- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Animal person
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Animal people are indigenous tribes of half-man, half-beast creatures with various animal-like traits (such as flying, thievery, and poisons), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in savage environments or in the caverns; these two populations form distinct groups. Animal people generally have significantly longer lifespans than their base animals, as well as the ability to learn.
Subterranean animal people are a civilization of sorts, rarely encountered when exploring the caverns. They are often equipped with primitive weaponry such as wooden spears and blowguns (they are also the only known source of blowdarts, which they will not willingly relinquish). They are not interested in formal negotiations with dwarves and will be treated as hostiles, who will attack you on sight. Animal people are not trapavoid and will often blunder into your cage traps, serving as live bait for larger game and uninvited guests. Tribes of animal people will not appear as neighbors in the embark screen, nor will they be included in the civilization list when encountered.
History
Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called "river monsters") that would emerge from the cave river to harass your dwarves (the frogman, now amphibian man; the lizardman, now reptile man; and the snakeman, now serpent man). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to flock near underground rivers and pools.
In the v0.31 release these underground water features were expanded into the current-version caverns, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around "camps" and use poison-tipped weapons. v0.31 also introduced a small number of other underground creatures, these named after and based on specific animals: the antman, bat man, cave fish man, cave swallow man, olm man, and rodent man.
The v0.34 release added hundreds more animal people species, all of which appear exclusively above-ground in savage biomes; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild creature would, and do not form camps or wield poisoned weapons. They do not exist as civs per se, unlike their older counterparts, but can sometimes be found living in human, dwarven, and elven civs, where they behave more or less like other members of their adopted culture.
The v0.42 release introduced conversion tables which would produce an anthropomorphic race from every animal species generated with the world. Conversion tables also produce giant versions of each species, and Toady has announced that giant anthropomorphic variations will be added. This release also allowed for animal people to occasionally join civilizations during worldgen, allowing for them to show up in site populations, and be playable in adventure mode. They can also visit fortress mode taverns, and even join the site as permanent residents. A grizzly bear hammerman has much to offer a dwarven society.
Ethics
Subterranean animal people, being an entity of their own right, possess ethics much like other races. However, in their case, their ethics are incomplete - in the current version, their ethics are copied from kobolds and their values are all set to 0, with comments left by Toady One implying he intends to work on them at a later date.
The copied ethics mean animal people consider the killing of other living beings very much acceptable, but treason is unthinkable and they'll respond to the killing of their own by exiling the killer from their tribes. They oppose torture as an example as well as the torture of animals, but consider torture for fun fair game. Assault is considered a personal matter, while slavery, making trophies and the consumption of sapient beings, animal people or otherwise, are all considered unthinkable acts. All other ethics are not applicable.
Animal people
Subterranean tribes
These animal people will appear as subterranean tribes, who may or may not be hostile to the player.
a
Amphibian mana
Antmanb
Bat manf
Cave fish mans
Cave swallow mano
Olm manr
Reptile manr
Rodent mans
Serpent man
Savage animal people
These animal people spawn in savage biomes and when encountered, will act essentially like animals. However, unlike the subterranean animal people, these will occasionally be accepted into surface civilizations and will act like civilized beings in ways such as wearing clothing and wielding equipment. Animal men native of caverns are accepted into dwarven civilizations, while above-ground races are typically found living in elven lands. When an animal people species joins a civilization, they become playable in adventurer mode under the Intelligent Wilderness Creature option.
a
Aardvark mana
Adder mana
Albatross manA
Alligator manA
Anaconda mana
Anole mana
Armadillo mana
Axolotl mana
Aye-aye manb
Badger mans
Bark scorpion manb
Barn owl manb
Beaver manb
Beetle manB
Black bear mans
Black mamba manb
Bluejay manb
Bobcat mans
Brown recluse spider mans
Bushmaster manb
Bushtit manb
Buzzard manc
Capuchin manc
Capybara manc
Cardinal manc
Cassowary manc
Chameleon manc
Cheetah manc
Chinchilla manc
Chipmunk manc
Coati manc
Cockatiel mans
Copperhead snake manc
Cougar manc
Coyote manc
Crab manc
Crow manc
Cuttlefish mand
Damselfly mand
Deer mant
Desert tortoise mand
Dingo mand
Dragonfly mane
Eagle mane
Echidna manE
Elephant manS
Elephant seal manE
Elk manE
Emu manf
Firefly manf
Fly manf
Flying squirrel manf
Fox mang
Gazelle manT
Giant tortoise mang
Gila monster manG
Giraffe mang
Grackle mang
Grasshopper manl
Gray langur mans
Gray squirrel mano
Great horned owl manf
Green tree frog manp
Grey parrot manB
Grizzly bear mang
Groundhog manh
Hamster manh
Hare manh
Harp seal manh
Hedgehog manH
Hippo manm
Hoary marmot manb
Honey badger manh
Hornbill manh
Horseshoe crab manh
Hyena mani
Ibex mani
Iguana mani
Impala manj
Jackal manJ
Jaguar mans
Jumping spider mank
Kakapo manK
Kangaroo mank
Kea mank
Kestrel mank
King cobra mank
Kingsnake mank
Kiwi mank
Koala manl
Leech mang
Leopard gecko manl
Leopard manL
Leopard seal manL
Lion manl
Lion tamarin manl
Lizard manl
Loon manl
Lorikeet manl
Louse manl
Lynx manm
Magpie manm
Mandrill manm
Mantis manl
Masked lovebird manm
Mink manb
Monarch butterfly manm
Mongoose manM
Monitor lizard mans
Moon snail manM
Moose manm
Mosquito manm
Moth mang
Mountain goat manM
Muskox manN
Narwhal mann
Nautilus mano
Ocelot mano
Octopus manC
One-humped camel mano
Opossum manO
Orca mano
Oriole mano
Osprey manO
Ostrich mano
Otter manP
Panda manp
Pangolin manp
Parakeet manl
Peach-faced lovebird manp
Penguin manp
Peregrine falcon manp
Platypus manm
Plump helmet manB
Polar bear mant
Pond turtle manp
Porcupine manp
Puffin manS
Python manr
Raccoon manr
Rat mans
Rattlesnake manr
Raven manr
Red panda manr
Red squirrel manr
Red-winged blackbird manm
Rhesus macaque manR
Rhinoceros manr
Roach manC
Saltwater crocodile mans
Skink mans
Skunk manB
Sloth bear mans
Sloth mans
Slug mans
Snail mant
Snapping turtle mano
Snowy owl mans
Sparrow manW
Sperm whale manm
Spider monkey mans
Sponge mans
Squid mans
Stoat mans
Swan manT
Tapir mant
Thrips mant
Tick manT
Tiger mant
Toad manC
Two-humped camel manv
Vulture manW
Walrus manw
Warthog manw
Weasel mans
White stork manB
Wild boar manw
Wolf manw
Wolverine manw
Wombat manw
Worm manw
Wren man
Bugs
- Humanoid versions of animals with the
[MEANDERER]
token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless when performing a task.Bug:9588