v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Animal person"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Animal people: creature tiles & navbox)
Line 24: Line 24:
 
These animal people will appear as subterranean tribes, who may or may not be hostile to the player.
 
These animal people will appear as subterranean tribes, who may or may not be hostile to the player.
  
*[[Amphibian man]]
+
*{{Tile|a|6:0}} [[Amphibian man]]
*[[Antman]]
+
*{{Tile|a|0:1}} [[Antman]]
*[[Bat man]]
+
*{{Tile|b|0:1}} [[Bat man]]
*[[Cave fish man]]
+
*{{Tile|f|7:1}} [[Cave fish man]]
*[[Cave swallow man]]
+
*{{Tile|s|0:1}} [[Cave swallow man]]
*[[Olm man]]
+
*{{Tile|o|7:1}} [[Olm man]]
*[[Reptile man]]
+
*{{Tile|r|2:0}} [[Reptile man]]
*[[Rodent man]]
+
*{{Tile|r|0:1}} [[Rodent man]]
*[[Serpent man]]
+
*{{Tile|s|7:1}} [[Serpent man]]
  
 
===Savage animal people===
 
===Savage animal people===
 
These animal people spawn in savage biomes and when encountered, will act essentially like animals. However, unlike the subterranean animal people, these will occasionally be accepted into surface civilizations and will act like civilized beings in ways such as wearing clothing and wielding equipment. Animal men native of caverns are accepted into dwarven civilizations, while above-ground races are typically found living in [[elven]] lands. When an animal people species joins a civilization, they become playable in adventurer mode under the {{dftext|Intelligent Wilderness Creature|7:1}} option.
 
These animal people spawn in savage biomes and when encountered, will act essentially like animals. However, unlike the subterranean animal people, these will occasionally be accepted into surface civilizations and will act like civilized beings in ways such as wearing clothing and wielding equipment. Animal men native of caverns are accepted into dwarven civilizations, while above-ground races are typically found living in [[elven]] lands. When an animal people species joins a civilization, they become playable in adventurer mode under the {{dftext|Intelligent Wilderness Creature|7:1}} option.
  
