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Difference between revisions of "Rodent man"

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'''Rodent men''' are found in [[caverns]] and Catacombs. They can form a crude civilization and usually have a few [[leather]] hides and [[meat]] scattered around.
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'''Rodent men''' are one of the many underworld tribal [[Creature|races]] of [[animal people]], living on any [[cavern]] level milling around piles of [[food|meat]] and [[leather|tanned hides]]. They stand at roughly the size of an adult [[dwarf]]. Despite their description, they are a separate species from the [[rat man]].
  
They wield wooden equipment, mostly spears and blowguns with a few carrying wooden shields as well which aren't much of a threat to armoured dwarves.  
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Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of reptile men is friendly, press {{k|u}} to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press {{k|v}} to view one of their profiles.
  
Their wooden blowdarts can sometimes carry a deadly [[syndrome]], but even this isn't much of a threat since their darts tend to bounce off clothing. They never wear amour or clothing themselves making them very vulnerable indeed to any attack.
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Like many underground races, the danger of rodent men is not to be found in their [[wood]]en [[weapon]]s, but in the substances found smeared on them. Rodent men use many [[syndrome|poisons]], some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your [[fisherdwarf|fisherdwarves]]. Despite their description, they do not possess the {{token|EVIL}} token and are not anymore malevolent than any other race of animal people.
  
Overall they prove to be less of a threat than most other animal tribes due to their small size and unlike most other underground civilizations they cannot swim. But one shouldn't engage them with unarmored or unskilled dwarves as they may still get the upper hand.
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In [[adventurer mode]], rodent men can be found swarming at catacombs under [[temple]]s, and their lack of [[armor]] may make them attractive targets for training one's [[combat skill]]s.
  
 
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Some [[dwarves]] [[Preferences|like]] rodent men for their ''terrifying features''.
== Adventure Mode ==
 
 
 
 
 
Rodent men in [[Adventure Mode]] are nearly harmless as long as you're wearing clothing. They appear in both spear and shield and blowgun varieties. Rodent men do not wear clothing or armour, leaving them very vulnerable to any attack as they have nothing to deflect it. Their wooden weapon attacks tend to bounce off of any body covering and even if they don't, they cause bruises at worst. There are often a lot of rodent men infesting catacombs, making them useful fodder for training your skills and filling out your kill list.
 
  
 
{{Gamedata}}
 
{{Gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Revision as of 23:24, 24 August 2016

Rodent man
r
Urist likes rodent men for their terrifying features.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Attributes

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 1,000 cm3
Mid: 8,000 cm3
Max: 40,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

An evil humanoid with a long tail, black spiky fur and a twitching nose. It lives far underground.

Rodent men are one of the many underworld tribal races of animal people, living on any cavern level milling around piles of meat and tanned hides. They stand at roughly the size of an adult dwarf. Despite their description, they are a separate species from the rat man.

Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of reptile men is friendly, press u to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press v to view one of their profiles.

Like many underground races, the danger of rodent men is not to be found in their wooden weapons, but in the substances found smeared on them. Rodent men use many poisons, some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your fisherdwarves. Despite their description, they do not possess the [EVIL] token and are not anymore malevolent than any other race of animal people.

In adventurer mode, rodent men can be found swarming at catacombs under temples, and their lack of armor may make them attractive targets for training one's combat skills.

Some dwarves like rodent men for their terrifying features.