v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Serpent man"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (typo, certain clarifications)
m
Line 8: Line 8:
 
}}
 
}}
 
{{av}}
 
{{av}}
''For other kinds of snake men see [[adder man]], [[anaconda man]], [[black mamba man]], [[bushmaster man]], [[copperhead snake man]], [[King cobra man]], [[kingsnake man]], [[python man]], and [[rattlesnake man]].''
+
''For other kinds of snake men, see [[adder man]], [[anaconda man]], [[black mamba man]], [[bushmaster man]], [[copperhead snake man]], [[King cobra man]], [[kingsnake man]], [[python man]], and [[rattlesnake man]].''
 
{{creaturedesc}}
 
{{creaturedesc}}
  

Revision as of 12:42, 29 January 2023

Serpent man
Serpent man sprite.png
s

Toggle

Urist likes serpent men for their impressive tails.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Attributes

· Amphibious · Learns · Syndrome · Egglaying · Humanoid

Cannot be tamed 
Size
Birth: 1,500 cm3
Mid: 10,000 cm3
Max: 50,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

For other kinds of snake men, see adder man, anaconda man, black mamba man, bushmaster man, copperhead snake man, King cobra man, kingsnake man, python man, and rattlesnake man.

A large white snake with the arms and torso of a man. These creatures are evil and live far underground.

Serpent men are one of the many underworld tribal creatures (animal people, per se, but design choices apparently voided them of that status) living on any cavern level milling around piles of meat and tanned hides. They stand at roughly the size of an adult dwarf.

Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of serpent men is friendly, press u to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press v to view one of their profiles.

Like many underground races, the danger of serpent men is not to be found in their wooden weapons, but in the substances found smeared on them. Serpent men use many poisons, some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your fisherdwarves. Additionally, serpent men possess a poisonous bite which paralyzes enemies, making them vulnerable to suffocation as well as other attacks from other serpent men. Serpent men themselves are completely immune to paralysis. Despite their description, they do not possess the [EVIL] token and are not any more malevolent than any other race of animal people.

If you ssspeak to a ssserpent man in adventure mode, they will talk like thisss, becaussse of the [LISP] token.

Some dwarves like serpent men for their impressive tails.

Does a great "steam blowing through pipes" impression.
Art by Diogeneezy
"Serpent man" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: shethel udos
Elven: relira onino
Goblin: olsmu ngorûg
Human: ithrat abo