*[[Aardvark man]]
+
*{{Tile|a|7:0}} [[Aardvark man]]
*[[Adder man]]
+
*{{Tile|a|6:0}} [[Adder man]]
*[[Albatross man]]
+
*{{Tile|a|7:1}} [[Albatross man]]
*[[Alligator man]]
+
*{{Tile|A|2:0}} [[Alligator man]]
*[[Anaconda man]]
+
*{{Tile|a|2:1}} [[Anaconda man]]
*[[Anole man]]
+
*{{Tile|a|2:1}} [[Anole man]]
*[[Armadillo man]]
+
*{{Tile|a|7:0}} [[Armadillo man]]
*[[Axolotl man]]
+
*{{Tile|a|5:0}} [[Axolotl man]]
*[[Aye-aye man]]
+
*{{Tile|a|7:0}} [[Aye-aye man]]
*[[Badger man]]
+
*{{Tile|b|7:0}} [[Badger man]]
*[[Bark scorpion man]]
+
*{{Tile|s|6:1}} [[Bark scorpion man]]
*[[Barn owl man]]
+
*{{Tile|b|6:0}} [[Barn owl man]]
*[[Beaver man]]
+
*{{Tile|b|6:0}} [[Beaver man]]
*[[Beetle man]]
+
*{{Tile|b|4:0}} [[Beetle man]]
*[[Black bear man]]
+
*{{Tile|B|0:1}} [[Black bear man]]
*[[Black mamba man]]
+
*{{Tile|s|0:1}} [[Black mamba man]]
*[[Bluejay man]]
+
*{{Tile|b|1:1}} [[Bluejay man]]
*[[Bobcat man]]
+
*{{Tile|b|6:0}} [[Bobcat man]]
*[[Brown recluse spider man]]
+
*{{Tile|s|6:0}} [[Brown recluse spider man]]
*[[Bushmaster man]]
+
*{{Tile|s|6:0}} [[Bushmaster man]]
*[[Bushtit man]]
+
*{{Tile|b|6:0}} [[Bushtit man]]
*[[Buzzard man]]
+
*{{Tile|b|0:1}} [[Buzzard man]]
*[[Capuchin man]]
+
*{{Tile|c|7:1}} [[Capuchin man]]
*[[Capybara man]]
+
*{{Tile|c|6:0}} [[Capybara man]]
*[[Cardinal man]]
+
*{{Tile|c|4:1}} [[Cardinal man]]
*[[Cassowary man]]
+
*{{Tile|c|0:1}} [[Cassowary man]]
*[[Chameleon man]]
+
*{{Tile|c|2:1}} [[Chameleon man]]
*[[Cheetah man]]
+
*{{Tile|c|6:1}} [[Cheetah man]]
*[[Chinchilla man]]
+
*{{Tile|c|7:0}} [[Chinchilla man]]
*[[Chipmunk man]]
+
*{{Tile|c|6:0}} [[Chipmunk man]]
*[[Coati man]]
+
*{{Tile|c|6:0}} [[Coati man]]
*[[Cockatiel man]]
+
*{{Tile|c|7:1}} [[Cockatiel man]]
*[[Copperhead snake man]]
+
*{{Tile|s|6:0}} [[Copperhead snake man]]
*[[Cougar man]]
+
*{{Tile|c|6:0}} [[Cougar man]]
*[[Coyote man]]
+
*{{Tile|c|7:0}} [[Coyote man]]
*[[Crab man]]
+
*{{Tile|c|4:1}} [[Crab man]]
*[[Crow man]]
+
*{{Tile|c|0:1}} [[Crow man]]
*[[Cuttlefish man]]
+
*{{Tile|c|6:0}} [[Cuttlefish man]]
*[[Damselfly man]]
+
*{{Tile|d|3:1}} [[Damselfly man]]
*[[Deer man]]
+
*{{Tile|d|6:0}} [[Deer man]]
*[[Desert tortoise man]]
+
*{{Tile|t|6:0}} [[Desert tortoise man]]
*[[Dingo man]]
+
*{{Tile|d|6:1}} [[Dingo man]]
*[[Dragonfly man]]
+
*{{Tile|d|3:1}} [[Dragonfly man]]
*[[Eagle man]]
+
*{{Tile|e|6:0}} [[Eagle man]]
*[[Echidna man]]
+
*{{Tile|e|6:0}} [[Echidna man]]
*[[Elephant man]]
+
