and your dwarves to get addicted to skooma.