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Difference between revisions of "Blood man"
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− | {{Quality|Superior | + | {{Quality|Superior}} |
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
+ | |image=blood_man_sprite.png | ||
|death=item | |death=item | ||
|item=Puddle of corrupted blood | |item=Puddle of corrupted blood | ||
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+ | '''Blood men''' are exceptionally rare, [[evil]]-aligned [[construct creature]]s composed of [[blood]] found only in the third [[cavern]] layer. They stand the height of a [[human]], feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]] and [[No Stun|cannot be stunned]]. While this sounds terrifying on paper, being made out of a liquid means you're going to lose limbs very easily. They are among the weakest, most harmless creatures you will encounter in the caverns, as even civilian [[dwarf|dwarves]] and [[children]] can quickly punch their limbs off. Additionally, their punches are soft enough to not do real damage to even naked dwarves. | ||
− | + | When they die, they leave a tile of "corrupted blood", but there's nothing dangerous about it, and it doesn't carry any sort of [[syndrome]]. Despite being made of a liquid, dunking blood men in water won't cause them to fall apart. Blood men are 'biologically' immortal and only die from violence. They can't be spawned in the [[object testing arena]]. | |
− | |||
− | When they die they leave a tile of "corrupted blood", but there's nothing dangerous about it, and it doesn't carry any sort of [[syndrome]]. Despite being made of a liquid, dunking blood men in water won't cause them to fall apart. Blood men are biologically immortal and only die from violence. They can't be spawned in the [[object testing arena]]. | ||
Some dwarves [[Preferences|like]] blood men for their ''gruesomeness''. | Some dwarves [[Preferences|like]] blood men for their ''gruesomeness''. | ||
+ | {{Translation| dwarven = nazush udos | elvish = cameda onino | goblin = ogom ngorûg | human = cadem abo}} | ||
− | + | ==Gallery== | |
+ | <center> | ||
+ | <gallery widths="300px" heights="300px"> | ||
+ | bloodman.png|Very easy to get a blood sample from.<br>''Art by Fault'' | ||
+ | Notebook_13_BloodMan.jpg|Dwells near the [[underworld]].<br>''Concept art by Bay 12 Games.'' | ||
+ | </gallery></center> | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Latest revision as of 01:12, 8 July 2024
M
| |
Urist likes blood men for their gruesomeness. | |
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Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
Puddle of corrupted blood |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.
Blood men are exceptionally rare, evil-aligned construct creatures composed of blood found only in the third cavern layer. They stand the height of a human, feel no emotion or exertion, are immune to pain and cannot be stunned. While this sounds terrifying on paper, being made out of a liquid means you're going to lose limbs very easily. They are among the weakest, most harmless creatures you will encounter in the caverns, as even civilian dwarves and children can quickly punch their limbs off. Additionally, their punches are soft enough to not do real damage to even naked dwarves.
When they die, they leave a tile of "corrupted blood", but there's nothing dangerous about it, and it doesn't carry any sort of syndrome. Despite being made of a liquid, dunking blood men in water won't cause them to fall apart. Blood men are 'biologically' immortal and only die from violence. They can't be spawned in the object testing arena.
Some dwarves like blood men for their gruesomeness.
"Blood man" in other Languages
|
Gallery[edit]
Dwells near the underworld.
Concept art by Bay 12 Games.
[CREATURE:BLOOD_MAN]
[ARENA_RESTRICTED]
[DESCRIPTION:A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.]
[NAME:blood man:blood men:blood man]
[CASTE_NAME:blood man:blood men:blood man]
[EVIL]
[CREATURE_TILE:'M'][COLOR:4:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:2:5]
[NOBONES]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[ODOR_STRING:blood]
[ODOR_LEVEL:50]
[SMELL_TRIGGER:10000] cannot smell
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[PREFSTRING:gruesomeness]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen corrupted blood]
[STATE_ADJ:ALL_SOLID:frozen corrupted blood]
[STATE_NAME:LIQUID:corrupted blood]
[STATE_ADJ:LIQUID:corrupted blood]
[STATE_NAME:GAS:boiling corrupted blood]
[STATE_ADJ:GAS:boiling corrupted blood]
[PREFIX:NONE]
[TISSUE:BLOOD]
[TISSUE_NAME:blood:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BLOOD]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BLOOD]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:LOCAL_CREATURE_MAT:BLOOD]
[ALL_ACTIVE] |