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Difference between revisions of "Elephant man"
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− | '''Elephant men''' are the humanoid versions of [[elephant]]s. They are the largest of the land-dwelling [[animal people]] and are joint second in size ( | + | '''Elephant men''' are the humanoid versions of [[elephant]]s, found in [[savage]] [[tropical]] [[forest]]s and [[shrubland]]s. They are the largest of the land-dwelling [[animal people]] and are joint second in size (along with [[orca man|orca men]]) only to the [[aquatic]] [[sperm whale man|sperm whale men]]. However, they are smaller than some other land-dwelling humanoids such as [[giant]]s and [[cyclops|cyclopes]]. |
As with other intelligent wilderness creatures, players can play as elephant men in [[adventurer mode]]. Their immense size makes them especially effective in [[combat]]. They also have a significantly larger carrying capacity than other adventurers, allowing them to easily carry many items around without slowing down. | As with other intelligent wilderness creatures, players can play as elephant men in [[adventurer mode]]. Their immense size makes them especially effective in [[combat]]. They also have a significantly larger carrying capacity than other adventurers, allowing them to easily carry many items around without slowing down. | ||
In combat, elephant men's size makes it easy for them to break the grip of wrestlers and the impact from jumping into an opponent can easily send the unfortunate soul flying an average distance of seven tiles with no obstacles present. This is particularly useful when it is successfully performed to gain the initiative due to the likelihood that they will slam into a tree, wall, or other impassable obstacle, dealing additional damage and potentially incapacitating them long enough to get within melee range. Like elephants, the elephant man also has two tusks with which to gore enemies, which can be exceedingly useful should the player lodge their weapon in an agile enemy (most flying creatures). | In combat, elephant men's size makes it easy for them to break the grip of wrestlers and the impact from jumping into an opponent can easily send the unfortunate soul flying an average distance of seven tiles with no obstacles present. This is particularly useful when it is successfully performed to gain the initiative due to the likelihood that they will slam into a tree, wall, or other impassable obstacle, dealing additional damage and potentially incapacitating them long enough to get within melee range. Like elephants, the elephant man also has two tusks with which to gore enemies, which can be exceedingly useful should the player lodge their weapon in an agile enemy (most flying creatures). | ||
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+ | Some [[dwarves]] [[Preferences|like]] elephant men for their ''strength'', their ''amazing trunks'', their ''calves' spirited antics'', their ''tusks'', their ''great weight'', their ''social behavior'', their ''flappy ears'', their ''uprooting of trees'', their ''aggressive sparring'', their ''trumpeting'', their ''tool use'' and their ''self-awareness''. | ||
+ | |||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Creatures}} | {{Category|Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 12:22, 13 December 2016
E
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Urist likes elephant men for their social behavior. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Learns · War animals · Hunting animals · Grazer · Humanoid | |
Cannot be tamed | |
Size | |
Birth: | 253,500 cm3 |
Mid: | 1,267,500 cm3 |
Max: | 2,535,000 cm3
|
Age | |
Adult at: | 10 |
Max age: | 60-80 |
Cannot be butchered
(Value multiplier ×5) |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large person with the trunk and ears of an elephant.
Elephant men are the humanoid versions of elephants, found in savage tropical forests and shrublands. They are the largest of the land-dwelling animal people and are joint second in size (along with orca men) only to the aquatic sperm whale men. However, they are smaller than some other land-dwelling humanoids such as giants and cyclopes.
As with other intelligent wilderness creatures, players can play as elephant men in adventurer mode. Their immense size makes them especially effective in combat. They also have a significantly larger carrying capacity than other adventurers, allowing them to easily carry many items around without slowing down.
In combat, elephant men's size makes it easy for them to break the grip of wrestlers and the impact from jumping into an opponent can easily send the unfortunate soul flying an average distance of seven tiles with no obstacles present. This is particularly useful when it is successfully performed to gain the initiative due to the likelihood that they will slam into a tree, wall, or other impassable obstacle, dealing additional damage and potentially incapacitating them long enough to get within melee range. Like elephants, the elephant man also has two tusks with which to gore enemies, which can be exceedingly useful should the player lodge their weapon in an agile enemy (most flying creatures).
Some dwarves like elephant men for their strength, their amazing trunks, their calves' spirited antics, their tusks, their great weight, their social behavior, their flappy ears, their uprooting of trees, their aggressive sparring, their trumpeting, their tool use and their self-awareness.
[CREATURE:ELEPHANT_MAN]
[COPY_TAGS_FROM:ELEPHANT]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:elephant man:elephant men:elephant man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:elephant woman:elephant women:elephant woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:TUSK_STAB_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:elephant man:elephant men:elephant man]
[DESCRIPTION:A large person with the trunk and ears of an elephant.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:5:10]
[MAXAGE:60:80]
[CREATURE_TILE:'E']
[COLOR:7:0:0]
[GO_TO_TAG:BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[APPLY_CREATURE_VARIATION:NAIL_MATERIALS]
[GO_TO_TAG:USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] |