*{{Tile|E|7:0}} [[Elephant man]]
*[[Elephant seal man]]
+
*{{Tile|S|6:0}} [[Elephant seal man]]
*[[Elk man]]
+
*{{Tile|E|6:0}} [[Elk man]]
*[[Emu man]]
+
*{{Tile|E|6:0}} [[Emu man]]
*[[Firefly man]]
+
*{{Tile|f|2:1}} [[Firefly man]]
*[[Fly man]]
+
*{{Tile|f|0:1}} [[Fly man]]
*[[Flying squirrel man]]
+
*{{Tile|f|6:0}} [[Flying squirrel man]]
*[[Fox man]]
+
*{{Tile|f|4:0}} [[Fox man]]
*[[Gazelle man]]
+
*{{Tile|g|6:0}} [[Gazelle man]]
*[[Giant tortoise man]]
+
*{{Tile|T|6:0}} [[Giant tortoise man]]
*[[Gila monster man]]
+
*{{Tile|g|4:1}} [[Gila monster man]]
*[[Giraffe man]]
+
*{{Tile|G|6:0}} [[Giraffe man]]
*[[Grackle man]]
+
*{{Tile|g|0:1}} [[Grackle man]]
*[[Grasshopper man]]
+
*{{Tile|g|2:1}} [[Grasshopper man]]
*[[Gray langur man]]
+
*{{Tile|l|7:0}} [[Gray langur man]]
*[[Gray squirrel man]]
+
*{{Tile|s|7:0}} [[Gray squirrel man]]
*[[Great horned owl man]]
+
*{{Tile|o|7:0}} [[Great horned owl man]]
*[[Green tree frog man]]
+
*{{Tile|f|2:1}} [[Green tree frog man]]
*[[Grey parrot man]]
+
*{{Tile|p|7:0}} [[Grey parrot man]]
*[[Grizzly bear man]]
+
*{{Tile|B|6:0}} [[Grizzly bear man]]
*[[Groundhog man]]
+
*{{Tile|g|6:0}} [[Groundhog man]]
*[[Hamster man]]
+
*{{Tile|h|7:0}} [[Hamster man]]
*[[Hare man]]
+
*{{Tile|h|6:0}} [[Hare man]]
*[[Harp seal man]]
+
*{{Tile|h|7:0}} [[Harp seal man]]
*[[Hedgehog man]]
+
*{{Tile|h|6:0}} [[Hedgehog man]]
*[[Hippo man]]
+
*{{Tile|H|7:0}} [[Hippo man]]
*[[Hoary marmot man]]
+
*{{Tile|m|7:0}} [[Hoary marmot man]]
*[[Honey badger man]]
+
*{{Tile|b|7:1}} [[Honey badger man]]
*[[Hornbill man]]
+
*{{Tile|h|0:1}} [[Hornbill man]]
*[[Horseshoe crab man]]
+
*{{Tile|h|6:0}} [[Horseshoe crab man]]
*[[Hyena man]]
+
*{{Tile|h|6:0}} [[Hyena man]]
*[[Ibex man]]
+
*{{Tile|i|6:0}} [[Ibex man]]
*[[Iguana man]]
+
*{{Tile|i|2:1}} [[Iguana man]]
*[[Impala man]]
+
*{{Tile|i|6:0}} [[Impala man]]
*[[Jackal man]]
+
*{{Tile|j|6:0}} [[Jackal man]]
*[[Jaguar man]]
+
*{{Tile|J|6:1}} [[Jaguar man]]
*[[Jumping spider man]]
+
*{{Tile|s|0:1}} [[Jumping spider man]]
*[[Kakapo man]]
+
*{{Tile|k|2:0}} [[Kakapo man]]
*[[Kangaroo man]]
+
*{{Tile|K|6:0}} [[Kangaroo man]]
*[[Kea man]]
+
*{{Tile|k|2:0}} [[Kea man]]
*[[Kestrel man]]
+
*{{Tile|k|4:0}} [[Kestrel man]]
*[[King cobra man]]
+
*{{Tile|k|0:1}} [[King cobra man]]
*[[Kingsnake man]]
+
*{{Tile|k|7:1}} [[Kingsnake man]]
*[[Kiwi man]]
+
*{{Tile|k|6:0}} [[Kiwi man]]
*[[Koala man]]
+
*{{Tile|k|7:0}} [[Koala man]]
*[[Leech man]]
+
*{{Tile|l|0:1}} [[Leech man]]
