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Ocelot man

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Revision as of 03:46, 20 December 2022 by LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Ocelot man to Ocelot man: Migrating v50 page (2939/4618) (content))
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Ocelot man
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Urist likes ocelot men for their coat patterns.
Portrait

No portrait

Biome

Variations

Ocelot - Ocelot man - Giant ocelot

Attributes
Alignment: Savage

· Learns · War animals · Hunting animals · Humanoid

Cannot be tamed 
Size
Birth: 475 cm3
Mid: 23,750 cm3
Max: 47,500 cm3

Age
Adult at: 3
Max age: 60-80
Cannot be butchered

(Value multiplier ×2)

This article is about the current version of DF.
Note that some content may still need to be updated.

A person with the head and tail of an ocelot.

Ocelot men are animal people variants of the common ocelot who can be found in most savage tropical regions. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average dwarf.

Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves like ocelot men for their coat patterns.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Ocelot men are best known for their tendency to spin around (or revolve) while dual-wielding crossbows. They may spawn alongside Snake men, but whether they are hostile to each other depends on the version of the game.

Might be tamable with fish.
Art by Palelady