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Difference between revisions of "Fox man"

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Revision as of 00:52, 25 April 2024


Fox man
Fox man sprite.png
f

Toggle

Urist likes fox men for their cunning.
Portrait
Fox man portrait.png
Biome

Variations

Fox - Fox man - Giant fox

Attributes
Alignment: Savage

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 3,800 cm3
Mid: 19,000 cm3
Max: 38,000 cm3

Age
Adult at: 1
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A person with the head and tail of a fox.

Fox men are animal people variants of the common fox who inhabit savage temperate forests and taigas. They spawn in groups of 2-10 individuals and are generally content to keep to themselves. In terms of size, they are roughly half the weight of the average dwarf.

Like other savage animal people, fox men can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves like fox men for their cunning.

Not the arwing-flying type.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


They do not seem to be great at piloting fighters, contrary to popular belief.

The culture of fox men places a high value on tradition, family, and national pride. Their preferred economic model is free-market capitalism, in stark contrast to the dwarves' centrally-planned economy.

They are not ox men. This is an easy mistake to make if you're not paying attention. If in doubt, ox men tend to have stronger body odor.

Fox men prefer to settle conflicts with other fox men by one on one unarmed combat on even ground. They consider conducting these duels with weapons or on ground that is not perfectly flat to be unthinkable.