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Dark gnome

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Revision as of 03:22, 9 July 2014 by BriessBot (talk | contribs) (Unrating page for DF2014 (d: 15/104))
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Dark gnome
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Urist likes dark gnomes for their ability to hold liquor.
Portrait

No portrait

Biome

Attributes
Alignment: Evil

· Steals drink · Learns · Humanoid

Cannot be tamed 
Size
Birth: 1,500 cm3
Mid: 7,500 cm3
Max: 15,000 cm3

Age
Child at: 1
Adult at: 20
Max age: 230-250
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.
Admired for its ability to hold liquor.

Dark gnomes are the evil, nocturnal cousins of mountain gnomes. They have teal skin, yellow eyes and a wonderful variety of beards. They are just as intelligent as their fairer kin, and like them, lack a spoken language. There is no formal dark gnome society, but nevertheless, in Fortress Mode they will come for your booze in groups of five to ten and scare the carp out of any civilians they encounter. If they reach your alcohol they'll guzzle it with such efficient speed that your dwarves will soon be dying of thirst unless you have steady access to plants or water. They are even capable of stealing alcohol directly from your dwarves, if say, an Axedwarf is busy fighting a goblin liberator child-snatcher, the dark gnome will walk right up and drink their personal supply of booze (if they have one). They have even been seen swarming caravans and chugging booze between getting hacked to bits by the caravan guards.

Despite their apparent malice, dark gnomes are not particularly violent and will run in terror when chased. They're able to equip weapons and armor that are appropriately sized for them, but this is rarely seen. Any dwarf or dog can easily hurt them, but be wary of fighting on mountainsides, where a dwarf may charge the gnome, miss, and fall a very long distance.

Lucky gnomes can live for up to 250 years, assuming they stay away from Gnomeblight and other hazards to their health.