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Rodent man

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Revision as of 23:24, 24 August 2016 by OluapPlayer (talk | contribs)
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Rodent man
r
Urist likes rodent men for their terrifying features.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Attributes

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 1,000 cm3
Mid: 8,000 cm3
Max: 40,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

An evil humanoid with a long tail, black spiky fur and a twitching nose. It lives far underground.

Rodent men are one of the many underworld tribal races of animal people, living on any cavern level milling around piles of meat and tanned hides. They stand at roughly the size of an adult dwarf. Despite their description, they are a separate species from the rat man.

Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of reptile men is friendly, press u to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press v to view one of their profiles.

Like many underground races, the danger of rodent men is not to be found in their wooden weapons, but in the substances found smeared on them. Rodent men use many poisons, some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your fisherdwarves. Despite their description, they do not possess the [EVIL] token and are not anymore malevolent than any other race of animal people.

In adventurer mode, rodent men can be found swarming at catacombs under temples, and their lack of armor may make them attractive targets for training one's combat skills.

Some dwarves like rodent men for their terrifying features.