*[[Leopard gecko man]]
+
*{{Tile|g|6:1}} [[Leopard gecko man]]
*[[Leopard man]]
+
*{{Tile|l|6:1}} [[Leopard man]]
*[[Leopard seal man]]
+
*{{Tile|L|0:1}} [[Leopard seal man]]
*[[Lion man]]
+
*{{Tile|L|6:1}} [[Lion man]]
*[[Lion tamarin man]]
+
*{{Tile|l|6:1}} [[Lion tamarin man]]
*[[Lizard man]]
+
*{{Tile|l|6:0}} [[Lizard man]]
*[[Loon man]]
+
*{{Tile|l|0:1}} [[Loon man]]
*[[Lorikeet man]]
+
*{{Tile|l|4:1}} [[Lorikeet man]]
*[[Louse man]]
+
*{{Tile|l|6:0}} [[Louse man]]
*[[Lynx man]]
+
*{{Tile|l|6:0}} [[Lynx man]]
*[[Magpie man]]
+
*{{Tile|m|0:1}} [[Magpie man]]
*[[Mandrill man]]
+
*{{Tile|m|1:1}} [[Mandrill man]]
*[[Mantis man]]
+
*{{Tile|m|2:1}} [[Mantis man]]
*[[Masked lovebird man]]
+
*{{Tile|l|2:1}} [[Masked lovebird man]]
*[[Mink man]]
+
*{{Tile|m|6:0}} [[Mink man]]
*[[Monarch butterfly man]]
+
*{{Tile|b|4:1}} [[Monarch butterfly man]]
*[[Mongoose man]]
+
*{{Tile|m|7:0}} [[Mongoose man]]
*[[Monitor lizard man]]
+
*{{Tile|M|6:0}} [[Monitor lizard man]]
*[[Moon snail man]]
+
*{{Tile|s|4:1}} [[Moon snail man]]
*[[Moose man]]
+
*{{Tile|M|6:0}} [[Moose man]]
*[[Mosquito man]]
+
*{{Tile|m|0:1}} [[Mosquito man]]
*[[Moth man]]
+
*{{Tile|m|6:0}} [[Moth man]]
*[[Mountain goat man]]
+
*{{Tile|g|7:1}} [[Mountain goat man]]
*[[Muskox man]]
+
*{{Tile|M|6:0}} [[Muskox man]]
*[[Narwhal man]]
+
*{{Tile|N|7:0}} [[Narwhal man]]
*[[Nautilus man]]
+
*{{Tile|n|4:1}} [[Nautilus man]]
*[[Ocelot man]]
+
*{{Tile|o|6:1}} [[Ocelot man]]
*[[Octopus man]]
+
*{{Tile|o|7:0}} [[Octopus man]]
*[[One-humped camel man]]
+
*{{Tile|C|6:0}} [[One-humped camel man]]
*[[Opossum man]]
+
*{{Tile|o|7:0}} [[Opossum man]]
*[[Orca man]]
+
*{{Tile|O|0:1}} [[Orca man]]
*[[Oriole man]]
+
*{{Tile|o|6:1}} [[Oriole man]]
*[[Osprey man]]
+
*{{Tile|o|7:1}} [[Osprey man]]
*[[Ostrich man]]
+
*{{Tile|O|0:1}} [[Ostrich man]]
*[[Otter man]]
+
*{{Tile|o|6:0}} [[Otter man]]
*[[Panda man]]
+
*{{Tile|P|7:1}} [[Panda man]]
*[[Pangolin man]]
+
*{{Tile|p|6:0}} [[Pangolin man]]
*[[Parakeet man]]
+
*{{Tile|p|2:1}} [[Parakeet man]]
*[[Peach-faced lovebird man]]
+
*{{Tile|l|2:1}} [[Peach-faced lovebird man]]
*[[Penguin man]]
+
*{{Tile|p|7:1}} [[Penguin man]]
*[[Peregrine falcon man]]
+
*{{Tile|p|6:0}} [[Peregrine falcon man]]
*[[Platypus man]]
+
*{{Tile|p|6:0}} [[Platypus man]]
*[[Plump helmet man]]
+
*{{Tile|m|5:0}} [[Plump helmet man]]
*[[Polar bear man]]
+
*{{Tile|B|7:1}} [[Polar bear man]]
*[[Pond turtle man]]
+
*{{Tile|t|2:0}} [[Pond turtle man]]
