v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Magma man"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(17 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Quality|Exceptional|07:20, 29 July 2010 (UTC)}}
+
{{Quality|Exceptional}}
 
{{Creaturelookup/0
 
{{Creaturelookup/0
 +
|image=magma_man_sprite.png
 
|vary=no
 
|vary=no
 
|contrib=no
 
|contrib=no
Line 9: Line 10:
 
{{av}}
 
{{av}}
 
{{creaturedesc}}
 
{{creaturedesc}}
'''Magma men''' (''similar to [[fire man|fire men]]'') are dangerous inorganic creatures and are native to magma areas, but can wander outside of them. Their hot temperature has the interesting effect of actually [http://mkv25.net/dfma/movie-2120-magmamanforcedevaporation| drying up water] if they are submerged in it as well as melting adjacent unmined ice. Being composed of magma and rock, they feel no pain and cannot bleed to death. Magma men have the [[Building destroyer|Building Destroyer 2]] tag, which means that doors, hatches, bars, and other similar constructions are vulnerable to their rampage. Some dwarves admire them "for their flowing movement."
+
'''Magma men''' are dangerous and exceptionally rare inorganic [[construct creature]]s who inhabit the [[magma sea]]. They are composed of an inner liquid [[basalt]] core (which is to say, [[magma]]) and an outer, solid [[obsidian]] layer. As a result, they are much more durable than [[fire imp]]s and especially [[Fire man|fire men]] and their natural attacks are dangerous. They do not breathe [[fire]] or magma in any form, though. Like other inorganic construct creatures, magma men feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]] and [[No Stun|cannot be stunned]]. They are as large as [[human]]s and are immortal, only dying to violence.
  
Magma men are composed of an inner liquid basalt core (which is to say, magma) and an outer, solid obsidian layer. As a result, they are much more durable than fire imps and especially fire men and their natural attacks are dangerous. They do not breathe fire or magma in any form, though.
+
Their hot [[temperature]] has the interesting effect of actually [http://mkv25.net/dfma/movie-2120-magmamanforcedevaporation drying up water] if they are submerged in it, as well as melting adjacent unmined [[ice]]. They will create [[steam]] upon touching water, which will most likely lead to anyone caught in the steam clouds starting to cough. Additionally, they can create bursts of boiling blood if they step in a bloodied area, which displays the message {{DFtext|Magma Man is caught in a burst of boiling blood!|4:1}}. Magma men are Level 2 [[building destroyer]]s, which means that [[door]]s, [[hatch]]es, [[bars]], and other similar constructions are vulnerable to their rampage. When they die, they leave a usable chunk of [[obsidian]] instead of any carcass, although when you consider their rarity, there are much better sources of obsidian around.
  
When they die they leave a usable chunk of [[obsidian]] instead of any carcass, although when you consider their rarity, there are much better sources of obsidian around.
+
Magma men can be captured in [[cage]] [[trap]]s. However, if you use a [[wood]]en cage, it will slowly decay and eventually disappear, letting the magma man free to roam in your fortress, leading to much [[Fun|!FUN!]].
  
If you capture them with a wooden cage, the cage will slowly decay and eventually disappear, letting the Magma Man free to roam in your fortress, leading to much !FUN!
+
Some dwarves [[Preferences|like]] magma men for their ''flowing movement''.
 +
 
 +
[[File:magma_man.jpg|thumb|260px|center|Can ''literally'' make blood boil.]]
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 17:26, 10 March 2024

Magma man
Magma man sprite.png
M

Toggle

Urist likes magma men for their flowing movement.
Portrait

No portrait

Biome

  • Underground Depth: 3-4
Attributes

Building destroyer: Level 2

· Genderless · No Stun · No Pain · No Exert · Fire immune · Humanoid

Cannot be tamed 
Size
Max: 70,000 cm3

Age
Adult at: Birth
Max age: Immortal
Becomes after death

Obsidian stone

This article is about the current version of DF.
Note that some content may still need to be updated.

Magma moving in the shape of a man. It has a cracked black crust.

Magma men are dangerous and exceptionally rare inorganic construct creatures who inhabit the magma sea. They are composed of an inner liquid basalt core (which is to say, magma) and an outer, solid obsidian layer. As a result, they are much more durable than fire imps and especially fire men and their natural attacks are dangerous. They do not breathe fire or magma in any form, though. Like other inorganic construct creatures, magma men feel no emotion or exertion, are immune to pain and cannot be stunned. They are as large as humans and are immortal, only dying to violence.

Their hot temperature has the interesting effect of actually drying up water if they are submerged in it, as well as melting adjacent unmined ice. They will create steam upon touching water, which will most likely lead to anyone caught in the steam clouds starting to cough. Additionally, they can create bursts of boiling blood if they step in a bloodied area, which displays the message Magma Man is caught in a burst of boiling blood!. Magma men are Level 2 building destroyers, which means that doors, hatches, bars, and other similar constructions are vulnerable to their rampage. When they die, they leave a usable chunk of obsidian instead of any carcass, although when you consider their rarity, there are much better sources of obsidian around.

Magma men can be captured in cage traps. However, if you use a wooden cage, it will slowly decay and eventually disappear, letting the magma man free to roam in your fortress, leading to much !FUN!.

Some dwarves like magma men for their flowing movement.

Can literally make blood boil.