v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Antman"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(add pop culture joke to dwarf section)
m
 
(18 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Superior}}
{{Quality|Unrated}}
 
 
{{Creaturelookup/0
 
{{Creaturelookup/0
|vary=[[Ant]] - [[Antman]]
+
|image=Ant_man_sprite.png
 +
|portrait=antman_portrait.png
 
|contrib=no
 
|contrib=no
 
|death=nobutcher
 
|death=nobutcher
Line 8: Line 8:
 
{{av}}
 
{{av}}
 
{{creaturedesc}}
 
{{creaturedesc}}
'''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[cavern]]s. They can form crude civilizations and usually have a couple of piles of random items lying around.
 
  
Antmen form '''worker''', '''soldier''', '''drone''' and '''queen''' castes. Antmen workers are the most common antmen, no larger than a [[kobold]]. Drones are as big as workers and have the ability to fly. Soldiers can grow almost as large as a [[dwarf]] and will defend their queen at all costs. The queen, as big as a [[lion]], is the only breeding female among antmen and her only task is producing new soldiers, workers and drones. Queen ant women are the largest (and therefore strongest) companions that can be recruited by non-[[elf]] adventurers, aside from escaped [[HFS]].
+
'''Antmen''' are one of the many [[Creature|races]] of underground tribal [[animal people]] found living in small groups on any [[cavern]] level. They can be thought of as humanoid versions of the common [[ant]], but are not formed in the way of most [[animal people]] as variations of their base creatures. The antman is more like the [[serpent man]], [[reptile man]], [[amphibian man]], and [[rodent man]] in this regard.
  
They are intelligent enough to use crude [[weapon]]s such as [[blowgun]]s. They can be deadly from their numbers and use of weapons, but a solid [[military]] effort can kill them off. Their blowguns can inflict mild [[Syndrome|poison effects]] on creatures, such as dizziness which causes them to be less effective in combat and slower at work like mining. Although they can not destroy buildings, they are able to open [[door]]s.
+
Antmen form worker, soldier, drone and queen castes. Antmen workers are the most common antmen, no larger than a [[kobold]]. The all-male drones are the same size as workers and are additionally capable of flight. Soldiers can grow to be almost as large as a [[dwarf]]. The queen, as big as a [[lion]], is the only breeding female among antmen. Oddly enough, Antmen queens give live birth instead of laying eggs.
  
Compared to most humanoids, antmen have an extremely short lifespan, allowing a patient player to simply wait for them to die of old age rather than confront them.
+
Despite being labelled as hostile in the unit list, antmen initially found in the caverns will ignore your citizens unless provoked. They will usually be observed carrying wooden [[spear]]s, [[blowgun]]s and [[shield]]s, although they are sometimes seen using metal items instead. These can range from [[copper]] to [[steel]], and are presumably caused by a bug. Depending on which other subterranean creatures they have access to, their [[blowdart]]s will be covered in different [[syndrome|poisons]], which can vary from mildly annoying [[cave spider]] venom to highly [[fun|dangerous]] [[giant cave spider]] toxins. You can preemptively check for poisons by selecting a [[blowgunner]], looking in their items tab and viewing their blowdarts.
 +
 
 +
Antmen may launch [[ambush|group attacks]] on your fort. When this happens, all tribesmen on the map will become hostile, even if they were peaceful minutes prior to the invasion. They may arrive with [[pet]]s and [[mount]]s, some of which will be able to fly or easily catch up to your fleeing civilians. These invaders, unlike their above-ground counterparts, will not leave after some time has passed, even if your fort is completely sealed off from the caverns, nor will they prevent migrants, caravans or other invaders from arriving; including more waves of antmen. Because of this, several unchallenged assaults from them can quickly cause your game's FPS to drop to single-digit levels, thus making your fort completely unplayable.
 +
 
 +
Compared to most humanoids, antmen have an extremely short lifespan, allowing a patient player to simply wait for them to die of old age rather than confront them. As previously mentioned, antmen drones can fly, meaning that they will be able to fly over your walls, or through gaps in your floors and ceilings, so plan your defenses accordingly. This can also make them marginally harder to hit than other creatures of their size.
  
 
Some dwarves [[Preferences|like]] antmen for their ''mystery''.
 
Some dwarves [[Preferences|like]] antmen for their ''mystery''.
  