*[[Porcupine man]]
+
*{{Tile|p|6:0}} [[Porcupine man]]
*[[Puffin man]]
+
*{{Tile|p|0:1}} [[Puffin man]]
*[[Python man]]
+
*{{Tile|S|6:0}} [[Python man]]
*[[Raccoon man]]
+
*{{Tile|r|7:0}} [[Raccoon man]]
*[[Rat man]]
+
*{{Tile|r|0:1}} [[Rat man]]
*[[Rattlesnake man]]
+
*{{Tile|s|7:0}} [[Rattlesnake man]]
*[[Raven man]]
+
*{{Tile|r|0:1}} [[Raven man]]
*[[Red panda man]]
+
*{{Tile|r|4:0}} [[Red panda man]]
*[[Red squirrel man]]
+
*{{Tile|r|6:0}} [[Red squirrel man]]
*[[Red-winged blackbird man]]
+
*{{Tile|r|0:1}} [[Red-winged blackbird man]]
*[[Rhesus macaque man]]
+
*{{Tile|m|7:0}} [[Rhesus macaque man]]
*[[Rhinoceros man]]
+
*{{Tile|R|7:0}} [[Rhinoceros man]]
*[[Roach man]]
+
*{{Tile|r|6:0}} [[Roach man]]
*[[Saltwater crocodile man]]
+
*{{Tile|C|2:0}} [[Saltwater crocodile man]]
*[[Skink man]]
+
*{{Tile|s|7:0}} [[Skink man]]
*[[Skunk man]]
+
*{{Tile|s|0:1}} [[Skunk man]]
*[[Sloth bear man]]
+
*{{Tile|B|0:1}} [[Sloth bear man]]
*[[Sloth man]]
+
*{{Tile|s|7:0}} [[Sloth man]]
*[[Slug man]]
+
*{{Tile|s|6:0}} [[Slug man]]
*[[Snail man]]
+
*{{Tile|s|7:0}} [[Snail man]]
*[[Snapping turtle man]]
+
*{{Tile|t|2:0}} [[Snapping turtle man]]
*[[Snowy owl man]]
+
*{{Tile|o|7:1}} [[Snowy owl man]]
*[[Sparrow man]]
+
*{{Tile|s|6:0}} [[Sparrow man]]
*[[Sperm whale man]]
+
*{{Tile|W|7:0}} [[Sperm whale man]]
*[[Spider monkey man]]
+
*{{Tile|m|0:1}} [[Spider monkey man]]
*[[Sponge man]]
+
*{{Tile|s|4:1}} [[Sponge man]]
*[[Squid man]]
+
*{{Tile|s|7:1}} [[Squid man]]
*[[Stoat man]]
+
*{{Tile|s|6:0}} [[Stoat man]]
*[[Swan man]]
+
*{{Tile|s|7:1}} [[Swan man]]
*[[Tapir man]]
+
*{{Tile|T|7:1}} [[Tapir man]]
*[[Thrips man]]
+
*{{Tile|t|6:0}} [[Thrips man]]
*[[Tick man]]
+
*{{Tile|t|0:1}} [[Tick man]]
*[[Tiger man]]
+
*{{Tile|T|6:1}} [[Tiger man]]
*[[Toad man]]
+
*{{Tile|t|2:0}} [[Toad man]]
*[[Two-humped camel man]]
+
*{{Tile|C|6:0}} [[Two-humped camel man]]
*[[Vulture man]]
+
*{{Tile|v|4:0}} [[Vulture man]]
*[[Walrus man]]
+
*{{Tile|W|6:0}} [[Walrus man]]
*[[Warthog man]]
+
*{{Tile|w|6:0}} [[Warthog man]]
*[[Weasel man]]
+
*{{Tile|w|6:0}} [[Weasel man]]
*[[White stork man]]
+
*{{Tile|s|7:1}} [[White stork man]]
*[[Wild boar man]]
+
*{{Tile|B|6:0}} [[Wild boar man]]
*[[Wolf man]]
+
*{{Tile|w|7:0}} [[Wolf man]]
*[[Wolverine man]]
+
*{{Tile|w|6:0}} [[Wolverine man]]
*[[Wombat man]]
+
*{{Tile|w|6:0}} [[Wombat man]]
*[[Worm man]]
+
*{{Tile|w|7:0}} [[Worm man]]
*[[Wren man]]
+
*{{Tile|w|6:0}} [[Wren man]]
 +
 
