v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Horseshoe crab man"
Jump to navigation
Jump to search
m |
OluapPlayer (talk | contribs) |
||
Line 4: | Line 4: | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Horseshoe crab men''' are | + | '''Horseshoe crab men''' are [[animal people]] variants of the common [[horseshoe crab]] who can be found in [[savage]] [[ocean]]s. They spawn in groups of 1-3 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. |
+ | |||
+ | Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] horseshoe crab men for their ''ability to hide in sand''. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} |
Revision as of 13:14, 17 September 2020
c
| |
Urist likes horseshoe crab men for their ability to hide in sand. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Amphibious · Learns · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 36,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A person with the head, shell, and tail of a horseshoe crab.
Horseshoe crab men are animal people variants of the common horseshoe crab who can be found in savage oceans. They spawn in groups of 1-3 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average dwarf.
Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like horseshoe crab men for their ability to hide in sand.
[CREATURE:HORSESHOE_CRAB_MAN]
[COPY_TAGS_FROM:HORSESHOE_CRAB]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_TAG:BODY]
[CV_REMOVE_TAG:BODY]
[APPLY_CURRENT_CREATURE_VARIATION]
[BODY:HUMANOID:HEART:BRAIN:TAIL]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:horseshoe crab man:horseshoe crab men:horseshoe crab man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:horseshoe crab woman:horseshoe crab women:horseshoe crab woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:horseshoe crab man:horseshoe crab men:horseshoe crab man]
[DESCRIPTION:A person with the head, shell, and tail of a horseshoe crab.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[MAXAGE:60:80]
[CREATURE_TILE:'c']
[COLOR:6:0:0] |