- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Grimeling"
m (Unrating page for DF2014 (g: 422/439)) |
|||
(15 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Quality|Unrated}} |
− | |||
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
+ | |image=grimeling_sprite.png | ||
|wiki=no | |wiki=no | ||
|contrib=yes | |contrib=yes | ||
Line 7: | Line 7: | ||
{{av}} | {{av}} | ||
{{creaturedesc}} | {{creaturedesc}} | ||
+ | '''Grimelings''' are exceptionally rare, [[evil]]-aligned [[creature]]s found in evil [[wetland]]s, resembling humanoids made out of waterlogged weeds. They stand as tall as a [[human]] and spawn one at a time, lurking in the [[water]] and attacking [[dwarves]] who get too close. All grimelings possess Legendary [[skill]] in [[Climber|climbing]]. | ||
− | + | Grimelings are interesting creatures, different from the [[Troll|usual]] [[Strangler|evil]] [[Ogre|humanoid]] dwarf-harassers. They possess no organs to speak of, including internal ones such as hearts, guts, brains or even eyes (though they can still see through {{token|EXTRAVISION}}), feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]], fear and dizziness, and [[No Stun|cannot be stunned]]. [[Weapon]]s cannot get stuck on grimelings, their corpses do not produce [[miasma]] and they cannot be [[butcher]]ed even though they are not intelligent. While they are currently made of standard flesh and muscle, a comment in their raw files states they are supposed to be made of weeds, implying [[Main:Toady One|Toady One]] intends to turn them into actual plant monsters when he ever gets around to it. Grimelings are the only creatures in the game with the {{token|VEGETATION}} token. | |
− | [[File:Grimeling.jpg|thumb| | + | Some dwarves [[Preferences|like]] grimelings for their ''slithering nature'' and their ''weedy bodies''. |
+ | |||
+ | [[File:Grimeling.jpg|thumb|center|350px|A grimeling, drawn in crayon by [[Main:Bay 12 Games|Bay 12 Games]].]] | ||
+ | |||
+ | ==Trivia== | ||
+ | *Initially, the premium version had a sprite for a child grimeling. It was later removed from the game, because grimelings are adults at birth.<br>[[File:grimeling_sprites.png]] | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Latest revision as of 02:09, 14 February 2024
g
| |
Urist likes grimelings for their slithering nature. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Amphibious · Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.
Grimelings are exceptionally rare, evil-aligned creatures found in evil wetlands, resembling humanoids made out of waterlogged weeds. They stand as tall as a human and spawn one at a time, lurking in the water and attacking dwarves who get too close. All grimelings possess Legendary skill in climbing.
Grimelings are interesting creatures, different from the usual evil humanoid dwarf-harassers. They possess no organs to speak of, including internal ones such as hearts, guts, brains or even eyes (though they can still see through [EXTRAVISION]
), feel no emotion or exertion, are immune to pain, fear and dizziness, and cannot be stunned. Weapons cannot get stuck on grimelings, their corpses do not produce miasma and they cannot be butchered even though they are not intelligent. While they are currently made of standard flesh and muscle, a comment in their raw files states they are supposed to be made of weeds, implying Toady One intends to turn them into actual plant monsters when he ever gets around to it. Grimelings are the only creatures in the game with the [VEGETATION]
token.
Some dwarves like grimelings for their slithering nature and their weedy bodies.
Trivia[edit]
- Initially, the premium version had a sprite for a child grimeling. It was later removed from the game, because grimelings are adults at birth.
[CREATURE:GRIMELING]
[DESCRIPTION:An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.]
[NAME:grimeling:grimelings:grimeling]
[CASTE_NAME:grimeling:grimelings:grimeling]
[CREATURE_TILE:'g'][COLOR:2:0:0]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:SWAMP_MANGROVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[LARGE_ROAMING][EVIL][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[GRASSTRAMPLE:0]
[AMPHIBIOUS][UNDERSWIM]
[NOT_BUTCHERABLE][VEGETATION]
[PREFSTRING:slithering nature]
[PREFSTRING:weedy bodies]
[NOSMELLYROT]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[NOFEAR]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
*** needs to be made out of weeds
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ODOR_LEVEL:5]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE] |