 +
{{Creatures}}
  
 
==Bugs==
 
==Bugs==

Revision as of 19:46, 12 September 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Animal people are indigenous tribes of half-man, half-beast creatures with various animal-like traits (such as flying, thievery, and poisons), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in savage environments or in the caverns; these two populations form distinct groups. Animal people generally have significantly longer lifespans than their base animals, as well as the ability to learn.

Subterranean animal people are a civilization of sorts, rarely encountered when exploring the caverns. They are often equipped with primitive weaponry such as wooden spears and blowguns (they are also the only known source of blowdarts, which they will not willingly relinquish). They are not interested in formal negotiations with dwarves and will be treated as hostiles, who will attack you on sight. Animal people are not trapavoid and will often blunder into your cage traps, serving as live bait for larger game and uninvited guests. Tribes of animal people will not appear as neighbors in the embark screen, nor will they be included in the civilization list when encountered.

History

Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called "river monsters") that would emerge from the cave river to harass your dwarves (the frogman, now amphibian man; the lizardman, now reptile man; and the snakeman, now serpent man). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to flock near underground rivers and pools.

In the v0.31 release these underground water features were expanded into the current-version caverns, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around "camps" and use poison-tipped weapons. v0.31 also introduced a small number of other underground creatures, these named after and based on specific animals: the antman, bat man, cave fish man, cave swallow man, olm man, and rodent man.

The v0.34 release added hundreds more animal people species, all of which appear exclusively above-ground in savage biomes; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild creature would, and do not form camps or wield poisoned weapons. They do not exist as civs per se, unlike their older counterparts, but can sometimes be found living in human, dwarven, and elven civs, where they behave more or less like other members of their adopted culture.

The v0.42 release introduced conversion tables which would produce an anthropomorphic race from every animal species generated with the world. Conversion tables also produce giant versions of each species, and Toady has announced that giant anthropomorphic variations will be added. This release also allowed for animal people to occasionally join civilizations during worldgen, allowing for them to show up in site populations, and be playable in adventure mode. They can also visit fortress mode taverns, and even join the site as permanent residents. A grizzly bear hammerman has much to offer a dwarven society.

Ethics

Subterranean animal people, being an entity of their own right, possess ethics much like other races. However, in their case, their ethics are incomplete - in the current version, their ethics are copied from kobolds and their values are all set to 0, with comments left by Toady One implying he intends to work on them at a later date.

The copied ethics mean animal people consider the killing of other living beings very much acceptable, but treason is unthinkable and they'll respond to the killing of their own by exiling the killer from their tribes. They oppose torture as an example as well as the torture of animals, but consider torture for fun fair game. Assault is considered a personal matter, while slavery, making trophies and the consumption of sapient beings, animal people or otherwise, are all considered unthinkable acts. All other ethics are not applicable.

Animal people

Subterranean tribes

These animal people will appear as subterranean tribes, who may or may not be hostile to the player.

Savage animal people

These animal people spawn in savage biomes and when encountered, will act essentially like animals. However, unlike the subterranean animal people, these will occasionally be accepted into surface civilizations and will act like civilized beings in ways such as wearing clothing and wielding equipment. Animal men native of caverns are accepted into dwarven civilizations, while above-ground races are typically found living in elven lands. When an animal people species joins a civilization, they become playable in adventurer mode under the Intelligent Wilderness Creature option.

Bugs

  • Humanoid versions of animals with the [MEANDERER] token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless when performing a task.Bug:9588