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Difference between revisions of "Adder man"
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− | '''Adder men''' | + | '''Adder men''' are [[animal people]] variants of the common [[adder]] who can inhabit a number of [[savage]] [[temperate]] regions. They spawn in groups of 1 to 5 individuals and retain their base venomous snakes' poisonous bites, [[syndrome|syndromic]] strong pain in the short term and swelling, blisters, and nausea in the long. For this reason it's not recommended that you use these seemingly weak military practice targets without multiple ranged weapons and/or a complete set of [[armor]]; if your [[dwarf]] can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf. |
+ | Like other savage animal people, adder men can join [[civilization]]s, become historical figures, appear as [[visitor]]s and be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] adder men for their ''warning hisses''. | ||
+ | |||
+ | {{D for Dwarf}} | ||
+ | Adder men have nothing to do with [[Adder (Computing)|dwarven computing]], despite what they may say. | ||
+ | |||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 16:57, 25 July 2018
a
| |
Urist likes adder men for their warning hisses. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Birth: | 3,507.5 cm3 |
Mid: | 17,537.5 cm3 |
Max: | 35,075 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered
(Value multiplier ×2) |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large adder with the torso and arms of a man.
Adder men are animal people variants of the common adder who can inhabit a number of savage temperate regions. They spawn in groups of 1 to 5 individuals and retain their base venomous snakes' poisonous bites, syndromic strong pain in the short term and swelling, blisters, and nausea in the long. For this reason it's not recommended that you use these seemingly weak military practice targets without multiple ranged weapons and/or a complete set of armor; if your dwarf can't fight because they're doubled over in pain, they're very likely to be ripped apart by their aggressor. Needless to say, avoid provoking them unless prepared. In terms of size, they are a little over half the weight of the average dwarf.
Like other savage animal people, adder men can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like adder men for their warning hisses.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Adder men have nothing to do with dwarven computing, despite what they may say.
[CREATURE:ADDER_MAN]
[COPY_TAGS_FROM:ADDER]
[CV_CONVERT_TAG]
[CVCT_MASTER:STATE_NAME]
[CVCT_TARGET:adder]
[CVCT_REPLACEMENT:adder man]
[CV_CONVERT_TAG]
[CVCT_MASTER:STATE_ADJ]
[CVCT_TARGET:adder]
[CVCT_REPLACEMENT:adder man]
[CV_CONVERT_TAG]
[CVCT_MASTER:SYN_NAME]
[CVCT_TARGET:adder]
[CVCT_REPLACEMENT:adder man]
[CV_CONVERT_TAG]
[CVCT_MASTER:SYN_IMMUNE_CREATURE]
[CVCT_TARGET:ADDER]
[CVCT_REPLACEMENT:ADDER_MAN]
[APPLY_CURRENT_CREATURE_VARIATION]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:adder man:adder men:adder man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:adder woman:adder women:adder woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_VENOM_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:adder man:adder men:adder man]
[DESCRIPTION:A large adder with the torso and arms of a man.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'a']
[COLOR:6:0:0] |