v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Cyclops"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(21 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Migrated_article}}
+
{{Quality|Superior}}
{{quality|unrated}}{{av}}
+
{{Creaturelookup/0
{{Creaturelookup/0|wiki=yes}}
+
|image=cyclops_sprites.png
 +
|portrait=cyclops_portrait.png
 +
|wiki=yes}}
 +
{{av}}
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Cyclopes''' are large, intelligent, single-eyed humanoids. They are usually found in [[cave]]s, but can appear above ground as well. Due to their sheer [[size]] and the fact that they're [[building destroyer]]s, they cause lots of [[fun]] in your [[fortress]]. They are [[Megabeast|semi-megabeasts]] and are attracted by [[Wealth|wealthy fortresses]] just like regular megabeasts and [[Titan|titans]]. The game will pause and display a warning message when a cyclops appears. Cyclopes seem to hang around for a while and then beeline for the nearest fortress entrance.
+
'''Cyclopes''' are a [[Creature|species]] of large, intelligent, single-eyed [[semi-megabeast]]s. They inhabit [[cave]]s, and may attack your fortress once it reaches a certain amount of [[wealth]].  
Dispatch with caution.
 
  
A Cyclops can be captured by a [[cage trap]]; however, due to the weight of the cyclops your dwarves will haul the cage very slowly. While quite harmless inside a cage, a cyclops can prove deadly if [[gremlin|released]] inside your fortress. Be warned though, if you decide to designate the cyclops to be thrown into your death pit (everyone has a death pit) or otherwise removed from its cage, your military dwarves and the dwarf transporting it may begin to attack the cyclops, however, the cyclops won't fight back.  
+
When assaulting a fort, cyclopes will [[Building destroyer|destroy buildings]] and pummel any [[dwarf|dwarven]] civilian unlucky enough to get in their path into mush. Their only weapon is their brute strength, as they possess no natural combat skills and lack the immunity to stunning possessed by the equally-large [[ettin]], with a well-trained [[military]] easily being able to knock a cyclops down and cause it to give in to pain before it can retaliate. They should not be underestimated, however, as they will easily tear their way through unskilled recruits.
 +
 
 +
Despite their huge size, cyclopes can be easily captured by a [[cage]] [[trap]]; however, due to the weight of the cyclops, your dwarves will [[haul]] the cage very slowly. While quite harmless inside a cage, a cyclops can prove extremely [[fun]] if released inside your fortress. Since they are intelligent, dwarves will not [[Animal trainer|train]] or [[butcher]] them, limiting their use to [[live training]] or decorating the fort by placing them somewhere to your liking.
 +
 
 +
Beware of cyclopes and other [[semi-megabeast]]s who have actually managed to substantially increase their skills, which, by the way, is something no [[megabeast]] is able to do.
 +
 
 +
Some dwarves [[Preferences|like]] cyclops for their ''single eye''.
 +
 
 +
 
 +
[[File:CyclopsDF.jpg|thumb|center|300px|A cyclops, drawn in crayon by [[Main:Bay 12 Games|Bay 12 Games]].]]
  
In the unit list a cyclops will be listed as an "uninvited guest" (or "caged guest" if captured).
 
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
*They are commonly found teamed up with [[Wolverine man|wolverine men]]. They do not, however fire laser beams with their eyes.
+
<!-- Reference: ??? -->
*They do not herd [[sheep]] and will not steal them from your fort.
+
*They are incredibly skilled at military stratagems and tactical planning, able to lead several [[dwarf|dwarve]]s and war [[jabberer]]s into battle against invaders.
*Do NOT attempt to escape a cyclops by claiming your name is "Nobody". Doesn't work anymore. They know their history.
+
 
 +
<!-- Reference: Marvel Comics 'X-Men' franchise  -->
 +
*They are commonly found teamed up with [[Wolverine man|wolverine men]]. They do not, however, fire laser beams with their eyes.
  
<gallery>
+
<!-- Reference: Classical Mythology, specifically 'The Odyssey' -->
File:Libr0328.jpg|The eye is the weakpoint.
+
*They do not herd [[sheep]] and will not steal them from your fort (''nor do they have [[cheese making]] skill''). Their eye is particularly vulnerable to wooden [[menacing spike]], [[ballista]] bolts, and [[pike]]s. Furthermore, do NOT attempt to escape a cyclops by claiming your name is "Nobody". Doesn't work anymore. They know their history.
File:CyclopsDF.jpg|Cyclops as depicted in crayon art reward.
 
</gallery>
 
  
 
{{gamedata}}
 
{{gamedata}}

Latest revision as of 13:20, 6 July 2024

Cyclops
Cyclops sprites.png
C

Toggle

Urist likes cyclopes for their single eye.
Portrait
Cyclops portrait.png
Biome

  • Any Land
Attributes

Building destroyer: Level 2

· Semi-megabeast · Learns · Fanciful · Humanoid

Cannot be tamed 
Size
Birth: 200,000 cm3
Mid: 2,000,000 cm3
Max: 8,000,000 cm3

Age
Child at: 1
Adult at: 18
Max age: Immortal
Cannot be butchered

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A giant humanoid monster with a single eye set in its forehead.

Cyclopes are a species of large, intelligent, single-eyed semi-megabeasts. They inhabit caves, and may attack your fortress once it reaches a certain amount of wealth.

When assaulting a fort, cyclopes will destroy buildings and pummel any dwarven civilian unlucky enough to get in their path into mush. Their only weapon is their brute strength, as they possess no natural combat skills and lack the immunity to stunning possessed by the equally-large ettin, with a well-trained military easily being able to knock a cyclops down and cause it to give in to pain before it can retaliate. They should not be underestimated, however, as they will easily tear their way through unskilled recruits.

Despite their huge size, cyclopes can be easily captured by a cage trap; however, due to the weight of the cyclops, your dwarves will haul the cage very slowly. While quite harmless inside a cage, a cyclops can prove extremely fun if released inside your fortress. Since they are intelligent, dwarves will not train or butcher them, limiting their use to live training or decorating the fort by placing them somewhere to your liking.

Beware of cyclopes and other semi-megabeasts who have actually managed to substantially increase their skills, which, by the way, is something no megabeast is able to do.

Some dwarves like cyclops for their single eye.


A cyclops, drawn in crayon by Bay 12 Games.


D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


  • They are incredibly skilled at military stratagems and tactical planning, able to lead several dwarves and war jabberers into battle against invaders.
  • They are commonly found teamed up with wolverine men. They do not, however, fire laser beams with their eyes.
  • They do not herd sheep and will not steal them from your fort (nor do they have cheese making skill). Their eye is particularly vulnerable to wooden menacing spike, ballista bolts, and pikes. Furthermore, do NOT attempt to escape a cyclops by claiming your name is "Nobody". Doesn't work anymore. They know their history.