 
{{D for Dwarf}}  
 
{{D for Dwarf}}  
Although Antmen do not appear to have any notable writing system, humans frequently attempt to get their signatures, citing them as being some sort of great heroes. Records on their supposed escapades are found solely in human codices, often pitted against some sort of Beeman. To date, no Beemen have been discovered by dwarf-kind. Additionally, many humans believe that antmen are capable of shrinking. No evidence of this has been discovered.
+
Although Antmen do not appear to have any notable writing system, humans frequently attempt to get their signatures, citing them as being some sort of great heroes. Records on their supposed escapades are found solely in human codices, often pitted against some sort of Beeman. To date, no Beemen have been discovered by dwarf-kind. Additionally, many humans believe that antmen are capable of shrinking. No evidence of this has been discovered, either.
  
 
[[File:ant_man.jpg|thumb|150px|center|Still afraid of giant magnifying glasses.<br><small>''Art by Devilingo''</small>]]
 
[[File:ant_man.jpg|thumb|150px|center|Still afraid of giant magnifying glasses.<br><small>''Art by Devilingo''</small>]]
 
{{gamedata}}
 
{{gamedata}}
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}
+
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}
 
{{Category|Races}}
 
{{Category|Races}}

Latest revision as of 09:38, 26 October 2024

Antman
Antman sprite.png
a

Toggle

Urist likes antmen for their mystery.
Portrait
Antman portrait.png
Biome

  • Underground Depth: 1-3
Attributes

· Flying · Learns · Humanoid

Cannot be tamed 
Size
Birth: 1,000 cm3
Mid: 5,000 cm3
Max: 20,000 cm3

Age
Adult at: Birth
Max age: 5-8
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A humanoid with the head and body of an ant.

Antmen are one of the many races of underground tribal animal people found living in small groups on any cavern level. They can be thought of as humanoid versions of the common ant, but are not formed in the way of most animal people as variations of their base creatures. The antman is more like the serpent man, reptile man, amphibian man, and rodent man in this regard.

Antmen form worker, soldier, drone and queen castes. Antmen workers are the most common antmen, no larger than a kobold. The all-male drones are the same size as workers and are additionally capable of flight. Soldiers can grow to be almost as large as a dwarf. The queen, as big as a lion, is the only breeding female among antmen. Oddly enough, Antmen queens give live birth instead of laying eggs.

Despite being labelled as hostile in the unit list, antmen initially found in the caverns will ignore your citizens unless provoked. They will usually be observed carrying wooden spears, blowguns and shields, although they are sometimes seen using metal items instead. These can range from copper to steel, and are presumably caused by a bug. Depending on which other subterranean creatures they have access to, their blowdarts will be covered in different poisons, which can vary from mildly annoying cave spider venom to highly dangerous giant cave spider toxins. You can preemptively check for poisons by selecting a blowgunner, looking in their items tab and viewing their blowdarts.

Antmen may launch group attacks on your fort. When this happens, all tribesmen on the map will become hostile, even if they were peaceful minutes prior to the invasion. They may arrive with pets and mounts, some of which will be able to fly or easily catch up to your fleeing civilians. These invaders, unlike their above-ground counterparts, will not leave after some time has passed, even if your fort is completely sealed off from the caverns, nor will they prevent migrants, caravans or other invaders from arriving; including more waves of antmen. Because of this, several unchallenged assaults from them can quickly cause your game's FPS to drop to single-digit levels, thus making your fort completely unplayable.

Compared to most humanoids, antmen have an extremely short lifespan, allowing a patient player to simply wait for them to die of old age rather than confront them. As previously mentioned, antmen drones can fly, meaning that they will be able to fly over your walls, or through gaps in your floors and ceilings, so plan your defenses accordingly. This can also make them marginally harder to hit than other creatures of their size.

Some dwarves like antmen for their mystery.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Although Antmen do not appear to have any notable writing system, humans frequently attempt to get their signatures, citing them as being some sort of great heroes. Records on their supposed escapades are found solely in human codices, often pitted against some sort of Beeman. To date, no Beemen have been discovered by dwarf-kind. Additionally, many humans believe that antmen are capable of shrinking. No evidence of this has been discovered, either.

Still afraid of giant magnifying glasses.
Art by Devilingo