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Difference between revisions of "Crab man"
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− | '''Crab men''' are [[animal people]] variants of the common [[crab]] who can be found in [[savage]] [[ocean]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. | + | '''Crab men''' are [[animal people]] variants of the common [[crab]], who can be found in [[savage]] [[ocean]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. |
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. | Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. |
Revision as of 14:32, 3 June 2023
c
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Urist likes crab men for their sideways walk. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Crab - Crab man - Giant crab | |
Attributes | |
Alignment: | Savage |
Amphibious · Learns · Humanoid | |
Cannot be tamed | |
Size | |
Birth: | 4.875 cm3 |
Max: | 39,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A person with the head and pincers of a crab.
Crab men are animal people variants of the common crab, who can be found in savage oceans. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average dwarf.
Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like crab men for their pincers and their sideways walk.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Due to extensive research by ocean-based fortresses, we can conclude that crab men are, in fact, not related to the infamous cavern-dwelling Crab People - that is to say, the ones that taste like crabs, yet speak like humans. They are also known to occasionally throw an extreme sleepover party. Crab men are generally unwilling to give up any coins they have obtained, and often enlist the work of sponge men and squid men to prepare food.
"Crab man" in other Languages
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[CREATURE:CRAB_MAN]
[COPY_TAGS_FROM:CRAB]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_TAG:BODY]
[CV_REMOVE_TAG:BODY]
[APPLY_CURRENT_CREATURE_VARIATION]
[BODY:HUMANOID_ARMLESS:2EYES:HEART:GUTS:BRAIN:UPPERBODY_PINCERS]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:crab man:crab men:crab man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:crab woman:crab women:crab woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PINCER_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:crab man:crab men:crab man]
[DESCRIPTION:A person with the head and pincers of a crab.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'c']
[COLOR:4:0:1] |