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Difference between revisions of "Dungeon guardian"
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In graphics mode, guardians have the same light purple skin that [[necromancer]]s have. | In graphics mode, guardians have the same light purple skin that [[necromancer]]s have. | ||
− | ==Powers== | + | ==Powers and traits== |
In addition to immortality, the guardian [[syndrome]] adds a set of traits comparable to that of a [[necromancer]]. They do not need to eat, sleep, or drink, and cannot be blinded. They don't get [[tired]] or frightened in combat, and don't suffer fevers. Their physical [[attribute]]s are fixed and cannot increment or rust, though they generally have high stats anyway. They cannot reproduce. | In addition to immortality, the guardian [[syndrome]] adds a set of traits comparable to that of a [[necromancer]]. They do not need to eat, sleep, or drink, and cannot be blinded. They don't get [[tired]] or frightened in combat, and don't suffer fevers. Their physical [[attribute]]s are fixed and cannot increment or rust, though they generally have high stats anyway. They cannot reproduce. | ||
Their [[personality]] is made incredibly hostile by the syndrome, forcing them to be maximally loveless, hateful, violent, cruel, and non-altruistic. When viewing the personalities of guardians, it is shown that they possess some positive or neutral traits, but they will always have current negative traits to mask them. When performing most tasks, they will not have many unique [[thought]]s about them, as they'll usually feel nothing, similar to an [[undead]] or [[intelligent undead]] creature. | Their [[personality]] is made incredibly hostile by the syndrome, forcing them to be maximally loveless, hateful, violent, cruel, and non-altruistic. When viewing the personalities of guardians, it is shown that they possess some positive or neutral traits, but they will always have current negative traits to mask them. When performing most tasks, they will not have many unique [[thought]]s about them, as they'll usually feel nothing, similar to an [[undead]] or [[intelligent undead]] creature. | ||
+ | |||
+ | These minions appear to have three separate ranks. The lower minions have names such as "terror servant", "dread worshipper" or "nightmare worshipper". The middle rank will possess names such as "fear priest", "terror shaman" or "cleric of fear". The highest ranking guardians will have names like "nightmare lord", "lord of fear" or "master of terror". In the [[object testing arena]], when choosing what type of condition the creature can be spawned as (such as a werebeast, necromancer, etc.), three dungeon guardian choices are among them, albeit randomized. | ||
==Equipment== | ==Equipment== |
Latest revision as of 22:32, 30 November 2024
This article or section contains minor spoilers. You may want to avoid reading it. |
Not to be confused with the position of dungeon master.
A dungeon guardian (ÿ) is a hostile creature that has been granted immortality to defend a mysterious dungeon. The name of this title varies throughout each world, and is themed after the same sphere as that world's primordial remnant. The different tiers of mysterious site each correspond to a different title, with no present mechanical difference between the various power levels.
All named guardians in a world are the same species, chosen from among civilized creatures.
In graphics mode, guardians have the same light purple skin that necromancers have.
Powers and traits[edit]
In addition to immortality, the guardian syndrome adds a set of traits comparable to that of a necromancer. They do not need to eat, sleep, or drink, and cannot be blinded. They don't get tired or frightened in combat, and don't suffer fevers. Their physical attributes are fixed and cannot increment or rust, though they generally have high stats anyway. They cannot reproduce.
Their personality is made incredibly hostile by the syndrome, forcing them to be maximally loveless, hateful, violent, cruel, and non-altruistic. When viewing the personalities of guardians, it is shown that they possess some positive or neutral traits, but they will always have current negative traits to mask them. When performing most tasks, they will not have many unique thoughts about them, as they'll usually feel nothing, similar to an undead or intelligent undead creature.
These minions appear to have three separate ranks. The lower minions have names such as "terror servant", "dread worshipper" or "nightmare worshipper". The middle rank will possess names such as "fear priest", "terror shaman" or "cleric of fear". The highest ranking guardians will have names like "nightmare lord", "lord of fear" or "master of terror". In the object testing arena, when choosing what type of condition the creature can be spawned as (such as a werebeast, necromancer, etc.), three dungeon guardian choices are among them, albeit randomized.
Equipment[edit]
Mysterious dungeon inhabitants have access to all normal types of armor and weapons, including steel. Dungeon guardians spawn with higher-quality equipment than their minions. They also come equipped with a mythical substance that allows them to heal from major wounds.
The strongest guardian of a mysterious palace will use a procedurally-generated magic item. This often is a masterful primordial remnant weapon, though other item types exist.