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Difference between revisions of "Plump helmet man"
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− | '''Plump helmet men''' are | + | '''Plump helmet men''' are humanoid, intelligent versions of [[plump helmet]]s who can be uncommonly found at the second and third layers of the [[caverns]]. These [[creature]]s are nearly as heavy as [[dwarf|dwarves]] and spawn in groups of 3 to 5 individuals who meander about aimlessly, being non-hostile and very vulnerable to damage due to their lack of bones. |
− | Plump helmet men are | + | Plump helmet men are featureless - they have no mouth, nose, ears or eyes, though they can still see through {{token|EXTRAVISION|c}}. They are composed of fungal material called 'plump helmet man tissue' which is, according to the raws, edible, though plump helmet men cannot be [[butcher]]ed or eaten due to being intelligent beings. Due to ''Dwarf Fortress''' item naming system, they turn into "Plump helmet man plump helmet man tissue" when they die. They are also remarkably resistant to [[fire]] and [[magma]] - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire). |
− | + | Plump helmet men are similar to [[savage]] [[animal people]] in that they can join [[civilization]]s, normally being found in dwarven factions where they'll become full-fledged citizens. Plump helmet men are playable in [[adventurer mode]], but come with one major disadvantage compared to other races; they cannot speak (presumably due to not having mouths), meaning they can't receive quests, can't trade with others and can't hire companions, among other things which severely limits their ability to interact with others. Going on a murderous rampage as a purple mushroom man is still fair game, though, provided you keep their relative fragility in mind. | |
+ | |||
+ | Some dwarves [[Preferences|like]] plump helmet men for their ''similarity with food''. | ||
− | |||
{{D for Dwarf}} | {{D for Dwarf}} |
Revision as of 00:43, 10 March 2017
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Urist likes plump helmet men for their similarity with food. | |
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Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Cannot be tamed | |
Size | |
Birth: | 1,500 cm3 |
Mid: | 10,000 cm3 |
Max: | 50,000 cm3
|
Age | |
Child at: | 1 |
Adult at: | 12 |
Max age: | 60-80 |
Becomes after death | |
Plump helmet man plump helmet man tissue |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A small humanoid resembling a walking mushroom with arms and legs. It lives far underground near water and soil.
Plump helmet men are humanoid, intelligent versions of plump helmets who can be uncommonly found at the second and third layers of the caverns. These creatures are nearly as heavy as dwarves and spawn in groups of 3 to 5 individuals who meander about aimlessly, being non-hostile and very vulnerable to damage due to their lack of bones.
Plump helmet men are featureless - they have no mouth, nose, ears or eyes, though they can still see through [EXTRAVISION]
. They are composed of fungal material called 'plump helmet man tissue' which is, according to the raws, edible, though plump helmet men cannot be butchered or eaten due to being intelligent beings. Due to Dwarf Fortress' item naming system, they turn into "Plump helmet man plump helmet man tissue" when they die. They are also remarkably resistant to fire and magma - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire).
Plump helmet men are similar to savage animal people in that they can join civilizations, normally being found in dwarven factions where they'll become full-fledged citizens. Plump helmet men are playable in adventurer mode, but come with one major disadvantage compared to other races; they cannot speak (presumably due to not having mouths), meaning they can't receive quests, can't trade with others and can't hire companions, among other things which severely limits their ability to interact with others. Going on a murderous rampage as a purple mushroom man is still fair game, though, provided you keep their relative fragility in mind.
Some dwarves like plump helmet men for their similarity with food.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Plump helmet men are known for their clever jokes and games, as well as their innocent, almost childlike nature. This had led to them being universally beloved by all sentient creatures of the world, as well as dwarves, who find them both sweeter and more succulent than the farm-grown variety. For years dwarves have been trying to find a way to brew these majestic creatures alive, but the scientific effort has been frustrated by the tendency of dwarven brewers to pounce on any plump helmet man they see and eat their way through the still-living myconid in an orgy of mushroom juice and drool.
However, beneath the dumb exterior, they have a darker side. They are secretly geniuses, who strive constantly to escape.
(Source: The Littlest Cheesemaker)
[CREATURE:PLUMP_HELMET_MAN]
[ARENA_RESTRICTED]
[DESCRIPTION:A small humanoid resembling a walking mushroom with arms and legs. It lives far underground near water and soil.]
[NAME:plump helmet man:plump helmet men:plump helmet man]
[CASTE_NAME:plump helmet man:plump helmet men:plump helmet man]
[CREATURE_TILE:'m'][COLOR:5:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:2:3]
[FREQUENCY:20]
[BENIGN]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:5]
[CAN_LEARN]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]
[CANOPENDOORS]
[PREFSTRING:similarity with food]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[NOBONES]
[EXTRAVISION]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:PH_TISSUE:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:plump helmet man tissue]
[STATE_ADJ:ALL_SOLID:plump helmet man tissue]
[STATE_NAME:LIQUID:melted plump helmet man tissue]
[STATE_ADJ:LIQUID:melted plump helmet man tissue]
[STATE_NAME:GAS:boiling plump helmet man tissue]
[STATE_ADJ:GAS:boiling plump helmet man tissue]
[PREFIX:NONE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[TISSUE:MUSHROOM]
[TISSUE_NAME:plump helmet man tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:PH_TISSUE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MUSHROOM]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:1500]
[BODY_SIZE:1:168:10000]
[BODY_SIZE:12:0:50000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:60:80]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[BABY:1]
[CHILD:12]
[EQUIPS]
[ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSHROOM]
[TL_COLOR_MODIFIER:PURPLE:1]
[TLCM_NOUN:exterior:SINGULAR] |