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Elephant man

From Dwarf Fortress Wiki
Revision as of 12:49, 24 June 2016 by 2602:306:bdcf:c970:90b:91f6:20db:ec08 (talk) (Added missing information regarding food, as well as some combat advice.)
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Elephant man
E
Urist likes elephant men for their flappy ears.
Portrait

No portrait

Biome

Variations

Elephant - Elephant man - Giant elephant

Attributes
Alignment: Savage

· Learns · War animals · Hunting animals · Grazer · Humanoid

Cannot be tamed 
Size
Birth: 253,500 cm3
Mid: 1,267,500 cm3
Max: 2,535,000 cm3

Age
Adult at: 10
Max age: 60-80
Cannot be butchered

(Value multiplier ×5)

This article is about the current version of DF.
Note that some content may still need to be updated.

A large person with the trunk and ears of an elephant.


Elephant men are the humanoid versions of elephants. They are the largest of the land-dwelling animal people and are joint second in size (Along with orca men) only to the aquatic sperm whale men. However, they are smaller than some other land-dwelling humanoids such as giants and cyclopes. It is worth noting that, because they are herbivores, elephant men cannot eat any of the meat or organs that are obtained from butchering animals. However, this also means that players may pick and eat the leaves from nearly any tree, shrub, or flower they can find.

As with other intelligent wilderness creatures, players can play as elephant men in adventurer mode. Their immense size makes them especially effective in combat. They also have a significantly larger carrying capacity than other adventurers, allowing them to easily carry many items around without slowing down.

In combat, elephant men's size makes it easy for them to break the grip of wrestlers and the impact from jumping into an opponent can easily send the unfortunate soul flying an average distance of seven tiles with no obstacles present. This is particularly useful when it is successfully performed to gain the initiative due to the likelihood that they will slam into a tree, wall, or other impassable obstacle, dealing additional damage and potentially incapacitating them long enough to get within melee range. Like elephants, the elephant man also has two tusks with which to gore enemies, which can be exceedingly useful should the player lodge their weapon in an agile enemy (most flying creatures).