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Difference between revisions of "Grimeling"
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Some dwarves [[Preferences|like]] grimelings for their ''slithering nature'' and their ''weedy bodies''. | Some dwarves [[Preferences|like]] grimelings for their ''slithering nature'' and their ''weedy bodies''. | ||
− | [[File:Grimeling.jpg|thumb|center|350px| | + | [[File:Grimeling.jpg|thumb|center|350px|A grimeling, drawn in crayon by [[Main:Bay 12 Games|Bay 12 Games]].]] |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 10:53, 31 January 2017
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Urist likes grimelings for their slithering nature. | |
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Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Amphibious · Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.
Grimelings are exceptionally rare, evil-aligned creatures found at evil wetlands, resembling humanoids made out of waterlogged weeds. They stand as big as a human and spawn one at a time, lurking in the water and attacking dwarves who get too close. All grimelings possess Legendary skill in climbing.
Grimelings are interesting creatures, different from the usual evil humanoids who enjoy harassing your dwarves. They possess no organs to speak of, including internal ones such as hearts, guts, brains or even eyes (though they can still see through [EXTRAVISION]
), feel no emotion or exertion, are immune to pain, fear and dizziness, and cannot be stunned. Weapons cannot get stuck on grimelings, their corpses do not produce miasma and they cannot be butchered even though they are not intelligent. While they are currently made of standard flesh and muscle, a comment in their raw files state they are supposed to be made of weeds, implying Toady One intends to turn them into actual plant monsters when he ever gets around to it. Grimelings are the only creatures in the game with the [VEGETATION]
token.
Some dwarves like grimelings for their slithering nature and their weedy bodies.
[CREATURE:GRIMELING]
[DESCRIPTION:An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.]
[NAME:grimeling:grimelings:grimeling]
[CASTE_NAME:grimeling:grimelings:grimeling]
[CREATURE_TILE:'g'][COLOR:2:0:0]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:SWAMP_MANGROVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[LARGE_ROAMING][EVIL][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[GRASSTRAMPLE:0]
[AMPHIBIOUS][UNDERSWIM]
[NOT_BUTCHERABLE][VEGETATION]
[PREFSTRING:slithering nature]
[PREFSTRING:weedy bodies]
[NOSMELLYROT]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[NOFEAR]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
*** needs to be made out of weeds
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ODOR_LEVEL:5]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE] |