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Difference between revisions of "Crundle"
m (Changed "or/and" to "and/or") |
(Tried to pit a crundle in 40.24. My 35 z-level deep pit broke them into little bits. Changing article to reflect that they can be killed in this manner.) |
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They tend to be rather weak and cowardly even in packs, and are not especially aggressive. They CAN however maim or even kill an unarmed dwarf, so you shouldn't see them as totally harmless either. | They tend to be rather weak and cowardly even in packs, and are not especially aggressive. They CAN however maim or even kill an unarmed dwarf, so you shouldn't see them as totally harmless either. | ||
− | If you rely on traps to defend your fortress, it should be noted that [[trap design|pit traps]] are fairly ineffective against crundles. They | + | If you rely on traps to defend your fortress, it should be noted that [[trap design|pit traps]] are fairly ineffective against crundles. They require a long fall to be killed on impact. Unless, of course, the ground is flooded with [[syndrome|poison]], [[Trap#Upright_Spear.2FSpike|spikes]], or best of all, [[magma]]. |
Crundles can be tamed, and are rather prolific egg-layers. They can also be bred for [[leather]] and meat, although there are better animals around for meat. Tame crundles can also can be used in fortress defense designs, but they should only be used as meatshields and/or distractions because they are very poor fighters. Overall they are poor choices for taming (but make for good training for your [[animal trainer]]s) when there are [[giant cave spider|many]] [[cave crocodile|more]] [[jabberer|interesting]] [[rutherer|creatures]] to tame in the caverns. | Crundles can be tamed, and are rather prolific egg-layers. They can also be bred for [[leather]] and meat, although there are better animals around for meat. Tame crundles can also can be used in fortress defense designs, but they should only be used as meatshields and/or distractions because they are very poor fighters. Overall they are poor choices for taming (but make for good training for your [[animal trainer]]s) when there are [[giant cave spider|many]] [[cave crocodile|more]] [[jabberer|interesting]] [[rutherer|creatures]] to tame in the caverns. |
Revision as of 00:19, 2 March 2015
c
| |
Urist likes crundles for their nervous energy. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Tamed Attributes | |
Pet value | 50 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 50 cm3 |
Mid: | 1,000 cm3 |
Max: | 10,000 cm3 |
Food products | |
Eggs | 5-20 |
Age | |
Adult at: | Birth |
Max age: | 10-20 |
Butchering returns | |
Food items | |
Meat | 2-6 |
Fat | 2-6 |
Intestines | 1 |
Raw materials | |
Bones | 2-4 |
Skull | 1 |
Skin | Scales |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A tiny underground monster with large claws and horns. It walks on two legs and is dangerous when encountered in large numbers.
The crundle is a small, imp-like creature that roams the caverns in great packs under the earth. They are extremely common.
They tend to be rather weak and cowardly even in packs, and are not especially aggressive. They CAN however maim or even kill an unarmed dwarf, so you shouldn't see them as totally harmless either.
If you rely on traps to defend your fortress, it should be noted that pit traps are fairly ineffective against crundles. They require a long fall to be killed on impact. Unless, of course, the ground is flooded with poison, spikes, or best of all, magma.
Crundles can be tamed, and are rather prolific egg-layers. They can also be bred for leather and meat, although there are better animals around for meat. Tame crundles can also can be used in fortress defense designs, but they should only be used as meatshields and/or distractions because they are very poor fighters. Overall they are poor choices for taming (but make for good training for your animal trainers) when there are many more interesting creatures to tame in the caverns.
Wild crundles are also good for training your military.
[CREATURE:CRUNDLE]
[ARENA_RESTRICTED]
[DESCRIPTION:A tiny underground monster with large claws and horns. It walks on two legs and is dangerous when encountered in large numbers.]
[NAME:crundle:crundles:crundle]
[CASTE_NAME:crundle:crundles:crundle]
[CREATURE_TILE:'c'][COLOR:4:0:0]
[PETVALUE:50]
[PET_EXOTIC]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[FREQUENCY:100]
[POPULATION_NUMBER:150:300]
[CLUSTER_NUMBER:15:20]
[CARNIVORE]
[PREFSTRING:nervous energy]
[BODY:HUMANOID_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:2HEAD_HORN]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:SKIN]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TL_RELATIVE_THICKNESS:10]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:50]
[BODY_SIZE:1:168:1000]
[BODY_SIZE:2:0:10000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:60]
[CLUTCH_SIZE:5:20]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:CRIMSON:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL] |