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Difference between revisions of "Gorlak"
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'''Gorlaks''' are small, [[good]]-aligned sapient [[Creature|humanoids]] encountered in [[cavern]] areas. Despite their appearance, they are benign, and so mostly harmless, although will sometimes cause job cancellations,{{bug|3348}} and occasional weak attacks against animals or sleeping [[dwarves]]. They are easily dispatched by even a novice military dwarf and/or most civilians. | '''Gorlaks''' are small, [[good]]-aligned sapient [[Creature|humanoids]] encountered in [[cavern]] areas. Despite their appearance, they are benign, and so mostly harmless, although will sometimes cause job cancellations,{{bug|3348}} and occasional weak attacks against animals or sleeping [[dwarves]]. They are easily dispatched by even a novice military dwarf and/or most civilians. | ||
− | Gorlaks are able to join [[civilization]]s (usually dwarven), making them appear as [[visitor]]s and be playable in [[adventurer mode]] in a similar fashion to [[animal people]]. They can't be spawned in the [[object testing arena]]. | + | Gorlaks are able to join [[civilization]]s (usually dwarven), making them appear as [[visitor]]s and be playable in [[adventurer mode]] in a similar fashion to [[animal people]]. Before beginning an adventure as a gorlak or enlisting one into your military, note that they have special considerations for [[armor]] usage, as they do not have a torso—a gorlak's limbs connect directly to its head. While gorlaks may equip body and leg wear, they are equipped in the head slot while offering no head protection, only serving to take up space and provide coverage for limbs. As an example, though gorlaks can equip breastplates, the lack of a torso means they ''don't actually offer any protection'' while taking up the "shaped" armor spot for the head, preventing the wearing of a helm. An armor set consisting of a helm, mail shirt (for upper limb protection), gauntlets, and high boots will be the equivalent of full coverage for a gorlak. |
+ | |||
+ | They can't be spawned in the [[object testing arena]]. | ||
Some dwarves [[Preferences|like]] gorlaks for their ''impressive tusks'', their ''stimulating conversation'' and their ''helpful guidance''. | Some dwarves [[Preferences|like]] gorlaks for their ''impressive tusks'', their ''stimulating conversation'' and their ''helpful guidance''. |
Revision as of 14:08, 1 October 2020
g
| |
Urist likes gorlaks for their stimulating conversation. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Good |
Cannot be tamed | |
Size | |
Birth: | 3,000 cm3 |
Mid: | 10,000 cm3 |
Max: | 50,000 cm3
|
Age | |
Child at: | 1 |
Adult at: | 12 |
Max age: | 110-150 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A small, round humanoid found wandering the caves deep underground. Most of its body is taken up by a huge tusked mouth.
Gorlaks are small, good-aligned sapient humanoids encountered in cavern areas. Despite their appearance, they are benign, and so mostly harmless, although will sometimes cause job cancellations,Bug:3348 and occasional weak attacks against animals or sleeping dwarves. They are easily dispatched by even a novice military dwarf and/or most civilians.
Gorlaks are able to join civilizations (usually dwarven), making them appear as visitors and be playable in adventurer mode in a similar fashion to animal people. Before beginning an adventure as a gorlak or enlisting one into your military, note that they have special considerations for armor usage, as they do not have a torso—a gorlak's limbs connect directly to its head. While gorlaks may equip body and leg wear, they are equipped in the head slot while offering no head protection, only serving to take up space and provide coverage for limbs. As an example, though gorlaks can equip breastplates, the lack of a torso means they don't actually offer any protection while taking up the "shaped" armor spot for the head, preventing the wearing of a helm. An armor set consisting of a helm, mail shirt (for upper limb protection), gauntlets, and high boots will be the equivalent of full coverage for a gorlak.
They can't be spawned in the object testing arena.
Some dwarves like gorlaks for their impressive tusks, their stimulating conversation and their helpful guidance.
[CREATURE:GORLAK]
[ARENA_RESTRICTED]
[DESCRIPTION:A small, round humanoid found wandering the caves deep underground. Most of its body is taken up by a huge tusked mouth.]
[NAME:gorlak:gorlaks:gorlak]
[CASTE_NAME:gorlak:gorlaks:gorlak]
[GOOD]
[CREATURE_TILE:'g'][COLOR:6:0:1]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[BENIGN]
[CAN_LEARN][CAN_SPEAK]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]
[PREFSTRING:impressive tusks]
[PREFSTRING:stimulating conversation]
[PREFSTRING:helpful guidance]
[BODY:BODY_HEAD:BASIC_3PARTARMS:BASIC_3PARTLEGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:SPINE:BRAIN:SKULL:4FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:2TUSKS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:PET_ANIMAL]
[CDI:ADV_NAME:Pet animal]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:pet:pets:pets]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:10000]
[BODY_SIZE:20:0:50000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:110:150]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[BABY:1]
[CHILD:12]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[HOMEOTHERM:10040]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_LEARNED]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GOLDENROD:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_RED:1]
[TLCM_NOUN:eyes:PLURAL] |