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Blood man
This article was migrated from DF2014:Blood man and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
M
| |
Urist likes blood men for their gruesomeness. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
Puddle of corrupted blood |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.
A Blood Man is a creature composed of blood. While this sounds terrifying on paper, being made out of a liquid means you're going to lose limbs very easily. They are the weakest, most harmless creature you will encounter in caverns as even civilian dwarves and children can quickly punch their limbs off. Additionally their punches are soft enough to not do real damage to even naked dwarves.
When they die they leave a tile of "corrupted blood", but there's nothing dangerous about it, and it doesn't carry any sort of syndrome. Despite being made of a liquid, dunking blood men in water won't cause them to fall apart.
The only dangerous thing about blood men is what's often found nearby.
[CREATURE:BLOOD_MAN]
[ARENA_RESTRICTED]
[DESCRIPTION:A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.]
[NAME:blood man:blood men:blood man]
[CASTE_NAME:blood man:blood men:blood man]
[EVIL]
[CREATURE_TILE:'M'][COLOR:4:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:2:5]
[NOBONES]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[ODOR_STRING:blood]
[ODOR_LEVEL:50]
[SMELL_TRIGGER:10000] cannot smell
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[PREFSTRING:gruesomeness]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen corrupted blood]
[STATE_ADJ:ALL_SOLID:frozen corrupted blood]
[STATE_NAME:LIQUID:corrupted blood]
[STATE_ADJ:LIQUID:corrupted blood]
[STATE_NAME:GAS:boiling corrupted blood]
[STATE_ADJ:GAS:boiling corrupted blood]
[PREFIX:NONE]
[TISSUE:BLOOD]
[TISSUE_NAME:blood:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BLOOD]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BLOOD]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:LOCAL_CREATURE_MAT:BLOOD]
[ALL_ACTIVE] |