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Difference between revisions of "Antman"

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'''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[caverns]]. They can form crude civilizations and usually have a couple of piles of random items lying around.  
 
'''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[caverns]]. They can form crude civilizations and usually have a couple of piles of random items lying around.  
  
Antmen form '''worker''', '''soldier''', '''drone''' and '''queen''' castes. Antmen workers are the most common antmen, no larger than a [[kobold]]. Drones are as big as workers and have the ability to fly. Soldiers can grow almost as large a [[dwarf]] and will defend their queen at all costs. The queen, as big as a [[lion]], is the only breeding female among antmen and her only task is producing new soldiers, workers and drones. Queen ant women are the largest (and therefore strongest) companions that can be recruited by non-[[elf]] adventurers, aside from escaped [[HFS]].
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Antmen form '''worker''', '''soldier''', '''drone''' and '''queen''' castes. Antmen workers are the most common antmen, no larger than a [[kobold]]. Drones are as big as workers and have the ability to fly. Soldiers can grow almost as large as a [[dwarf]] and will defend their queen at all costs. The queen, as big as a [[lion]], is the only breeding female among antmen and her only task is producing new soldiers, workers and drones. Queen ant women are the largest (and therefore strongest) companions that can be recruited by non-[[elf]] adventurers, aside from escaped [[HFS]].
  
 
They are intelligent enough to use crude [[weapon]]s such as [[blowgun]]s. They can be deadly from their numbers and use of weapons, but a solid [[military]] effort can kill them off. Their blowguns can inflict mild [[Syndrome|poison effects]] on creatures, such as dizziness which causes them to be less effective in combat and slower at work like mining. Although they can not destroy buildings, they are able to open [[door]]s.
 
They are intelligent enough to use crude [[weapon]]s such as [[blowgun]]s. They can be deadly from their numbers and use of weapons, but a solid [[military]] effort can kill them off. Their blowguns can inflict mild [[Syndrome|poison effects]] on creatures, such as dizziness which causes them to be less effective in combat and slower at work like mining. Although they can not destroy buildings, they are able to open [[door]]s.

Revision as of 21:46, 26 November 2017

Antman
a
Urist likes antmen for their mystery.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Variations

Ant - Antman

Attributes

· Flying · Learns · Humanoid

Cannot be tamed 
Size
Birth: 1,000 cm3
Mid: 5,000 cm3
Max: 20,000 cm3

Age
Adult at: Birth
Max age: 5-8
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A humanoid with the head and body of an ant.

Antmen are one of the races of tribal animal people who can be found in caverns. They can form crude civilizations and usually have a couple of piles of random items lying around.

Antmen form worker, soldier, drone and queen castes. Antmen workers are the most common antmen, no larger than a kobold. Drones are as big as workers and have the ability to fly. Soldiers can grow almost as large as a dwarf and will defend their queen at all costs. The queen, as big as a lion, is the only breeding female among antmen and her only task is producing new soldiers, workers and drones. Queen ant women are the largest (and therefore strongest) companions that can be recruited by non-elf adventurers, aside from escaped HFS.

They are intelligent enough to use crude weapons such as blowguns. They can be deadly from their numbers and use of weapons, but a solid military effort can kill them off. Their blowguns can inflict mild poison effects on creatures, such as dizziness which causes them to be less effective in combat and slower at work like mining. Although they can not destroy buildings, they are able to open doors.

Compared to most humanoids, antmen have an extremely short lifespan, allowing a patient player to simply wait for them to die of old age rather than confront them.

Some dwarves like antmen for their mystery.