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Difference between revisions of "Titan"

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Titans are, essentially, randomized creatures (or procedurally generated for you fancy big-city developer types) composed from a variety of material types, creature bodies / limbs and other additions. These other additions include everything from venomous stings to flame breath. Evil Titans are forced to attack your Fortress once it has reached 80 dwarves (without modification of world creation or init files).
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Titans are randomized creatures (or procedurally generated for you fancy big-city developer types) composed from a variety of material types, creature bodies / limbs and other additions. These other additions include everything from venomous stings to flame breath. By default, Titans may attack your Fortress once it has reached a population of 80 dwarves ''and'' a value of 100,000 dwarfbucks; this can be changed in advanced worldgen.
  
Titans can potentially cause dangerous [[syndrome]]s in their victims, as the effects can vary anywhere from mild dizziness and nausea to heavy bleeding and immediate necrosis.  Titans from [[good]] biomes tend to lack syndromic (or any other special) attacks.
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Titans often possess dangerous dangerous [[syndrome]] attacks, which can cause anything from mild dizziness and nausea to heavy bleeding and immediate necrosis in their victims.  Titans from [[good]] biomes tend to lack special attacks.
  
The number of titans is a worldgen parameter; you can have any number you want. Each titan lives within a particular region of the world for which it will be named (e.g. "mountain titan" or "ocean titan"). All titans are [[building destroyer]]s, and they are also entirely immune to [[trap]]s and cannot be stunned in any way. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. This is probably one of [[Main:Toady One|Toady One]]'s ways of making the encounters even more [[fun]].
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==World Generation==
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In the advanced world generation options, you can modify the number of titans present on a world (up to 1000) and the prerequisites for a titan to visit a player-generated fortress. These prerequisites do not need to be met for titans to attack settlements in worldgen.
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Occasionally, a dwarf civilization which is repeatedly attacked, but not destroyed, by a particular titan in worldgen will begin to worship it.
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==Fortress Mode==
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All titans are [[building destroyer]]s, and they are also entirely immune to [[trap]]s and cannot be stunned in any way. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. This is probably one of [[Main:Toady One|Toady One]]'s ways of making the encounters even more [[fun]].
  
 
When a titan appears, the game pauses and a message appears in the center of the screen with a description of the titan. A titan will show up in your units list under "Others" with a tag of "Uninvited Guest".
 
When a titan appears, the game pauses and a message appears in the center of the screen with a description of the titan. A titan will show up in your units list under "Others" with a tag of "Uninvited Guest".
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*In at least some circumstances you can simply wait out a titan. When the next [[siege]] arrives, the titan will generally attack them. Given enough sieges (or a large enough siege) the titan will eventually be killed, and then you can focus on dealing with the siege.
 
*In at least some circumstances you can simply wait out a titan. When the next [[siege]] arrives, the titan will generally attack them. Given enough sieges (or a large enough siege) the titan will eventually be killed, and then you can focus on dealing with the siege.
  
It is important to note that a titan can step down across Z-Levels. If you have an outdoor area of your fort that has level ground above it, the titan will simply step down into your fortress. {{Verify}}
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[[Forgotten beast]]s are essentially [[caverns|underground]] titans, and will attack your fortress from below.
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===Applications===
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Titans can be put to various uses if correctly managed. See [[Forgotten beast#Applications|here]] for more information.
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==Adventure Mode==
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Titans are considered "beasts" for the purposes of asking about troubles. They are common targets for quests.
  
[[Forgotten beast]]s are a subterranean subset of these creatures, which are trapped [[caverns|underground]] and attack your fortress from below.
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Titans are relatively easy to defeat in adventure mode, at least as far as supernatural creatures go. Though they are gigantic, they have two major weaknesses: they are unintelligent, and so possess no observer skill; and they live in shrines, surrounded by pillars, which make excellent cover for a stealthed adventurer. It is therefore quite possible to sneak up behind a Titan and slay it, without it ever noticing that you're there.
  
==Applications==
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This strategy should not be attempted on titans with a hunger for warm blood, who possess omnidirectional blood-sense.  
Titans can be put to various uses if correctly managed. See [[Forgotten beast#Applications|here]] for more information.  
 
  
 
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Revision as of 21:30, 18 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.

Titans are randomized creatures (or procedurally generated for you fancy big-city developer types) composed from a variety of material types, creature bodies / limbs and other additions. These other additions include everything from venomous stings to flame breath. By default, Titans may attack your Fortress once it has reached a population of 80 dwarves and a value of 100,000 dwarfbucks; this can be changed in advanced worldgen.

Titans often possess dangerous dangerous syndrome attacks, which can cause anything from mild dizziness and nausea to heavy bleeding and immediate necrosis in their victims. Titans from good biomes tend to lack special attacks.

World Generation

In the advanced world generation options, you can modify the number of titans present on a world (up to 1000) and the prerequisites for a titan to visit a player-generated fortress. These prerequisites do not need to be met for titans to attack settlements in worldgen.

Occasionally, a dwarf civilization which is repeatedly attacked, but not destroyed, by a particular titan in worldgen will begin to worship it.

Fortress Mode

All titans are building destroyers, and they are also entirely immune to traps and cannot be stunned in any way. Bridges are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional magma pit / dwarven atom smasher designs from working. This is probably one of Toady One's ways of making the encounters even more fun.

When a titan appears, the game pauses and a message appears in the center of the screen with a description of the titan. A titan will show up in your units list under "Others" with a tag of "Uninvited Guest".

If you need to kill a titan, order your military to move to the location of the beast.

  • Some titans are extremely difficult to kill due to body composition (e.g. a titan made of steel) or deadly attacks (such as clouds of flesh-eating toxins). When confronted with such creatures, the only option is usually to use your brain and try to lock it away somehow. Walls stop them. If you can put it in a pit, a clever trapmaker can feed it invaders.
  • One method of defeating titans is to cause a cave-in on top of them. They'll be killed by dropping either natural or constructed walls on them. The classical methods that kill everything - casting into obsidian or ice - also work in the case of titans.
  • In at least some circumstances you can simply wait out a titan. When the next siege arrives, the titan will generally attack them. Given enough sieges (or a large enough siege) the titan will eventually be killed, and then you can focus on dealing with the siege.

Forgotten beasts are essentially underground titans, and will attack your fortress from below.

Applications

Titans can be put to various uses if correctly managed. See here for more information.

Adventure Mode

Titans are considered "beasts" for the purposes of asking about troubles. They are common targets for quests.

Titans are relatively easy to defeat in adventure mode, at least as far as supernatural creatures go. Though they are gigantic, they have two major weaknesses: they are unintelligent, and so possess no observer skill; and they live in shrines, surrounded by pillars, which make excellent cover for a stealthed adventurer. It is therefore quite possible to sneak up behind a Titan and slay it, without it ever noticing that you're there.

This strategy should not be attempted on titans with a hunger for warm blood, who possess omnidirectional blood-sense.