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Difference between revisions of "Giant hedgehog"
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== Bugs == | == Bugs == | ||
− | If a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal. As result undead echidna is invulnerable to destruction{{bug|11463}}. | + | If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}. |
− | + | As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]]. | |
− | + | Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games]. | |
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− | Modding game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes | ||
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}. | It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}. |
Revision as of 16:06, 26 March 2020
H
| |
Urist likes giant hedgehogs for their many spines. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Max: | 205,600 cm3
|
Age | |
Adult at: | Birth |
Max age: | 2-3 |
Butchering returns | |
Food items | |
Meat | 14 |
Fat | 12 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 18 |
Skull | 1 |
Teeth | 0-2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large monster with the shape of a hedgehog.
This feature has one or more outstanding bugs. Please view the Bugs section for details. Giant hedgehogs, although large, pose little threat to a fortress and have been observed to walk straight into your meeting area and get slaughtered by dogs.
Bugs
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destructionBug:11463. It combines well with a separate bug that allows curled-up undead to attackBug:10519.
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the echidna man, giant echidna, giant hedgehog and hedgehog man.
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround may restore otherwise unplayable games.
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.
[CREATURE:GIANT_HEDGEHOG] [COPY_TAGS_FROM:HEDGEHOG] [APPLY_CREATURE_VARIATION:GIANT] [CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_END] [SELECT_CASTE:ALL] [CHANGE_BODY_SIZE_PERC:25700] [GO_TO_START] [NAME:giant hedgehog:giant hedgehogs:giant hedgehog] [CASTE_NAME:giant hedgehog:giant hedgehogs:giant hedgehog] [DESCRIPTION:A large monster with the shape of a hedgehog.] [POPULATION_NUMBER:10:20] [CLUSTER_NUMBER:1:1] [CREATURE_TILE:'H'] [COLOR:6:0:0] [PET_EXOTIC] [PETVALUE:500] [MOUNT_EXOTIC] [GO_TO_END] [PREFSTRING:many spines] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:657:438:219:1900:2900] 40 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100]